Discuss the massively-multiplayer home defense game.
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Why thank you, sire!
Me too! This is freaky, some guy is doing this. :I
... people will eventually know how the room works and rob it.
That's pretty much the problem.
You're supposed to trick the robbers, so if someone once knew how to get into an old house, he will be able to tell how to get in there again, easily. Despite how much money the house is worth.
It should highlight the the tapes and houses you haven't seen?
Wait, that would only work for tapes... I think the highlight for houses you have visited is a pretty good idea, though.
I support your idea!
Damn, I seen several mentions of "SiD" in here earlier and didn't realize what it was because I didn't think I knew any of Jason's previous titles. Then it clicked that the same amount of genius was behind Sleep is Death and had to go check the author of that game and right enough it was Jason.
Such brilliant and unique game ideas.
Indeed, SiD is one of my personal favorites. I don't know, I just enjoy interactive storytelling and games where you have much freedom.
And in SiD, you actually create something by playing it!
Not to say it's the only game from Jason I love, I also adore The Castle Doctrine and Inside a Star-filled Sky. Now that game's original.
And I agree, he has some unique game ideas. For instance, his prototype "Police Brutality". That was one fun, but hard game. n_n
Continue doing what you're doing, Rohrer!
Oh thanks, man, that really helped!
I have no idea why, but I think it would be cool to be able to name your family, Oregon trail style! It would be cool to name it after your friends and watch them die one by one... Is this possible? If it is, please let me know. If not. Welp.
Ah man, that shrine is pretty darn neat. I want a shrine now. Why don't I have a shrine?!
Oh wow, I didn't know. That sucks, SiD was almost created for Steam!
Dude, if he isn't comfortable with putting his games on Steam, he shouldn't put his games on Steam.
jasonrohrer wrote:Ominipotent: when you watch a tape, the tape plays by YOUR client's rules. So, if the player cheated, you will see them literally walking through a closed door (for example). The tape just records their moves (up, down, left, right) and the spots where they use a tool. During playback, you're seeing a full simulation of those moves on the house map.
Huh, so then how did the guy manage to get into my house without using the right combination? I don't really understand how it's possible because if I tried to re-create exactly what he did, I would have been trapped inside and died. :\
He must be using some rad tools... Something beyond your imagination...!
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