Discuss the massively-multiplayer home defense game.
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This is a built-in feature that is highly nice.
..and no, you don't even need to activate them because they are activated.
Last edited by DaVinci (2014-02-06 10:54:56)
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which is..?
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Find it yourself ;p
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Technically... all versions should be the same, so what you've found is a Bug... You should probably report it.
Or more commonly known as an Exploit.
Last edited by Drakol (2014-02-07 02:25:08)
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Not a bug, no sir.
and what you said is probably true, it should occur in Windows & Mac too.
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DaVinci, in case you haven't noticed, this forum is a place where people come to share what they know about the game to make it better. If you want to brag about how you know how to exploit the game without explaining it, you better post it on your facebook wall instead.
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The game is full of trickery and new things to find & explore.
-- Would that mean me not sharing the solution to my TCD house is basically bragging? Because I don't make this community more knowledgable by my traps?
..I should play FarmVille instead.
You don't need to learn to exploit. You need to read the damn OP.
Here, I'll quote it for you:
..and no, you don't even need to activate them because they are activated.
-1337 h4x0rd 5k1llz
Last edited by DaVinci (2014-02-07 04:57:19)
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so what is the point of this thread?
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Informing the ones that want to go in a simple adventure for advantage which other players also have but never use.
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Or, maybe, to waste people's precious time...
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Why would I waste my time responding to this topic after posting it if I had some kind of desire for it?
Keep the conspiracy theories comin'.
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the only thing i can think of is how slowly animal shadows are faded out and if you move fast you can see where the animals are walking behind walls when they should not actually be drawn
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the only thing i can think of is how slowly animal shadows are faded out and if you move fast you can see where the animals are walking behind walls when they should not actually be drawn
That's not much of a cheat though; but that's all I think it could be as well. Unless there is some output in the recordedGame file that contains animal moves or something, I don't know how there could be any major, built in advantage for players. Otherwise, its a bug, and then it should be reported.
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So we have to rely on davinci's great generosity whether he wants to share his awesome knowledge with us... god bless us...
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It's the same source code that builds on all platforms, near as I can tell, beyond maybe setting a few paths and makefile changes you are getting the same product. SDL is a cross platform graphics library, there's not really any secret stuff going on for linux compared to any other platform.
All that being said, it is possible with a few particular EDITS to the source code to have a great deal of access to everything. And that goes for any platform, linux or not.
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largestherb wrote:the only thing i can think of is how slowly animal shadows are faded out and if you move fast you can see where the animals are walking behind walls when they should not actually be drawn
That's not much of a cheat though; but that's all I think it could be as well. Unless there is some output in the recordedGame file that contains animal moves or something, I don't know how there could be any major, built in advantage for players. Otherwise, its a bug, and then it should be reported.
that is my point really.
this person has obviously found something that they think nobody else has found and is trying to call it a built-in cheat. when actually it is just a part of the game that everyone knows about and doesn't talk about because.. it is just part of the game.
hey guys i found a cheat you can use brick to kill dogs and cats
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I doubt if anybody else knows about it, and no.
This is nothing about slow fade.
It's more like a debugging function.
and no, this is not a part of the game you see as a normal player.
Last edited by DaVinci (2014-02-08 08:17:17)
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davinci come back and tell us what got you banned D:
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DaVinci, in case you haven't noticed, this forum is a place where people come to share what they know about the game to make it better. If you want to brag about how you know how to exploit the game without explaining it, you better post it on your facebook wall instead.
Well said. Let's all pull the plug and stop bumping this attention starved kid's thread by responding. It's what he wants. Viva Community!
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So is there a possibility to turn a debug mode on that gives you a message whenever a pet got on a plate?
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Basically, the Linux package of the game contains the source code, so by definition the linux package has a built-in cheat for everything you want if you are competent enough in programming.
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Oh, yeah, if you run the game in a proper terminal, when a dog steps on a switch, the game currently prints "Mobile-triggered transition hit".
It might help somewhat in a magic dance house, but not that much, because you can't tell what the dog stepped on exactly, just that something changed because of a dog. You can count how many dogs are stepping on switches this way, though.
I should remove that print out... it's left over from some debugging session that I don't even remember anymore.
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