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#1 Main Forum » Designing Houses Without Moving the Vault or Family » 2014-02-09 12:50:39

realitysconcierge
Replies: 0

For whatever terrible reason, I like imposing constraints on myself while designing my house. The latest one that I've been enthralled with is building the house without moving either the vault or the family. I think it's pretty tough, but of course I'm not nearly as creative as you guys.

This is essentially what I've come up with, but with a couple of tools it is terribly easy to get through.
http://castledraft.com/editor/dwCGvl

I'd love to see your own designs without moving the family/vault and or improving my own!

#2 Re: Main Forum » Tips for starters. » 2014-02-09 12:36:44

There's a sticky thread for tips, which I imagine include tips for starters. Good tip though! smile

#3 Re: Main Forum » Tips Page » 2014-02-08 23:41:19

sebastian wrote:

Reality: You can use that trick to your favor: Make that single Power source run a trapdoor blocking access to vault. Thus shorting that Power source will make access to vault more difficult.

Man as soon as I can I'm replacing all my electric grids with trap doors. They're a little bit tougher to wire up, but have so much more potential tongue

#4 Re: Main Forum » Tips Page » 2014-02-08 18:17:35

pix0l wrote:

One thing I learned the hard way is that you need to wall your power sources,it is pretty obvious but sometimes a burglar with just one saw and a bottle of water can ruin your cleverly designed commit trap so ...

Learned this the hard way after running my entire house on one power source lol.

Pro Tip: Shotguns beat clubs, every time.

#5 Re: Main Forum » Players that buy $2000 worth of tools to rob you of your $500. » 2014-02-08 18:10:38

If they're spending more to rob your house than they'll get from you 42dustman, then I wouldn't feel bad about it in the slightest.

#6 Re: Main Forum » William Tyler Bolden » 2014-02-08 15:26:57

Hilarious. Well make sure you share your girlfriend's handiwork! I'm sure we could all appreciate it!

#7 Re: Main Forum » Joseph Alfred Mertens » 2013-05-18 06:28:52

dalleck wrote:

Someone broke it.

They must've seen the map because they were very specific with what they did.

Anyway glad to give my artwork back to the world and have a family again smile

  Oh and here is my map by the way..

I'm sorry man. My word that is difficult to solve even with the map o.o

#9 Re: Main Forum » Abandoned Houses » 2013-05-16 12:40:59

jasonrohrer wrote:

Yeah, that "leaving your house without editing it and still getting loads of salary over weeks, in safety," thing was a bug that has been fixed!

Sounds like the lack of salary on easier, "bottom" houses has changed the game for the worst, at least without maps.  We've got 50 guessing-game houses at the top of the list, and that's it.  The rest are all $0....  hmmm...

Okay, turning salary for abandoned houses back on, temporarily.  Will turn it off again, as an experiment, when v6 is released.  Okay, the last payment round paid 764 players $14 each, with $14 more coming in about an hour, etc.  Go for it!

My lord thank you.

#11 Re: Main Forum » Abandoned Houses » 2013-05-12 13:48:45

jearr wrote:

My wife was clubbed for $31.

XD That's so awful lol.

#12 Re: Main Forum » "Huge Square-Room-Outline of Electric Floors" » 2013-05-11 03:10:26

dalleck wrote:
realitysconcierge wrote:
dalleck wrote:

setz:  The solution is very simple, as are all great magicians tricks, but it does rely on knowledge of the level layout.  It is NOT a combination lock.  My hope is that the house is still reasonably challenging to figure out even with the map revealed, so maybe it is a little future-proof.

Sir dalleck, are you using a timer with your combination? Where you have to press certain buttons within a certain time frame?

I will not comment on rumour or speculation.

But let me just say that there ARE animals moving around out there and the solution is the buttons hit by chihuahuas visible to the player behind the pit bull at the doors.

That is all.

You are quite a sly one lol

#13 Re: Main Forum » "Huge Square-Room-Outline of Electric Floors" » 2013-05-10 21:23:10

dalleck wrote:

setz:  The solution is very simple, as are all great magicians tricks, but it does rely on knowledge of the level layout.  It is NOT a combination lock.  My hope is that the house is still reasonably challenging to figure out even with the map revealed, so maybe it is a little future-proof.

Sir dalleck, are you using a timer with your combination? Where you have to press certain buttons within a certain time frame?

#14 Re: Main Forum » Joseph Alfred Mertens » 2013-05-10 21:19:35

I think your house is broken right now.. There's pitbulls err'werr

#15 Re: Main Forum » Abandoned Houses » 2013-05-09 20:17:53

I would love to see what sort of devious house designs you come up with Mr. Rohrer!

#16 Re: Main Forum » "Huge Square-Room-Outline of Electric Floors" » 2013-05-09 20:15:59

If it isn't a decoy, it probably leads to an inverted voltage switch, which would cut the circuit to the electric floors. Off topic- I love screenshots from this game when someone is robbing a house.

#17 Re: Main Forum » CastleFortify: Save and share your designs » 2013-05-09 06:52:17

segarch wrote:

Shaved a couple hundred off it:
http://castlefortify.com/?id=3f17a3f

Course this only works once the family is out of the picture. RIP

That's pretty sweet. I messed myself up with the vault being on top a couple of times, but yay for saving money!

Here's my brand new trapdoor decoy house! http://castlefortify.com/?id=232e2b1

It won't keep anyone determined out for too long, but I think it would claim quite a few lives first.
It even has an anti-cheating cat!

Edit: Though, the anti cat would be more viable if there were an inverted sticky switch.

#18 Re: Main Forum » Abandoned Houses » 2013-05-08 13:42:10

Holy crap that's a big difference. I wonder what the game would look like if we got paid ludicrously high salaries? tongue

#20 Re: Main Forum » CastleFortify: Save and share your designs » 2013-05-07 22:18:00

This is a revision of the first design in the thread, to be as small and minimalist magic dance as possible. Can anyone go smaller? http://castlefortify.com/?id=f383994

#21 Re: Main Forum » Abandoned Houses » 2013-05-07 21:27:42

I don't have any thoughts, but I would like to say that this is literally the only thing I do once I make any sort of house with some effort.

#22 Re: Main Forum » Gene Walter Warren » 2013-05-07 15:10:11

lololol it's cool. not having a family has to be pretty tough emotionally.

#24 Re: Main Forum » More thoughts on too-hard houses » 2013-05-07 13:31:38

Tool Idea!
Remote control mouse/roach. These can go through walls, but have a limited field of view. Mice would have a larger field of view than roaches, but would be more expensive, or wouldn't be able to go through as many things, or wouldn't have as long of a control range. When inside walls I think their view range would need to be one. Once used they would be controlled like the regular player character.

What do y'all think?

#25 Re: Main Forum » One object to take the edge of happy dancing » 2013-05-07 01:25:18

DrNoid wrote:

A way to counter turned-off electric grates would just result in the grates becoming 9-deep. That would actually be bad, since it results in less space for an interesting puzzle.
I think the best counter to those is a map. That will instantly make 99% of all dance-houses easily robbable and I look forward to seeing which designs will last longest.

What we do need a fix for is dogs on the entrance tile.

You do have a point.

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