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#1 Re: Main Forum » The Bounty Issue » 2014-04-14 13:21:36

Since this seems to stem from the dual-account issue, here's a thought that's been bounced around before, but slightly tweaked: If possible, enable that IP-based chills/ignore on houses sharing the same IP, but only when more than one account is logged in. Going with the hypothetical players sharing one IP, their houses would be obscured from each other only while they were logged in at the same time. As soon as it goes down to one login from a given IP, they become visible to each other again. No, I don't imagine this would entirely prevent the problems that're driving the issue. But, given some of the gripe seems to be about lack of risk, it would drive the risk up when the logins are all from one player. Sure, they could still log out and back in with an alt account to do whatever it was they would've done before for wealth transfers directly between accounts. But then there would be a window of time (probably small in most cases admittedly) where a multi-account user would have to log out of one client, start the other up, and get back into the game. During that time, all other houses linked to that IP would be vulnerable and un-tended. If they complete the first step of a transfer, oh look, they have to log back into the account that just received the tools/cash. This would also eliminate house-sitting with an alt on the welcome mat.

No idea how hard any of that would be to implement though. Nor do I see it eliminating the other part of the gripe: your own house being used for someone else's wealth transfer. However with all the other things factored in (chills/force ignore), I do think it would add another obstacle/frequency reducer, making it harder to exploit.

But for the record, I'm not fond of changes to the bounty system. I thought the idea was to make it harder for dual-account exploiting to occur, not harder on everyone else as well.

edit: The broken house thing however, might have a "just waiting for the extra line(s) of code" fix: after a robbery/murder in a house, have the headless client compare the current house-state to the self-test (save the last self-test results for this check). If the current state has obstructions (dogs out of place, etc) that now require tools in order to reach the vault, the server could then pull the house off the list until it has a new and valid self-test.

#2 Re: Main Forum » A new house. A new trap. A new world! » 2014-04-11 11:54:58

TheRealCheese wrote:

Nah I'm still using it. And seeing it built out makes it a lot easier to spot than just having read about it tongue

Why do you think I was rather vague in my description? Didn't wanna spoil the fun for other robbers.

#3 Re: Main Forum » A new house. A new trap. A new world! » 2014-04-10 19:58:41

Damn. Must've clubbed a few more wives than I thought. Yeah, that was me.

#4 Re: Main Forum » A new house. A new trap. A new world! » 2014-04-10 18:42:51

TheRealCheese wrote:

xandalis was indeed right, now that my wife is dead I don't mind sharing. I didn't get any more big bounties, but it was quite a simple trap getting a 4600 and an 8100 bounty. It was a wife/dog pincer with a diagonal expose, but no screenshift as part of the expose though.
I thought of it because what gives off a wife/dog pincer to me is the extra steps the path to the door makes you take. But with a diagonal expose like you would have for a stealth dog commit, you don't expect a wife. And if the angle is wrong for a stealth dog commit people just open the door.

Ah, yeah. You managed to cram that into the upper left corner pretty effectively. Maybe seeing my death at the hands of that pit-bull traumatized your wife, leading to her eventual demise? I debated suiciding on the spot, but figured it would be more amusing for you to see someone "try" to get out of it with no tools. Sure wasn't gonna let the wife kill me though tongue

edit: Oh, what was my name that time? And my bounty should've been the 4.6k, if I remembered all my bounty-increases correctly.

#5 Re: Main Forum » A new house. A new trap. A new world! » 2014-04-09 10:49:17

Well, whoever it was, the house I died in (and probably left a nice bounty too, several 2k starter safe&wife kills before dying), has reminded me why I should never poke through a questionable door without using bricks. Dammit.

#6 Re: Main Forum » A new house. A new trap. A new world! » 2014-04-09 10:40:16

Was that your house with the top-side approach to a wife intercept trigger? Dog behind a door along the top wall at the camera shift when approached from the left, windows separating the family from the player?

#7 Re: Main Forum » Meta-Game and Common Trap Mechanics » 2014-04-09 10:18:07

Something to add to the collective info here that I've recently had a light-bulb about regarding the meta-game: Don't rob $0, empty 2k start houses. Why? Their next life will be invisible to you for 24 hours. If you suspect such a house belongs to an active 2k scout/robber, camp the =< 2k house range on the list, refresh often. Look for 0/0 houses that weren't there before. It might help to manually ignore houses you know you aren't looking for. It's a bit of a crap-shot, but if you catch the listing page where the house shows up after their 5 minutes into that life, wham: free/easy money. Which if you suck at robbing serious houses like I do, can make or break your income while waiting for someone to die in your house of death.

Finding the starter houses with money spent, but not cleared out, can be a bit more troublesome, as they'll blend into the sub 2k part of the list. Again, if you're looking for those easy marks, ignore houses you don't even want to see on the list. Yeah, they might pop back up if the owner's on and makes an edit/someone dies in them. But the ignore list shouldn't be depopulating itself like wildfire.

As far as the best time to try the above, that's something I'm still working on. I'd say you're most likely to catch a new house on the list if you've just been sui-scouted recently. Or you get a lot of different names you don't recognize from the list showing up on your tapes, none of which have a house up. As for "time of day," that's a total crapshot. Until you start figuring out about how many other active players are on at any given time. Which can be difficult to figure out due to alt accounts that might be in use.

#8 Re: Main Forum » The ultimate secret to making a house stand up to 2k suicide robbers » 2014-04-09 01:15:06

HardKor wrote:

although expensive, I've never seen anyone get past a powered door except by randomly guessing the right path/combo/trigger.

Depends on how it's placed. Poor power hookups can make them much cheaper to bypass/disable than tackling the door directly. Or unexpected/planned for pet movement can ruin your whole day if someone jigs in a direction you didn't account for. But as far as intimidation factor goes, a closed powered door gives me the willies. At least depending on where it is. I've seen a few uses where there's nothing but a dead end and a generator powering the door in the dead end. Of course you only get to find out it's a bluff after you've blown the tools to get a look behind the door.

#9 Re: Main Forum » Bring in new players » 2014-04-08 22:20:04

I bet TCD would surpass Flappy Birds in causing people to smash their screens... Never played it, just have heard of many rage-quit/break-stuff stories tied to that game.

#10 Re: Main Forum » Funniest Home Surveillance Tapes » 2014-04-08 20:24:46

eppfel wrote:

...
There are a few tapes like that. Payed out well to place the vault exactly there.

And that is why when I see empty space such as that, I'll do a full scan across each screen to the wall, at each screen section. Not 100% safe, but it reduces the chances that you'll get surprised by a dog... or miss a vision-shift-obscured safe...

#11 Re: Main Forum » Bring in new players » 2014-04-08 20:03:20

TheRealCheese wrote:
xandalis wrote:

edit: Oh, and also let them to know to expect to die in their own house during self-test.

I think this is my highest cause of death.

Yeah, lately that's been mine as well. Except for last night. First time in a while someone else's house claimed me when I wasn't just screwing around.

#12 Re: Main Forum » Bring in new players » 2014-04-08 20:01:53

mala wrote:

make a mobile version of the game and there will be plenty of new players.

And plenty of broken smartphones/tablets.

#13 Re: Main Forum » Bring in new players » 2014-04-08 09:55:01

Right on. Serious request though, make sure anyone you bring to the game knows to expect some rage-quit moments, etc. And that just because somebody walks through their house/traps in one go with or without tools, does not automatically make it cheating. In my early days I had some really paper houses that looked fantastic in my head. Then some guy comes through, cuts the one wall that broke it all, and clears the place out. The same type of thing will eventually happen to them too.

Get them as well-versed with the game play&mechanics as you can, because that more than anything, will help them get going. Granted, some of the descriptions I've seen on the wiki aren't really clear unless you've encountered some of the "tricks of the trade" for yourself in the game. Usually by dying to them.

edit: Oh, and also let them to know to expect to die in their own house during self-test.

#14 Re: Main Forum » Server that does not tolerate cheating » 2014-04-08 09:37:26

AMWhy wrote:

@Crazyace. Imagine you've just blown your start up 2k on tools and scouted a house. You use all your tools and don't reach the safe.  What do you do?

1. Go back to your 0:0 house and go out to rob another one - without tools.
2. Die/suicide and start again with a fresh 2k.

1. as you've stated in your reply as a reason people might reset continuously doesn't make any sense.  Feel free to try again though.

Reason one makes perfect sense. I'm broke, wife is dead, safe is cracked. I'm sure as hell going to go looking for a possibly weak house, without tools. Then, when I find a likely candidate, I'll remember the name, suicide, get that fresh batch of cash, buy the tools, and go crack the house (or die trying). Of course, that probably looks like dual-account cheating on your tapes if it happens to you, too.

#15 Re: Main Forum » The ultimate secret to making a house stand up to 2k suicide robbers » 2014-04-08 00:41:26

Magic dances+secondary combo locks seem to work nicely too, once they're set up. Get the combo wrong, doesn't matter if you know the dance. Get the combo right... you still might get the dance wrong. Add in a costly-to-bypass/disable commit gate before all that, and bam: meatgrinder. Especially if you make it all look flimsy/easy to defeat.

#16 Re: Main Forum » New real money bounty of $150 on dual accounter Brian Steven Naylor » 2014-04-07 20:20:39

Meh. At least my current design scheme remains fairly well un-cracked. Had one person make it to eye-shot of the safe once, after cracking the wall to see the trap workings early in this last time. Suicided though, and the next guy with tools wound up just utterly failing and dying. If that was a multi-account user, wow they suck. Had a few others get closer, but that was after having a commit at the door. One other made it to eye shot of the 2nd location after that got built (thank you whoever's 5 minutes elapsed on their starter house), and a few other bounty donations (one was an attempted rob-back, who died). Time to call it a wrap for a day or so though, I'm un-enthused by most of the current house designs I'm seeing, so I'll wait 'till there's some fresh material to try hitting up.

#17 Re: Main Forum » New real money bounty of $150 on dual accounter Brian Steven Naylor » 2014-04-07 20:00:59

In the meantime I'll let whoever's trying to crack my place keep beating their head against the wall.

edit: I really need to STOP failing to recognize when a dog around a corner is pinned vs hasn't seen you yet.

#18 Re: Main Forum » New real money bounty of $150 on dual accounter Brian Steven Naylor » 2014-04-07 19:57:33

pagedMov wrote:
xandalis wrote:

If you want to bounty a house, here's a suggestion: Patrick Victor Connel

That's someone's, usually intentionally broken as far as I'm aware, cash-farm house.

Oh yeah, that guy. I sometimes rob him whenever I see his value go above $1100. All you really need is 4 drugged meats because his house is literally unsolvable without them.

Thanks for the info. Next life I might try that.

#19 Re: Main Forum » New real money bounty of $150 on dual accounter Brian Steven Naylor » 2014-04-07 19:33:37

If you want to bounty a house, here's a suggestion: Patrick Victor Connel

That's someone's, usually intentionally broken as far as I'm aware, cash-farm house.

#20 Re: Main Forum » New batch of players? » 2014-04-07 19:22:10

Yeah, either that or with all the recent deb-hate over multi-account uses, the multi-account users have begun playing stupid to throw us off.

#21 Re: Main Forum » Server that does not tolerate cheating » 2014-04-07 18:04:48

The irony is that I actually mentioned this very concept of how to deal with the issue. http://thecastledoctrine.net/forums/vie … 521#p14521

#22 Re: Main Forum » Dual Accounts AND The Forum » 2014-04-07 10:26:47

Let this thread and the other recent same/similar topic threads stand as a lesson on how not to influence friends and win over enemies.

#24 Re: Main Forum » $50 real money paypal bounty to kill the cheater Craig Jason Phillips » 2014-04-06 20:56:28

That all depends on if whoever accepts such a bounty is legally allowed to collect bounties in their state (or in the location of the issuing party).

#25 Re: Main Forum » Dual Accounts AND The Forum » 2014-04-06 17:45:43

AMWhy wrote:

Okay, I am beginning to understand.  Some of the forum users listed are not advocates of dual accounts and I apologise for labelling you in that way.  However, you are still part of the problem.

You are the people who say dual accounts can't be stopped so why bother trying.  This is akin to giving up and I feel sorry for you for that.

Regarding the cheater who reached my vault, I wish I'd never included that in the original post.  It has given you all an area to focus on that is irrelevant to the point I was making: That the comments made by the forum users listed are damaging the long-term potential of this game.

Cheating with dual accounts is happening and players are right to feel aggrieved.  What they need are supportive comments. Not to be told "It's in your head" or "It's not cheating".  If we won't stop dual account use, we can at least comfort the victims of it and give them the will power to keep on playing.

I'm getting tired of your polarized "you're with us or against us" attitude here. Very tired. Stop putting words in our mouths/making up things we've said through pretend paraphrasing.

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