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#1 2014-02-16 18:44:47

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

[Mod] Visual Electronics Tutorial

I know electronics and their interesting properties are a mystery to *many* people (myself included).  Since the biggest problem to understanding electronics is the 32 substeps calculated that you don't actually see, I thought I'd make a mod that lets you see them!

There's a good written guide here that you can go through to help understand exactly what you're seeing.

Right now not everything is working.  Specifically, I haven't gotten it to "reset" to the lowest state when it detects a loop, which is key to some advanced electronics.  I know how to do it, but it'll take a bit of work, so I figured I'd just put the "easy part" out here until I finish.  Right now, you'll be able to see what happens during a step.

Instructions:
1. Download Here
2. Unzip the file
3. Run the game!

12578291183_55da42ed1e.jpg
Oh, and my grayscale mod seems to have crept in there (not a shameless plug, I swear! =p)

Last edited by iceman (2014-02-16 18:49:31)


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#2 2014-02-16 23:01:15

LiteS
Member
Registered: 2014-02-07
Posts: 167

Re: [Mod] Visual Electronics Tutorial

o, sorry, I robbed this house while you were testing.

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#3 2014-02-17 11:05:11

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: [Mod] Visual Electronics Tutorial

Lol, don't worry, none of these lives mean anything to me wink


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

Offline

#4 2014-02-17 20:06:01

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: [Mod] Visual Electronics Tutorial

Still haven't gotten the resetting working, but I figured out a way to see what happens for clock counters.  Set up something like this, and every 2 steps will be the same as 1 step in "real life".


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

Offline

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