Discuss the massively-multiplayer home defense game.
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shlam16 wrote:death_to_ice_cream_vans wrote:Been seeing this a bit: http://castledraft.com/editor/S3759u
You think you're safe because you're just looking around a corner, but you're actually committed once the dog sees you on the long diagonal.
I personally prefer to stop any curious people from wandering up that corridor. I think this is a better design: http://castledraft.com/editor/TndEHH
That's beatable though. You can walk back and forth to toggle the switch to where the dog actually kills itself. It's how I lost my dog Fluffy in a robbery
Eh, personally I always took the view that anyone who was smart enough to do something like that wouldn't be dumb enough to get caught in a commitment trap like that in the first place .
Squash I love that entrance. Sooo Safe yet ohh so dangerous.. An open comit lol i love it.
Lol who ever that was probably saw it and only realized they were doom at the last second haha love it.
Thanks, i'm pretty sure he wasn't paying attention at all; notice how he opened the door even after the camera had scrolled and revealed that he was in trouble. He was probably moving quickly and didn't notice the dog until after he had opened the door. It wouldn't have made a difference anyway; the dog still would have beaten him to the exit, but it just goes to show what a non threatening entrance can accomplish.
Just died and had to start over again after almost a week on the front page, wasn't looking forward to it (I'm Keene, mentioned above). I decided to try building with my starting 2k because I'm insane, but then this happened:
Thank you Barry Michael Carroll, you just made my life a whole lot easier, you bad, bad man.
Well, here's a very silly death by someone worth quite a lot of money:
It's interesting that trap worked so well, I'll have to use it more when I start out.
My house looks very easy, even nooby in the entrance. It is not until they have committed themselves that they see the true nature. I think this is what gets me up over 10k in a matter of hours. After that I have gotten very proficient at turning a profit from the lower middle class. The 3-6k price range. I've found that 1k is usually enough to solve/break those houses when you have a sound knowledge of game mechanics. Plus I keep a close eye on the broken houses. You would be surprised just how often *thousands* of dollars show up in houses that are a simply 6 steps to the vault.
Okay, I agree. Mr Keene, if you are on the forum and would like me to remove this just let me know and I will.
http://castledraft.com/editor/R9z18D
I was going to come in with 18 ladders, 12 explosive, 12 blowtorch, 30 water, 10 meat, 15 brick, 5 wire cutters and 5 crowbars. I was going to head along the main path straight ahead, 9 ladders until I reached the powered door (even though I dug in and knew the solution to the magic dance, I didn't trust the leap of faith, plus he had reset afterwards). I was going to beat down the powered door and have a look behind there. If the vault wasn't there I was going to head back and use explosives through the wall in the middle and take a look where that electric floor was heading. Then wire cutters/explosives/water up the screen until I found the corner. If the vault STILL wasn't there, I knew the only spot it could possibly be was in that scary powered door column. I was going to head back over there and beat it down and take my prize.
Ha ha, it's fine, I'll probably post one of those rate my house threads, although it likely won't earn me a whole lot of fans (wait, I already a have a name, "So You Think You Can Dance?" Brilliant!) I only started playing a little over a month ago and this house lasted for about 2-3 weeks, its easily the longest any of my houses have stayed standing, so forgive the unimaginative design. And yes, your next raid would've succeeded: there was just another powered door/iron wall magic dance like the one in the bottom right after the electric floors, and the vault was in the top right corner, nothing that could stand up to that number of tools. In fact, I'll post the full design here, it might be a while before I make that thread: http://castledraft.com/editor/t7384I. Again, forgive the over reliance on magic dances if you can find in your heart.
EDIT: Ah, I just realized that this is a slightly old version of my house, but it's almost identical to the final product. I just shortened some of the wiring and changed the combinations, but you get the idea: magic dance galore (although I am rather proud of the dance in the top middle with the electric floors, the electricity turns on eventually, and then back off when you take another step, before then turning on again later; its pretty cool.)
Yet Another Edit (sorry, don't want to double post): HAHAHAHAHA, someone just got themselves killed in my starter house with a bounty of $18100, cheers Barry Michael Carroll, you're truly a generous soul (I'll post a video of his death in a bit, I wasn't sure that trick was actually going to kill anyone. Oh well, I'm not complaining).
Hey, at least he went to the trouble of making an account here instead of just complaining on the steam forums. Hell, I think this might be first out and out rant I've seen on this forum (admittedly I haven't been here as long as most people).
Hell, just for a lark, here's an example of what I'm talking about:
http://castledraft.com/editor/gUcXGm
This is an incomplete map of a house (the owner has died since I robbed him, probably suicide ) that somehow, I have no idea how, made it up to 27k value. I ended up beating it with 30 bottles of water and 5 drugged dog meats. There aren't even any commitment gates at the beginning of the house to stop you from scouting, I don't know why no one grabbed what was effectively a free 10k (half his money was with his wife).
It seems that a lot of people are beginning to realise that you stand a pretty lousy chance of robbing a 14k+ house with 2k of tools. That, combined with the fact that you now start out at your own value on the house list instead of the top, means that you get far more suicide robbers when you're only a few thousand dollars above 2k. I think this is actually a really good thing, as it allows people to get moving, but once they start hitting around 20k or so, they're going to have to start robbing other people around their price range if they want to make more than a couple thousand dollars a day from suicide robbers.
I still run into a lot of people who never rob anyone else though (I find only cash in their vault even though their wife is dead, they live for ages, etc), which I don't really understand. Building your house and watching people die in it is fun, but the really enjoyable part of the game for me is blowing apart 30k+ houses with my fortune and stealing my favorite paintings once I get to the front page. I would wonder if these people even play the game anymore, but its obvious that they do because they sell the tools they get and occasionally buy paintings.
Anyway yes, the drop off of new players is probably playing a part in all this as well, and the middle class is becoming more and more prominent with each passing day, but I'm looking forward to seeing how this changes the game. I've only been playing for a few weeks, but the dynamic of Castle Doctrine has already changed considerably during that time, awesome stuff
TheSquashedOrange wrote:42dustman wrote:Fake? That's the better version of Sky, and it also used to be mine. Expect a heist
Did you also own blio and watermelon? I stole the two of them and sky together with the same robbery. Did I steal it from you, or did I take it from someone else I wonder?
Nah. I lost it together with Snail in the Sun and Checkerboard when I died trying to scout some rich house.
darn, was hoping to get a god revenge plot going there, oh well . I think I remember a house that had sky and checkerboard in it, but I believe it had the "real" version of sky instead of the forgery, so I'm not entirely sure what's going on there.
TheSquashedOrange wrote:...and the fake version of sky...
Fake? That's the better version of Sky, and it also used to be mine. Expect a heist
Did you also own blio and watermelon? I stole the two of them and sky together with the same robbery. Did I steal it from you, or did I take it from someone else I wonder?
Thanks guys, that's actually a pretty cool name, I was expecting it be something silly. And yes, now that I think about it I probably have drawn a lot of attention to myself by posting that, see you all soon .
It's hard to imagine castle doctrine without paintings. I got most of mine through theft, but I've bought sarsaparilla day and sarsaparilla night. I'm trying to find sarsaparilla sunset, but no luck so far (actually, if someone could let me know what my name is, I would appreciate it. I'm on the front page with about 38k value and the above two paintings, as well as watermelon and the fake version of sky).
Paintings are a big plus when I'm considering robbing a house, that way if I don't make any money or even lose some I still get something out of it. It's almost always cheaper to steal really nice paintings than it is to pay 15-18k for them on the auction house as well.
Yeah, your house is secure from 2ker's, but someone with money could brute force it pretty easily. You'd only need a few dog foods and not even a dozen saws. probably not a house you'd want to go over 20k value with.
Ah, the wonders of paradox circuits. Someone more familiar with electronics can give the full picture, but in short paradox circuits form a loop that causes all the electronics in that loop to turn on if the any part of the loop is severed, say by a pair of wire cutters chopping up an electric floor. The wiki also has a section on them and other advanced electronics: http://thecastledoctrine.gamepedia.com/ … ox_Circuit.
I lost a great house to one of these bloody things, electric floors are so unpredictable...
I think that was me. . I remember all the cats and I often buy 3-4 saws. . .
Ha ha, next time just keep walking right, the dog will turn the trapdoor on as you step onto it and then fry itself. This allows you to get past, but you need a ladder to come back. It makes for a much more effective commitment gate than a powered door or several electric floors
Bloody commitment gates, how do they work?
It's ridiculous the number of 2k suicide robbers who have no clue how a doggy death commitment gate works and drug the dog immediately, screwing themselves royally. I'd honestly say only about half of the robbers make it past that first trapdoor.
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