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#1 Main Forum » Backpack = Rainy Day fund? » 2014-05-12 09:39:40

Replies: 2

This isn't covered in the wiki, so I figured I'd ask before I learn the hard way.

If you get robbed while you are out, and you have tools in your backpack, do you still have those tools when you re-enter your house? I know they automatically show up in my vault, but am I putting them there when I come back in, or are they vulnerable if not being actively used in another house?

I've taken to "sitting outside my house with a backpack full of tools" just in case someone comes through and wipes me out. But I wonder if that is in vain and if I should just cash in those tools for home improvement funds.


#2 Re: Main Forum » Earl John Mitchell, history of a ticking nightmare » 2014-05-05 12:19:48 I'm looking right at the thing and reading the description and I STILL can't understand it. I get a knot in my stomach proving my meager little house, I can't imagine trying to navigate something this massive and complex.

I'd have liked to have seen the "After" pictures, just to see how the thief broke in.

#3 Re: Main Forum » Is this game still being developed? » 2014-05-04 11:18:31

That's a bummer, but understandable. A guy's gotta make a living.

#4 Main Forum » Is this game still being developed? » 2014-05-04 11:14:47

Replies: 5

Just curious.

There are a ton of features I'd like to see added.

#5 Re: Main Forum » Marketing Suggestion - Viral Song Parody » 2014-05-04 08:45:59

If there is any song that should be associated with this game, it's this one right here:

#6 Re: Main Forum » Getting paranoid... » 2014-05-03 17:53:04

Wow! That much? Ok, well I guess I've got a long way to go.


#7 Main Forum » Getting paranoid... » 2014-05-03 17:46:31

Replies: 6

So I've finally gotten a house that can stand up for more than a day. And it's creeping up to the 2K value mark. I'm starting to get paranoid about what I think of as "Professional Robbers" - attackers that will bring more than a 2k tool set.

At what value level do I really need to start worrying about these sort of attacks?

I'm torn between expanding my house and traps or making the house I have more resistant to the "Pros". On one hand I feel the urge to dump half my money into fortifying measures mainly just to knock the value down from being enticing to pros and to build against them. On the other, my house is standing up well to 2k attacks and the higher value has brought more action.

So what's the threshold to keep my house value at to bring in the 2k attackers but not worth while for the pros?


#8 Re: Main Forum » I quit as well & 'Multiple Accounts At Their Most Malicious' » 2014-04-27 23:28:09

I'm brand new to the game. Been playing about a week now.


FreeLove wrote:

All other 'issues' with dual-account users stem from the whining about others spending an extra $16 to get added enjoyment out of the same game. Yeah, shame on them!

This smells like Pay2Win to me. There are the suckers like me who thought they were buying a game they had a chance to enjoy...and then there are the "Premium Players" who buy two or more accounts. While I have to sink the majority of my money into getting a house design going and then sit and wait, premium players have the luxury of robbing with no worry of loss. While I have to figure out some way to stop robbers with $4k worth of tools destroying my house for the $400 I have (yes, this happens a LOT, why I can't understand), Premium Players are able dump money into their primary account using their alt(s).

FreeLove, you say $16 dollars...why not $32? Or $64? Or $128? I think I could get a pretty robust house off the ground with an extra $7K every time I had to start over. And as I understand it, the chills go away after each significant renovation to a house, so in theory, the money could just keep pouring in.

And then I could use that house as a bank for one of my robber Alts, just cash out and buy $20K worth of tools, and then just wreck one house after another. Just brute forcing my way through anything I felt like.

It's not "cheating", it's just "pay2win".

...Or, the devs could ban people running multiple accounts. I think it is probably pretty easy to spot manually, but why not just automate the process? It could be like building a house trap in itself. IP banning...well that's just amature hour, frankly. An application running on a system has access to all sorts of identifying traits. I can think of 20 metric right of the top of my head that can identify a computer, any random five of which could be used to issue a multi-account ban. Shutting down all of their logins and forfeiting all of their purchases.

...Or, the dev could build in multiple accounts. Each game client could have 4 tabs - four different "John Q. Smith"'s, so to speak. That way, no one is deprived the advantage of multiple accounts, and the playing field is leveled in the other direction.

If neither of those options are pursued, then this game will continue to be pay2win. And pay2win games always die.

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