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Discuss the massively-multiplayer home defense game.

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#1 Re: Main Forum » Cheater or very very lucky? James Michael Ibarra » 2013-04-13 17:12:25

Well they probably tried a lot and died, "0 deaths" of course they would have 0 deaths, how else could they rob your house? a ghost?

#2 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-07 10:01:40

Would be nice if this had a house cost/value calculator with it.

#3 Re: Main Forum » Alternative ways of aquiring cash » 2013-04-06 20:07:45

3) Bounty Hunting:

The more you rob, the higher your bounty goes which gives money to the owner if you die in their home and to the robber if they steal from your home(it IS NOT your money, extra money) HOWEVER - you can start getting additional $ from people's homes. (like 1% -> 5% max)

1) 0 - 5k stolen: no reward
2) 5-7.5k stolen: $500 reward, .5% additional money from successful robberies
3)7.5k-10k stolen: 1k reward, 1% additional money from successful robberies


ALSO: You can maybe pay 1/3 the max amount of a bounty hunter rank to give that rank to someone(they MUST have stolen more money OR have more money than you, counting placed objects)  so rank 3 in the example would require a $3,333 payment

this can be used to make high people be higher priority targets for extreme brute-force testing people



Additionally: Only YOU know your bounty hunter rank/reward/% boost. for people buying ranks, it will say: it will cost "$this much" to bounty them, are you sure?

#4 Main Forum » Additional Ideas for things to purchase » 2013-04-06 20:00:04

Nystical
Replies: 1

0) Massive Item shop re-work idea


Instead of just buying the items at the same price/same availability every time, there is a shop with a name (like gregory jones' stuff or something)

every 2 hours, there could be a new "special offer"


a special offer could be 1/2 off of a normal item


but it could also be enhanced versions of the regular item, like a golden crowbar that has 4 uses and 6 times the cost or something similar. this could help with OP 9 walled/9 trapped homes that require brute-forcing


1) Bigger House

Maybe allow people to buy bigger houses at a massive cost? (like 8x8 squares or something?) Currently it would be pretty OP, but with buy able maps of homes it should still be fine.

2) Titles!

Allow players to buy "official" titles such as Sir, Dr. the third, Esquire, etc.

3) Marriage

Allow players to get married and have two new children (you must pay for a full wedding... maybe around 20k?)

obviously this will be more useful when families avoid the robber/can go through doors themselves/can hide

4) Life insurance

allow players to buy a life insurance plan

example: you pay 10k, initial insurance payment (if the family member dies without surviving any robbery attempts) is 5k, and after each sucessful robbery/another family member dies/robber dies, the money you get back goes up and up to a limit of double the initial 10k.

#5 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-06 18:34:05

Maybe we should create some type of mega-thread about builds using this, that has a list of revealed builds by the author (and give the author credit) (maybe even a picture of the build too)

#6 Re: Main Forum » New Consumeable Idea - Note » 2013-04-06 17:26:16

Would placing a wall to block it prevent a brick from being thrown? I'm just curious as it seems like a brick couldn't be thrown onto that plate.

#7 Re: Main Forum » New Consumeable Idea - Note » 2013-04-06 16:55:21

segarch wrote:

Love it. Communication would make playing these things even more fun. Like if you solved a few digits of a combination and wanted to help others figure out the rest.

Also, I'd like to be able to send notes to particularly clever thieves. 
Once I set up this trap: http://castlefortify.com/?id=ce0ffd1
and then collected a bunch of cash till I was the leader of the board (my first time!)

Was very proud of my minimalist trap.  Until this one guy came in and gave me a lesson in bricks. tongue
Extra credit if you can you guess how it was defeated.


I don't actually understand how bricks work... wouldn't a brick just cause the trap to activate? or can they be thrown to kill dogs?

#8 Main Forum » Alternative ways of aquiring cash » 2013-04-06 16:26:36

Nystical
Replies: 1

1) Gambling

Maybe a way to gamble some money to try and get lucky to earn more to give you a better starting home layout

maybe even playing poker/other card games and betting money with other players? (because maybe people are nice during the day, but robbers by night)

and this would make it so players wouldn't introduce a massive amount of money into the server - it's from others already


2) Casinos - "campaign"

Maybe have pre-set casinos to try and rob? (they could change periodically)

#9 Main Forum » New Consumeable Idea - Note » 2013-04-06 15:48:22

Nystical
Replies: 9

Allows you to leave a note on the ground somewhere.


If you are carrying it and you reach the vault, you can write a note to the owner. (like "nice design") You could have a directory of notes, with the record of their movements. (maybe make it account-wide?)

If you use it and place it, another thief could see it and read it later. Maybe make it cost 1000s+ to remove a note as the owner.


With notes, thieves could record which combinations didn't work for a combo lock(one example), and thus could work together to take down the "combo-lock fat-cats" top players.

#10 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-06 15:44:15

Yeah do you have to go up on the 15th/16th move? (so the 2nd dog blocks it?)

#12 Re: Main Forum » Idea - Prove your family can safely reach the exit » 2013-04-06 12:54:30

I was thinking something with doors to block them, but now realize this wouldn't work. It would still be nice if you could somehow have "secondary vaults" where family members go (like beds to sleep/hide in) and then you just need to prove that it is possible to get to both vault/wife bed in one run-through. (or only need to prove one of them, but that could be worked out through balancing)

#13 Re: Main Forum » Idea - Prove your family can safely reach the exit » 2013-04-06 12:04:54

Well the family could just not activate pressure plates, so a puzzle requiring family input wouldn't be able to be proven in the first place.

I'm mostly saying this so you could hide your family in a maze with doors, because if family could pass through doors, that would make the going-back and forth trick not work. Even though that could easily be countered by converging pit-bulls, converging pit-bulls are very expensive in the beginning, where you usually have your family alive.

#14 Main Forum » Idea - Prove your family can safely reach the exit » 2013-04-06 11:35:51

Nystical
Replies: 8

Instead of making a forced clear path, giving people with dead families a trap-advantage, why not allow the player to prove that the family can safely exit the house? (of-course, they would walk right past the pitbulls, as they are family)

#15 Main Forum » Combination Locks - Question » 2013-04-06 08:09:20

Nystical
Replies: 2

I have a question, because before I saw some of the posts in this forum, I assumed that combination locks would require a random number of right switches (like 3 out of 8 switches needed to be pressed) but then I saw some posts saying how they had one correct switch.

Are all combination locks just 1 switch is a right answer or do some have multiple switches required, and if so, how do each of these work?

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