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#1 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-07 06:26:24

Cylence wrote:

Surprisingly, even with the solution to my entrance posted, I've only seen a few get through the beginning. One of them got pretty far.

Is that you MMaster with your newly reincarnated DMScott?

Nope. DMScott is not dead. He is on the business trip right now smile

#2 Re: Main Forum » Earl John Mitchell, history of a ticking nightmare » 2014-05-06 08:05:45

mala wrote:

But paranoia is behind the corner, blip had mapped 1/2 of the house, and after seeing Mmaster reaching the bunker i decided to renew the entrance making it as less inviting as i could.

I don't think it was me (at least I don't remember it). I visited your house a few times, but I never tried to get deeper (apart from last try that ended up really stupidly as you already know smile ). Really nice house.

I was waiting to see someone use powered doors from David Michael Scott house smile Your has similar flaw as mine had - 3 saws, 1 explosive, 1 meat and 1 crowbar can get through it right to the vault, if you don't step on the rightmost column of the map after seeing the cat (the cat will be stuck in corner sitting on the power source).

It's a shame that I threw away my tools when I visited you, because I had enough tools to get through it by brute force sad

Anyway - good luck with your new house!

#3 Re: Main Forum » Happy Birthday Earl John Mitchell » 2014-05-06 01:31:57

mala wrote:
MMaster wrote:

Oh my god Mitchel! You are so lucky. I just had the weirdest miss click of all time and left your house without using single tool and as you can see I was loaded with loads of tools! I was ready to put you down as I did with Jensen and Case sad Nevermind. Maybe later.

wow... that's bad, i would have loved to see the try, i cannot find the video of your missclick, i'm curious about how many items you took.

It was just 3 steps. Right - left - left smile

I think I had items for around $30-40k.

#4 Re: Main Forum » So I got an alt account... » 2014-05-05 10:53:01

cullman wrote:

* And Jason did say that he did not want people dual accounting.  Somehow, I am to blame for this?

Jason did not make million posts regarding dual account use and how he can solve it and then just left (like you, you know). Jason did not ask anyone to stop using their second account (like you, you know). Not even after I explicitly sent him email that I built something on my second account that can be abused.
YOU did ask me to stop using my second account, YOU did put fuel into fire on public forums repeatedly (making panic instead of trying to find solution privately with Jason) which has repelled even more players from this game. So yes, I think you are to blame for it.

Jason just stated what we knew before you appeared on the forums. And he also said one thing that you forget to mention, that it is not possible to prevent dual account use and that if someone knows easy solution he should send it to him (apparently that didn't happen or it was not easy solution or it was not a solution at all). I know that you have solution, but it is not implemented yet so it is still just promise and you know what people say about promises: "Nobody can give you more than we can promise you"

There is no reason to argue about this anymore as there are ~70 active houses on main server and I believe ~40 people own them.
You have a great goal before you if you want to create your server and do real cash competition for $25000 and get the money back. You should get to work because it is possible you will not find a single person on this forum in fall. I think you won't be on this forum in fall as well (you already left once not so long time ago).

There are other games taking place like free to play game The Mighty Quest For Epic Loot which has much better graphics, it is easier and it is not so punishing which is much better for general audience. As I said before - game like TCD has small community of people when you compare it to usual games that have great 3d graphics and don't need brain and strong nerves to enjoy them.

If you really plan to implement it, I think you are a bit crazy, but I wish you good luck and I hope you won't lose too much money. I hope that you won't screw up the people that put their hopes into you.

#5 Re: Main Forum » Is this game still being developed? » 2014-05-05 08:22:57

iceman wrote:

Shameless plug here, but you could check out the Fortress Theory mod.  Right now it has 5 new tools and 7 new house objects, a brand new set of paintings, and I'm hoping to have a way to save and load maps quickly in the next version.  If you have any features you want to see, feel free to suggest them in that thread, and I'll think about adding them!

Did you have any luck improving house loading code?

Also would you be so kind and share your save/load code with me when you have it ready so I can use it on community server? I'm planning to have custom client for free server that can be downloaded so people don't need original game to play. Saving/loading houses seems to be good feature for everyone (even more now as you can build all house assets for free).

It's ok if you don't. I'm just asking so we don't implement the same thing and it would save me some time.

#6 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-03 18:50:25

Blip wrote:

Got Scott. Again. Now to build...

Congrats! Again smile

40 paintings smile

#7 Re: Main Forum » So I got an alt account... » 2014-05-03 05:22:57

After recent discussions where I honestly said exactly the same thing as both of you, I believe it is just a matter of time when someone will come (cullman, AMWhy, etc) and explain to you that Jason does not want you to have 2 accounts and it is not the way the game was intended to be played and you are killing the game and you should immediately stop using your second account.

Thanks for your honesty and I'm happy that someone finally understands why I have 2 accounts and how to use 2 accounts without abusing them.

P.S: Welcome to the cheaters list wink

#8 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-02 01:43:56

Cylence wrote:

Congrats to David Michael Scott (MMaster). He was able to bruteforce the place before I could make the renovations today. I still have a nice chunk of change (thanks wifey for holding onto $26k), and will be fixing up the place. I'm debating whether I'm gonna open up the map and letting you guys solve it. Maybe I'll just post progress from those hitting up the place with no-tools. Not sure yet.

Thanks! It was fun. I found the vault just as the sirens came so I tried to use as many tools as possible in 60 seconds (I've entered the vault 5 seconds before cops came) smile It was definitely confusing house and from what I have mapped I would not be able to solve it without tools yet (creepy dogs all around the place). Thanks for the money and tools - I threw those away when I came to Mitchell's place and accidentally left without using single tool sad

#9 Re: Main Forum » Happy Birthday Earl John Mitchell » 2014-05-01 06:58:09

Oh my god Mitchel! You are so lucky. I just had the weirdest miss click of all time and left your house without using single tool and as you can see I was loaded with loads of tools! I was ready to put you down as I did with Jensen and Case sad Nevermind. Maybe later.

#10 Re: Main Forum » Clubbed to Death, a story of revenge » 2014-04-28 15:04:49

Cylence wrote:
MMaster wrote:
Cylence wrote:

I don't have time this coming weekend. However, I may later. Can you give us the link to create accounts here, in case other people want to participate?

Sure. Here it is:
http://tcd.bitbix.com/ticketServer/register.php

I have modified it so everything in house is free to make it easier for you to do any setup you need. You get $5k at the beginning and can build whole house for free. Tools are still priced the same as on main server. This can still make some interesting gameplay as people can build anything they want. Having $5k in starting tools is also quite good to try to break expensive houses that will come up after building them is free.

MMaster, I tried signing up for two accounts using the same email. The second downloadcode doesn't work. Do I need to have a different email for it to work?

I never tried it. I just saw some people register the same email multiple times so I assumed it works. If you are sure that you entered it correctly, try different email (it does not email anything to you yet).

#11 Re: Main Forum » Jason - 'Sale' is a sillly word, make thousands daily based on 'sale' » 2014-04-25 02:51:16

Pohaku wrote:
MMaster wrote:

This has been discussed several times. It's not gonna happen. Jason was very clear about it. The main reason you see big decline in players between February and March is because people bought it and didn't like it. That's what steam is about - people just buy stuff they don't like because it's on front page in sale for only few bucks - they try it and then never play it again.

1) Jason was very clear about it. That doesn't mean he can't change his mind. If he still thinks that never putting on sale is the right thing to do, despite it being clear that this stance will kill the game off, then fine - I would not argue with him. He has that view, and only he has any say in the pricing of the game.  If, however, he has changed his view and thinks that the right thing to do is to put it on sale to save/grow the player base (and therefore the game itself) then it would be very weak of him to refuse to do so simply because he was so firm about it back then. Just because you have a very firm view about something doesn't mean you can't change your mind.

I agree. Still .. I would be really surprised if he changes his mind on this one.

Pohaku wrote:

2) I thought that the primary driver behind him sticking the price point firmly where it is, is to stop people who didn't really want to stick at the game from buying it in the first place, like so many do with the £2-3 games. If your third sentence is true, then it would seem that the fixed price point has not achieved this aim anyway.

The game was on sale on steam when it was released.

Pohaku wrote:

3) If Jason is sticking to his guns on this, then something needs to be done about the description of the game that is advertised. I happened across a review of TCD about a month ago, and bought it on the back of that review. I've had a month or so of play out of it, and I do continue to play but it's almost dormant now. Had I happened across that review yesterday, I would still have bought the game - and would now be feeling that I had been ripped off, and would be asking for a refund. Not because the game is any different, but because TCD *IS* the playerbase.  No players = no game.

Steam people don't read descriptions, they buy cheap games in sales. I agree on player base. The question is if you put the game on sale how many real castle doctrine players will you get and how many people will just buy it and never play it (or play it once).

Pohaku wrote:

Because it is 'capable of supporting large numbers of players' it is still, by definition, a MMOG. However, I think that potential new customers should be made aware of how few people there are playing it, and how this will detract from their experience. Imagine a huge paintballing park charging full price entry, on the strength that you could be taking part in epic paintball battles in a huge arena, only for you to get in there and find the place almost deserted with nobody to shoot at. It wouldn't be fair.

I have replied with bullet-points because it's how I organise my thoughts, by the way - I know it can seem arsey, but that's not how I mean it to read. :-)

I think there is still enough people playing it for you to have great experience even now. But I agree that this game would not be playable without people and so it will eventually die (it's inevitable as it is not being developed anymore). That's why we try to attract more people to play it. I understand why you want sale and I don't want to speak for Jason in any way. I just knew his stance on this from his previous statements.

#12 Re: Main Forum » [DISABLED] Free community server (with self registration) » 2014-04-25 02:28:21

Hello everyone, as some of you may have noticed community is trying to attract more people to play the castle doctrine. There was an idea to let people build houses for free so I've just updated all house assets prices to $0 so you can build anything now.

To give you heads up: It's possible that all accounts will be deleted soon and you will have to create new one. This will be required to get new registration process working and to give all players new custom client. Yes, we are working on custom client that will allow you to load your house from castledraft directly to the game!

I will keep you updated. Enjoy the game!

#13 Re: Main Forum » Clubbed to Death, a story of revenge » 2014-04-25 02:17:19

Cylence wrote:

I don't have time this coming weekend. However, I may later. Can you give us the link to create accounts here, in case other people want to participate?

Sure. Here it is:
http://tcd.bitbix.com/ticketServer/register.php

I have modified it so everything in house is free to make it easier for you to do any setup you need. You get $5k at the beginning and can build whole house for free. Tools are still priced the same as on main server. This can still make some interesting gameplay as people can build anything they want. Having $5k in starting tools is also quite good to try to break expensive houses that will come up after building them is free.

#14 Re: Main Forum » Jason - 'Sale' is a sillly word, make thousands daily based on 'sale' » 2014-04-25 01:53:30

This has been discussed several times. It's not gonna happen. Jason was very clear about it. The main reason you see big decline in players between February and March is because people bought it and didn't like it. That's what steam is about - people just buy stuff they don't like because it's on front page in sale for only few bucks - they try it and then never play it again.

#15 Re: Main Forum » Clubbed to Death, a story of revenge » 2014-04-24 15:20:23

Cylence wrote:

I just remembered that we could probably use the free community server to do this. Hopefully, you can create multiple accounts on MMaster's server.

As it is now - you can have as many accounts as you want so go ahead and use it for this!

#16 Re: Main Forum » R.I.P. » 2014-04-24 08:41:42

crazyace wrote:

If you read the beginning I was asking the handful of people who are ruining the game to 'chill' for a little. Because this game is already dead.  You have 3 accounts too MMaster, time to maybe relax a little and stop abusing. This isn't bitching. I'm glad all the cheaters show up to attack me.

R.I.P Castle Doc.

If I read the beginning I see this:

I love you all.
http://www.dailymotion.com/video/x53ymr … thin_music

There's 8 +/- people who should just chill a little. Abuse less knobs. I laughed when I gave away 230k bty. No blame hate or shame - just promote and revive.

If you think that makes some sense without any further explanation then you really have to be crazy or on some kind of drugs. You should chill a little and maybe try to help instead of insulting everyone. I'm really sorry for you.

btw. I don't have 3 accounts and I don't abuse. You obviously don't have anything productive to say and the only thing you can do is post youtube videos with some shitty text that does not make any sense and insult people just for fun. Cullman is not here so you need someone new to make arguments about shit so you just started new topic about shit to argue about.

You can leave now - the game is dead. You said it. Let us all rest in peace.

#17 Re: Main Forum » R.I.P. » 2014-04-24 03:14:04

This post did not make any sense from the thread name or from the contents of the post.

crazyace wrote:

I didn't get personal or ever attack you. Ham&Stefan; You toss poop my way every time. Try something productive.

Lord0fHam wrote:

what is this topic about?

crazyace wrote:

30k top. lol.. why you always ride my balls ham, such bitch.

Based on your posts and your behavior at the forum I think you are really crazy. Try to be polite to people and talk to them in normal understandable way if you want people to hear you and understand you. If you don't care then stop spamming, because that's what you do with gibberish that you write. If you didn't notice there are people really trying to get new people to the game and cullman is not here already so maybe it's time to stop bitching and start to be productive. You were talking about being productive, right?

#18 Re: Main Forum » Ideas to attract new players. » 2014-04-22 09:26:50

iceman wrote:

Wow, MMaster- you went a bit further than I did.  I just had DaVinci's code, but using the settings folder instead of having to deal with all the hassles of dealing with files on your own.  I don't see code for checking the cost of the house- where does that come from?

I've been messing around with UI for Fortress Theory, and I think that I can make a button that lets you load your house from a file.  The main issue would be finding room for it wink  Another idea I had would be to let people turn off death- I could have a toggle button that lets them choose whether they want to die or not.  It would be great for testing your own houses, but might be a bit OP for robbing other people's wink

One issue with having retired houses on the server is that only the first person to rob them gets to experience it.  Normally, I would make a movement blocking tile that you can use tools on, and put it around vaults that I want to protect, but if I did that on your old server, it would crash anybody's game who was playing with the default client.  If you make a brand new server, though, that isn't an issue- you can force everyone to use the same client.

I have a file on my server where I can turn full house maps to the hashMap (that's what I had been using to steal old maps and get them up relatively quickly).  I think that I can modify it to let you make a map from a browser (by copying the map code), but won't let it show up in the neighborhood until you log in and complete the self test.  There are 2 options for doing this.  The first is to have the user paste their download code as well as the map code, then just log into that download code afterwards.  The only issue with that is that it takes a bit longer to make a map.  The other option is to just create a new account every time they make a map, and give them the account information.  That makes it quicker to make a map, but will fill up the server with unused houses, and I feel like it's going to be pretty hard to implement(since the game and ticket servers are on different files).

When I have time, I'll play around more to see if I can fix those issues/potential issues you pointed out.

The cost calculation is already part of the existing code recomputeChangeCost() in EditHousePage which uses getEditDiff from HouseGridDisplay. The real deal was custom function setHouseMapInProgress in HouseGridDisplay which doesn't overwrite the start map that is being held in separate variable. That variable is being set by setHouseMap call so thats why I needed separate function for that (it's mostly just copy paste code). I think that was all that was needed to get it working, but I'm not sure as it's already some time since I did that one.
I used classic "C" way of loading file as it does not require any additional libraries to be linked into the final binary (as I briefly looked at what DaVinci posted he used 3 includes that I think would increase the final binary size by something around 1MB) and it was more compatible with how strings are handled in existing code.
Now that I think of it, it will be probably better to give people custom client that allows them to load the map from file (it would be better if they could paste the house map right in the game, but that's more complicated).
You should be able to do the buttons easily just by copy pasting the code from other buttons adding the listener and handling the action in action callback (you will get to it quickly when you look at existing code). As you said the issue is where to put it.

Also I had simple solution to the 'undo' issue in mind - if the client is in a state where there is no undo step available, but map is not the same as stored start map, and player press Undo just rollback the map back to the start map (stored in HouseGridDisplay). Moving the buttons to correct places when they overlap should be already handled somewhere in the code so I think we just need to find it and use it.

There are some things that would need to be checked yet - there are variables that hold if backpack or vault changed, if all mandatory objects are placed, etc - all of those are set to the default values from setHouseMap, but I don't think it's correct for all of them and needs to be handled somehow for it to not be so 'hacky'.

#19 Re: Main Forum » Ideas to attract new players. » 2014-04-22 04:03:08

iceman wrote:

MMaster: I've been playing around, and I've figured out a really, really easy way to import maps from CastleDraft into the game (thanks, DaVinci, for showing me how to do that).  Would you mind letting your server be the "test" server, where people can quickly test a map they've scouted in the main server, or where they can rob a retired house like Cylence was saying?  You wouldn't even have to do anything- just say yes, and I'll put up the download code for it.  Then, anybody who wants to can put up a retired house, instead of you having to make them.

EDIT: Actually, it looks like the server checks how much the house you built cost, even if the client says it costs 0.  So, all you have to do for this to work is to set all of the building prices to 0.

Sure. If you mean the client modification then I already have that implemented for some time even with change cost computation. Yes server checks the price of the changes by itself (client does not even send that) so changing house prices to 0 would probably allow you to load any map. I will have to search for the patch where I have that.

Do you want me to provide custom client for free server (with changed shared secret) that allows you to load map from savedHouse.txt in game dir? I just looked up the patch and I have it implemented so that when you press 'L' it loads that file (there is no undo of that as I didn't have time to look into that yet). If you have something better please share it.

I would prefer some server side solution where you can open some web page, paste the house map and it creates new character with that house on the server and tells you his name .. I think that would be really cool feature, but there is problem with self-testing and the fact that each house should be solvable, so I guess allowing people to load map and self-test it themselves afterwards is easier solution.

I will have to look into the registration process and sending emails with download link and then we can put any client files for download. I can provide linux and windows versions, but I don't have mac so someone else will have to compile it for mac.

I just thought about it and I can probably setup test server separately so it does not break the free server buildings pricing. If we want to attract new players, I think the cost of building a house is important part of the game (I think having it free makes a completely different gaming experience).

EDIT: If you have time to test it / improve it here is the diff:
http://tcd.bitbix.com/loadhouse.diff

just get into your directory where runToBuild is and execute this:
patch -p0 < loadhouse.diff

It will patch your sources with this new functionality (unless you have them modified where conflicts might happen).

How to use it:
create savedHouse.txt in your game directory and put house map on first line of this file
run the game and in edit mode press 'L' (shift+l), it will automatically load your house from savedHouse.txt and recalculate how much would it cost to change what you have currently to what you have in savedHouse.txt (just like if you would build it manually)

Couple of problems that need to be fixed eventually:
- it is not possible to undo the house change so the easiest way to get back to your old house is to restart the game
- buttons on the right (tapes, highlight changes, done) can overlap in some cases (highlight changes will be on top of tapes button)

I didn't use it at all (other than testing) so I'm not sure if it will work in all cases, but it should. Also I'm not sure what it will do if you put different wife or kids to the map than you had originally (if the server will accept it).

#20 Re: Main Forum » Ideas to attract new players. » 2014-04-21 15:10:21

Cylence wrote:

DaVinci, MMaster
Any way you can setup the server to load the neighborhood with retired houses? I figure plenty of people have shared their designs with both high value and low value (cost, not listing). This would give a sense of a fuller neighborhood complete with houses built by the community for free to play sampling. (the harder the house, the more reward)

They might not get robbed a lot as a protector, but there would be plenty for them to explore as a robber.

Also, a tutorial would go a long way into introducing anyone who's interested in the game but can't get over the hurdle of learning from the wiki or building traps themselves to test.
Hmm... maybe some houses that are specifically tutorials.
Like a house named Tutorial Drug Meat. And have the house only protected by dogs.
And so on. Tutorial Water, Tutorial Switches, etc.

I'm really sorry, but I don't have too much time. Improving registration process is one thing, changing the game / server to add trial time (is that really necessary?), tutorials and/or retired houses is another thing. If someone would have time and also be able to write the code and provide a patch I'm willing to do any provided patches on free server (after my review). The server has enough bandwidth, CPU power and memory to be able to hold much more users than main server currently has. It is completely dedicated to community so if you want to use it to get new players I'm really happy! I just don't want it to be payed server so any proposed changes should have that in mind.

#21 Re: Main Forum » I just beat the top house... and died in a self test. » 2014-04-21 07:36:57

mala wrote:
Lord0fHam wrote:

i'm in stealth mode so you probably won't see it unless you happen to look at the right time.

??? what's that?

Macro to stay in house edit mode?

#22 Re: Main Forum » James Michael Henley... cheater? » 2014-04-21 05:18:20

thoth wrote:

What can we do against these bastards?

Do you mean people that get correctly robbed and can't take it? Probably nothing.

What you can learn from this experience:
- people die, but they don't suddenly forget what they have mapped, so they can (and they will) get back day later to rob you (or map next part of the house)
- combo-locks are pretty straightforward to break and find out the combination (mainly the ones that you used)

Don't take it too seriously. It's the point of this game smile Enjoy the feelings wink

#23 Re: Main Forum » someone saw the cat » 2014-04-20 12:12:45

Back to the topic:

mala, now that you are robbed.. why was the cat so important that you wrote a thread about it?

#24 Re: Main Forum » someone saw the cat » 2014-04-20 12:05:44

jere wrote:

Have only played once or twice in the past few months. Decided to do a little chain robbing for fun. Took out Jeffreys for like $19k, then Mitchell with that.

Left a $70k gift to Cutler because I don't have time to build a house.

Good to see you here again! smile

#25 Re: Main Forum » someone saw the cat » 2014-04-20 08:08:32

mala wrote:

an what happened to Scott? did he died?

Not yet wink It's almost 2 months since he appeared in neighborhood and he was holding the 1st place 4 times. I'm not sure if I want to let him die. Blip did obliterate his place so he can't fix it easily. I would really like him to survive just to make Blip pissed smile

I don't have new house designed yet. I'm still trying to figure out something new. I currently don't have time to play the game so we will see later what will be the destiny of David Michael Scott.

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