Discuss the massively-multiplayer home defense game.
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Dogs are impossible to kill when they are two spaces away from the player, or when they are diagonal from the player. This makes dogs hard to kill with a club, which gets rid of one of the main purposes of the tool. Could this be fixed?
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That's the point - smart dog placement by the trap builder makes some dogs killable only by guns.
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Could I get a source from the developer for further context?
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Here you go! http://thecastledoctrine.net/forums/vie … php?id=563
Well, it wasn't just to make the family easier to protect.
It was to increase the tactical, moment to moment gameplay around dog movement. I want you to walk into a room and need to survey the position of dogs carefully, and look for a weakness in that position that you can exploit in some way (maybe by cutting a wall---who knows?)
If you could drug-and-club dogs, then you would just march in and do that mechanically---there's nothing tactical about it. You see five dogs, you know you need five pieces of meat and five clubs, no matter how those dogs are positioned....
Yeah, thematically, the club is too slow, and you don't dare attempt it.... or something!
But it's mostly a mechanical thing: to make the club weaker than the gun.
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Thanks
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