Discuss the massively-multiplayer home defense game.
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I just stepped into Ambrose's house like an idiot.
Yes, it's broken.
I think I'll stop playing for another couple months again.
Quillen here! (so that's my name...)
So far you're the second person to get past my initial trap. I guess I should build the rest of my house now. I wasn't expecting that many crowbars.
Okay, it does not work how I thought it did. There are only so many possibilities, though.
I actually did solve a really similar house, and I'm pretty sure I could have solved this one, so I'm not sure why I brought a ladder and three saws.
I tripped past a couple guard dogs.
Yeah, but there are a few things I would change if I ever built it again. For example, moving the circuitry in the middle. Oddly enough, most of the circuitry is there to prevent paradox circuits, as they allowed a couple robbers to open the door or close the trapdoor "incorrectly" using the cat. They still died before seeing what was past them, but it would have been quite exploitable with a couple of ladders to get back.
... Ronald Thomas Freeman? One or the other.
Today marks the day of Mr. Freeman's death, a sad day for us all. Despite the safety within his yet-unbroken (not even entered, really) fortress of a house, Mr. Freeman lived life on the edge, robbing houses with just handfuls of tools at a time, or sometimes no tools at all. He was so confident in every step, he never thought to check twice, and this is what ultimately bit him in the house of one Michael Charles Amaral (who shall be known as "That Lucky Bastard" from now on) where he happened to trip and stumble past the waiting guard dogs and was forced to "pick a door". He chose... poorly.
Mr. Freeman is survived by $1427 in $1 and $5 bills, $8000 in unused tools, and 5 priceless paintings. Oh--and his family, who probably miss him very much. Sadly, he never got to see a serious attempt at any part of his house past the front door, which was said to be so intimidating that 90% of robbers preferred a wide-open pit trap.
As the surviving Freemans and their money have since moved out of town, the last known map of the unfinished Freeman house has been released for the community at large, complete with Mr. Freeman's own notes.
Most of that is my bounty, I'm not exactly sure how much.
I tend to ignore them if i don't immediately see what it is they do.
You'll love my house, then.
I robbed Gillard again. How anyone still manages to die in that house is beyond me.
Thanks.
Yes. I'm at 8100 now.
It fluctuates a lot. Yesterday it was around 17k, now it's just over 6k. Will probably be at 7k by the time you go and check.
Who am I? I have this house: http://pastebin.com/7Wp84ACn
To an extent, yes. But there are definitely more than 5.
To make it a bit more convenient for potential robbers, I've compiled a map of all tiles shown so far, along with everything that can safely be seen (i.e. just the entrance hall).
The broken windows represent map borders and unknowns. All powerable tiles are shown in the state they would be in when the house is first loaded, or broken (stopped, cut, or bridged) wherever that state is unknown.
I won't add any information from scouts, because that would just be unfair for Cylence, and because trying to scout this would result in me dying yet again.
Castledraft saving doesn't work for me (and I have no idea why), so here it is in all of its raw importable glory.
I suggest that you spend more time in self-test, and stop sending your dogs to a cruel and pointless death.
To see what I mean, here are two pictures of me in your hallway.
Notice the dead dog near the bottom in the second image. Notice also how it was alive in the first.
Regards,
A Concerned Neighbor
P.S.: Watch the damn tapes already. You should've caught this by now.
Well, I am rather averse to dying right now.
I think the lower one just costs less to build, since there are no walls between the pits. Could probably get the same benefit by just using wooden walls between pits.
Then again, I could be wrong.
After looking at it again, maybe I wasn't as close as I thought...
Damn, now I'll never get to solve that entrance.
(I was pretty close, too. However, I made the same dumb mistake every time until it killed me.)
Don't open any doors.
You're welcome.
On the other hand, I figure... why go through all that trouble when a magic dance + rows of doors and pits can be just as secure against scouts and more so against brute forcing?
You know, the guy who reset his house every time it was broken? Who would often have over $1500 just sitting there waiting to be grabbed? Who's probably killed almost everyone at least once, racking up ridiculous bounties just to lose them to the last guy who cut power to the trapdoor?
Did he die in a self-test or something?
Successful robberies?
I already forgot the guy's name, but he had 2 magic dances and 8k. The first one, I cut the wires and just walked through. The second was so trivial I was able to guess. Imagine my surprise when I found he had nothing else on the way to the vault!