Discuss the massively-multiplayer home defense game.
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http://castledraft.com/editor/kVZorP
In the above design both the buttons have to be pressed at the same time to power the circuit.
It's exactly what I wanted
OK. I didn't expect to have to use the pulse generator but it makes senses now.
Josh: Yeah, using Ukuko design have the same effect actually (that's why I told about the 2 ideas in my topic )
Thanks to all of you, I gonna experiment new design with that
Hi everyone,
I'm trying to figure out something, but I don't know if they are even remotely doable:
- 2 buttons that needs to be pressed simultaneously (by a dog) in order to power something
- 1 button (I guess it would need other buttons around) where you need to stand in order to power something
Any ideas?
Thanks in advance,
ComG
And after the first time, it leave you where you were in the list i think
I think you start at your own value actually...
Kind of push new player to play in "their league"
Hey!
I'm usually start a ~1000$ house, fairly intimidating/dangerous (Can't stand for a night, but work OK when I update a bit during the day with misleading clues).
Then I go scouting 9000$ houses (I take every note on CastleDraft and leave as soon as I reach a no-return point). I usually do that 2-3 times, with good tools for going a bit further everytime, if the design interest me.
Until I get to the vault.
So, after some debugging, it seems that the ticket_id i send, which is mashed up with other infos and hashed, doesn't match the hmac sent by the game.
[user_id = 1] Transaction denied for user_id 1, hmac check failed
correct_ticket_hmac : a4b88612e765aa0b779b06d26af067a9adbc37b7
sequence_number : 0
cd_ticketHashVersion : 30
sharedClientSecret : The long line Jason has put as a secret. --Jason
ticket_hmac : 0FF80CA0A11430CE731CB48317B5B4FA8314E8CD
Either my sharedClientSecret is false, either the other infos (the sequence_number, the ticketHashVersion) mess up with the hashed string...
I'm a bit confused :s
I tried from the beginning once again, still doesn't work.
"Login Failed", the house is created on the server even though and the logs says :
Server:
2014-02-12 12:34:26:
[user_id = 1] Transaction denied for user_id 1, hmac check failed
2014-02-12 12:34:26:
[user_id = 1] Transaction denied with the following get/post data: action=check_hmac&user_id=1&sequence_number=0&ticket_hmac=246C65E8D537472204C3BFB3F45E7AA67299499B
Ticket Server :
2014-02-12 12:29:34:
Ticket NFWHW-B7WTQ-MPXN4-9K74J created by 109.*.*.*
2014-02-12 12:29:20:
Ticket sale security check failed, from 109.*.*.*, data = "abc", hash = "4a6d6cd6e897ae77bb357dd68f39cee3",looking for hash = "ffd5ec8d71cfffab9197d56faad2b74f",(data hashed = "abcsecret A")
Note: I used the default secrets and hash and i changed the sharedClientSecret accordingly to the howto file.
comg wrote:- Smaller map (13x13 sounds good)
- Adding rotated objects (since we'd have less room for building)or leave the map the same size so you don't have to add the rotating objects?
*shrugs*
why set a cool limit and then undo the biggest role that limit has
For the beauty of design (And the inherent reduced cost)
The server's not mine, I can't give you an access :S
The log says:
2014-02-10 16:08:41:
[user_id = 1] Transaction denied for user_id 1, hmac check failed
2014-02-10 16:08:41:
[user_id = 1] Transaction denied with the following get/post data: action=check_hmac&user_id=1&sequence_number=0&ticket_hmac=7D9DF8709AA10FE7E89C055325685F67293BA3D4
I did that before but doesn't change anything.
So this time i left all the secret (except the client shared) to their default value.
Hi there,
I have a similar issue with setting up my server. After few tests, i decided to go with minimum changes.
Now, my ticketServer is OK, the server looks OK and the reflector is set.
But, when I try to connect, i get a "Login Failed" error.
I double checked the sharedClientSecret is OK. (So i should't have to rebuild the game, right ?)
After the login fail, i can see that the house has been created though... (on the server admin page)
Any idea?
Thanks in advance,
ComG
Hello everyone!
Don't add me, write me, I'll let you know if i get a server running ^^
This weekend I just checked with a friend who has a server, and I might try to do something. But i'm no modder nor expert coder, so i'll see what i can do and will share with you.
@Jason : I mean limiting money for building (ie. I have 20000$ but i can use only 3000$ in my house, in total). I guess that's a bit more coding
So, guys, what should have this mod, I'd like your input on this.
I'm thinking about:
- Smaller map (13x13 sounds good)
- Limited budget for building (2000$)
- Adding rotated objects (since we'd have less room for building)
- Limited number of tools for robbery (1-3 of each)
What's your feeling Jason about this? Do you think it does fit your idea of the game?
Hi there!
I played the game for the last few days and I really enjoy it!
But, I like creating small designs: They are way to easy to brute force. And if they look scary, nobody go further than the 3rd tile...
I like solving elegant problems: There are only big intricated labyrinths out there. You can't rob anything without a sh*tload of money... Or a lot of luck!
The game is awesome and I'm thinking on setting up a server with custom rules for my friends and I, but I was wondering if someone already had a server with these kind of rules:
- Limited money for building (You can do a lot with 3000) + limited items
- Limited tools for robbing (3 of each?)
I'd love to play with players who have the same interest
Thanks in advance, and good luck to all of you
ComG
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