The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 2014-02-14 19:01:32

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Player Vision vs NPC vision and weapon range

I think i'm confusing myself on a few things.

When the game calcs the vision part of the game to see who moves, what does it take into account?

Given this example:
http://castledraft.com/editor/FurUmG

Gun range = 3
Shotgun range = 1


The Robber is walking towards the wife with a gun.

Would

  1. The robber not see the wife around the corner, but the wife see the robber? so the next move the robber moves down and the wife kills him?

  2. The robber's range can count going around corners?

  3. Range of 1 = adjacent, so wife can never be protected

Offline

#2 2014-02-14 19:15:39

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Player Vision vs NPC vision and weapon range

Something can only see you if you can see them (i.e., their name appears if you mouse-over it).  That means you can be 4 empty tiles away from a dog, but it won't see you because you're a screen over.

Yes, the range counts around corners, so you can occasionally hit something that *seems* like it has something between (pretty much the only time this happens is when windows are involved, though).

As for c, the shotgun is intended to protect the wife from clubs, not guns.  If the range of the shotgun were increased to be more or the same as a gun, she'd be completely impossible to kill, and it wouldn't take any strategy to defend her.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

Offline

#3 2014-02-14 19:35:08

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Re: Player Vision vs NPC vision and weapon range

iceman wrote:

the shotgun is intended to protect the wife from clubs, not guns.  If the range of the shotgun were increased to be more or the same as a gun, she'd be completely impossible to kill, and it wouldn't take any strategy to defend her.


Thanks for your answer, helped explain a lot.

And yes, I agree the wife shouldn't be invulnerable, I just wan't sure of "range" measurements.

As always Iceman, your an awesome teacher.

Offline

#4 2014-02-14 19:40:43

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Re: Player Vision vs NPC vision and weapon range

In terms of animal vision and behaviour, I'm not sure which scenario protects the wife more...


http://castledraft.com/editor/fjX9J6

http://castledraft.com/editor/I3FxBV



What is a good way to make the robber use as many guns as possible before reaching the wife?

Offline

#5 2014-02-14 20:07:06

protox13
Member
Registered: 2014-01-25
Posts: 111

Re: Player Vision vs NPC vision and weapon range

Pandamonium wrote:

In terms of animal vision and behaviour, I'm not sure which scenario protects the wife more...


http://castledraft.com/editor/fjX9J6

http://castledraft.com/editor/I3FxBV



What is a good way to make the robber use as many guns as possible before reaching the wife?

Space out them doggies or the rest after the first one can be clubbed: http://thecastledoctrine.net/forums/vie … 8793#p8793

You can probably confirm this with the houses which have four-digit break-ins (forget their names but there's at least two).

Last edited by protox13 (2014-02-14 20:08:02)

Offline

#6 2014-02-14 20:36:55

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Re: Player Vision vs NPC vision and weapon range

protox13 wrote:

Space out them doggies or the rest after the first one can be clubbed: http://thecastledoctrine.net/forums/vie … 8793#p8793

Hmmm, yeah I forgot animals don't walk adjacent to dead animals...
Very good point.

thanks!



protox13 wrote:

You can probably confirm this with the houses which have four-digit break-ins (forget their names but there's at least two).

These guys probably have more dogs than is worth killing them for.

The 2100 guy for example:
Gun to kill wife = 1200 I.e. 900 profit remaining
If using Clubs; then >4 dog = loss
If using Guns; then >0 dog = loss

Offline

#7 2014-02-14 22:16:24

JoyOfTrapping
Member
Registered: 2014-02-08
Posts: 158

Re: Player Vision vs NPC vision and weapon range

Vision and range aspects can be interesting, I'm often learning new things through experience.

This vision/gun range topic was on my mind earlier tonight.  During a robbery tonight, I thought I had totally screwed myself, but I hadn't.  I brought a gun and club to kill this particular family.  Then this ended up happening:

http://www.castledraft.com/editor/wVNDT9

Can't show it here but wife had a shotgun.  Anyway, I ended up shooting the wife around the corner!  Had no idea I could do that.  Sign them benjamins ova' to ME, corpse!


YT: www.youtube.com/user/JoyOfTrapping - The Bushido Code of Castle Doctrine:
Death  --> Observation --> Knowledge --> Power  --> Application --> Testing --> Skill
Seriousness --> Caution --> Deliberation --> Clearer Thinking --> More Success --> Less Frustration
Lack of Attachment to Results --> Lighthearted Play --> Respect for Enemies --> No Anger After Failures --> Faster Skill Building

Offline

Board footer

Powered by FluxBB 1.5.8