The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

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#1 Re: Main Forum » [Sprite edits] Fancy a change of clothes? » 2014-01-30 12:52:54

Unfortunately I don't think the other players actually see your changed sprites (since it's just a client side mod), but I am amused by the idea of robbing people in a dress. Now just make it Victorian and add a fancy umbrella. tongue

"It's 1891 and things are bad..."

#2 Re: Main Forum » How does this work? » 2014-01-23 15:41:13

No one can steal from you while you are in your house, but the editor will let you spend more money than you have, only it won't let you click "Done" until you've sold enough backpack/house items to get into the positive. Also, no one can rob you for more than you have so you will never have a negative amount of money after getting robbed. Sounds like you may have made your starting house design too large/complicated/pricey.

#3 Re: Main Forum » Starting a server/mod documentation » 2014-01-23 12:48:53

There's a few small things you have to hunt for (like the sharedClientSecret) but for the most part it's pretty straight forward. I'll add a few tweaks to the wiki to make it slightly more clear but overall basic website management knowledge is all you need. And if you don't have that, I'm not sure what you're doing trying to set up a custom server!

And thank you Jason, for the effort to make the game accessible like this at all. I just saw on Steam today a dev team that was asking twice the price of their game for access to the source code and here you are giving away the whole thing with no copyright. I'm glad I can support the project.

#4 Re: Main Forum » Starting a server/mod documentation » 2014-01-23 11:43:46

ukuko wrote:

Did you also update the url in reflector/server.php on the server?

I forgot to mention it but yes, it's pointing to my server/server.php file.


Tried changing all of my localhost URLs to full www. addresses and that seemed to fix it. I can log in with the client now. Woo!

#5 Re: Main Forum » Starting a server/mod documentation » 2014-01-22 21:28:58

So I was able to get mostly there but not quite. Both the ticket server and the game server scripts ran fine, the database looks good. I can log into both admin pages with no problems. I created a ticket account to put into the client and also updated the client to point to my reflector. Unfortunately when I load up the client it just times out without ever connecting. The only thing I can think is that my sharedClientSecret isn't correct but I've changed it to what it would be to connect to the main server so I'm not sure.

#6 Re: Main Forum » Starting a server/mod documentation » 2014-01-22 15:16:04

Kinda unrelated but didn't seem worth making a separate thread about. Because I'm apparently the wiki nazi now I've fixed the voltage trigger switch page. Originally it showed both the normal and inverted and I've moved the inverted to a separate page, both because the icon was missing from the listing before and because of the way the wiki is set up, on the trigger switch page in the table it listed both as the same item which is super confusing to someone already confused by wiring.

#7 Re: Main Forum » The Contest » 2014-01-22 13:57:48

Kinda figured a wipe would happen first to put everyone on the same playing field. Neat contest nonetheless.

#8 Re: Main Forum » Starting a server/mod documentation » 2014-01-21 23:57:52

Looks like it's actually in the UnixSource file but you got me close enough to figure it out so thanks. smile

Updated the wiki with a slightly cleaned up version of the HowToInstall instructions. Probably won't get around to actually setting up my server until tomorrow though.

#9 Main Forum » Starting a server/mod documentation » 2014-01-21 19:54:16

anable
Replies: 15

Looking to get some information on what it takes to get a private Castle Doctrine server up and running. The wiki leads to a blank page and the only thing I could find on the forums is this thread which references a HowToInstall.txt file that I don't see in my game folder. I also don't see a separate server download option that Jason seem to reference in that post. I have a server and am decently familiar with php/mysql so I don't need my hand held too much but I'm obviously missing something.

Can anyone point me in the right direction?

#10 Re: Main Forum » Confused about stolen amounts » 2014-01-20 10:56:35

Thanks for making this game jason! tongue

Turns out the info was already there, just under the tools heading. Added a line to the bounty section as well, for blind people like myself.

#11 Re: Main Forum » Confused about stolen amounts » 2014-01-20 02:07:33

Oh, I didn't realize you meant they literally show up in my vault as items I can use/sell. I never check my vault since I don't really go robbing. I feel like this information could help flesh out the wiki a bit. It's a bit scant on details like this.  Assuming I understand you correctly, I'll update it in the morning. Thanks again for the clarification.

#12 Re: Main Forum » Confused about stolen amounts » 2014-01-20 01:00:28

Thanks for the info. Does it only add to the value of the vault and not my dollar amount available to spend?

#13 Main Forum » Confused about stolen amounts » 2014-01-19 23:28:31

anable
Replies: 6

So twice now I feel like I've been robbed for more than I have. A slight aside: am I misunderstanding that the wife has to exit the house as opposed to just not be killed? Either way, it still doesn't add up. I exit with less than $1,000 (somewhere between 600-700 I'm pretty sure). I log back in a few hours later and the tapes show two people die giving me $200 bounties each, and then someone robs me for $2200. I come back in with $519. What am I missing?

#14 Re: Main Forum » Need some tips on wiring » 2014-01-17 01:44:20

Would love a wiring tutorial. Completely new here and completely lost. Watched a Youtube video on bitlocks and couldn't figure out how the guy set the code even though I watched him place every tile.

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