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#251 Re: News » On Self Defense » 2013-08-09 22:43:40

firearms were definitely created with the sole purpose of hurting people back in china, and almost all evolutions of firearms has had hurting people in mind to this very day (obviously there are sport firearms not intended to hurt anyone and created with perfect balance for hitting a tiny black dot, and stuff like those cool 12-guage tazer cartridges so you can shotgun someone with lightning from a safe distance. although i'm not sure how safe tazering someone inaccurately from long range is, since even at close range it has led to plenty of deaths. oh, this is another discussion entirely)

knives were created as tools, but have definitely evolved some strains of pure weapon. there is a mall in federal wall, washington (and many other parts of the world, i'm sure) that just sells blades. swords, knives, other strange blades that aren't quite a sword or a knife. but some of the knives!

trench+knife+knuckle+duster+brass+knuckles+theater+WW1+WW2+WeaponCollector+homemade+how+to+make.JPG

[last time i checked] in the uk you are not allowed to carry a knife in public. which makes sense to me, but considering how many people are stabbed every day these kind of rules don't really do anything as you cannot enforce them.
heck, handguns have been (almost) completely outlawed in the uk since 1997. yesterday two people were found with gunshot wounds and a handgun was recovered near them. one of them died, nobody else is thought to be involved, they knew each other. banning things doesn't really work.

i think the american 'right to bear arms' is a completely hilarious and obviously out-dated sentiment, i mean, is a band of [understandably] upset native americans likely to ransack your stables and steal your barrels of ale any time soon? do you still have a watch tower on the hill keeping look-out for a fleet of invading british vessels? i really, really, really think a lot of pro-firearm people who quote a two-hundred year old law are strange. however, a lot of these people are the same ones who will illegally push through anti-abortion laws 'in the interest of the public who have been very vocal on the issue' a week after the vote was interrupted by the public in the gallery yelling and making so much noise that the vote could not be conducted in time.. so, i don't know what is going on in some peoples heads.

i love firearms. shooting them is fun, they are almost always amazing from an engineering view. i was a member of a rifle club but sadly i haven't been in a while and i miss the social part of that, as well as getting to lay on the floor concentrating on my breathing and clearing my mind to shoot at a dot. better than any other meditation i've tried.
but i was really surprised to find out that every single firearm-owner in america is not even registered. and what is the point of a concealed carry licence? good god! do you really need your gun to pick up a new tv at walmart? indeed, anyone owning a firearm for self-defence is a very misguided person and will more than likely end up injured by the thing they thought would defend them. i mean, quite simply, if you are unfortunate enough to encounter the situation you have bought this firearm to defend yourself from, who is this mystery gun-toting maniac likely to shoot first? the person trying to defend them self with a firearm or the person who is running away screaming? who is self-defending against who in this duel?

ahh. firearms are totally cool when you're not using them for the ancient 'intended' purpose, but every single person who has such a piece of sporting equipment definitely needs to have some thorough background checks and be placed onto a register. self-defence should most definitely not be an option when filling in the firearm owners application form, and anyone who even tries to mention that should probably be put onto another list, 'do not ever give a firearm to this person'

i just woke up and this probably doesn't make much sense

#252 Re: Main Forum » The Place to Post Your Break-ins » 2013-08-09 08:21:10

i spent a good $70,000 vandalising callahan after they had gone around destroying the neighbourhood, but they had summoned some repair money out of nowhere and seemed completely fixed up a few hours later.

not sure i've bothered playing since then.. guess i have officially grown tired of the magic dance that costs the same to figure out as it costs to brute to the vault..

#253 Re: Main Forum » My first evening in Castle Doctrine in a nutshell » 2013-08-07 13:30:13

how is that house possible without tools?

http://castlefortify.com/c/181e88f

there is most likely a cat at the bottom of the first tunnel, the cat will scamper off once it sees you. you will have to perform a traditional rain dance in order for the spirits to guide you across the bridge.

#254 Re: Main Forum » Random thread on preferred paintings » 2013-08-05 14:22:16

socrates





this post is a failure if you aren't pronouncing it like bill and ted

#256 Re: Main Forum » New pumping issues » 2013-07-28 13:51:26

hmm. i don't know about resetting the house each time.

can i still publish a new house that has broken/dead things in it?

#257 Re: Main Forum » New pumping issues » 2013-07-28 12:02:11

30 ladders is not actually that expensive to rob! victor, now, that house will take a lot of ladders, bombs, blowtorches or whatever is in those walls. and with victor lies my argument against a broken house being interesting..

victor has $70,000 or whatever, but it is going to cost, what, $10, $20, $30, $40,000 in tools to rob? yes, profitable. but which part of that is interesting, really?
cracking codes feels very rewarding, but brute forcing to a vault is not so much. and when the house is broken, brute forcing is the only option really.

of course, it is my personal opinion that it isn't interesting. maybe others think it is. personally i miss the blueprint houses, but i think i might be in the minority.

right now, even to rob a relatively poor house ($3000 or so) you need to spend quite a lot in tools, otherwise you risk getting boned by this grid/trapdoor/button combo everyone is using, with dog chases. so, you know, fortune favours the bold.. but you don't want to be too bold for $3000.
and it seems any house that is worth being a bit bold in, is just a magical dance that goes back to my point above, spend large sum of money scouting for parts of the code, or just spend a larger sum of money and break it.

i'm going to go and eat a large meal and then try to make a new house.

Ludicrosity wrote:

On an unrelated note, if you rob someone's vault but their wife still has money, is their house still removed from the list? I just robbed someone and went back to get the wife using the proceeds from the robbery, but their house was gone?

i don't think so, could have just returned to rebuild smile

#258 Re: Main Forum » Thoughts of a New Player » 2013-07-27 04:29:45

one-time robbable is the key to a starting house. well, one of the keys.

dalleck's is a good one, too. keep your family behind three VERY spaced out dogs in a tunnel and someone needs $3100 to get to your partner.

i think the main problem right now with the game is if you are logged out too long, your house becomes too valuable and is inevitably smashed. maybe with the influx of new players the wages can come down a bit?

#259 Re: Main Forum » Thoughts of a New Player » 2013-07-26 15:24:01

quick explanation as to why tools will probably never be limited again:
a while ago there was a limit of 8 tools, maximum. this simply meant that every house would have a wall 9 tiles thick, impenetrable.

(almost) any limit on tools is likely to reintroduce these impenetrable fortresses. or fortressi. like fungi. fungal fortresses. fortressal fungi. wait what was i talking about

#260 Re: Main Forum » Unexpected Psychology » 2013-07-25 18:55:04

well, my house was out of commission for a week or so after someone broke it and i couldn't be bothered to fix it.. hmm, now i think about it, brewington has had three different house designs! one broken by the pet changes (line of sight, http://i.imgur.com/KxfLUAV.png) and one that was just.. not very secure at all (because the cat gauntlet .. sucked and i was too lazy to do it properly! http://i.imgur.com/g3ctRPa.png)

i think mr daniel steven smith is the longest living chap so far. (i think) he has been around since blueprints disappeared. which is a very long time ago! and the house is relatively the same.
cannot count how many times i broke that house, just for it to come back a few hours later, with an extra wall here or there to try and keep me out again! good lord, how many pit bulls did i murder in there, i wonder!

#261 Re: Main Forum » Thoughts of a New Player » 2013-07-25 18:47:17

ahh colorfusion thank you, as i read number two i was thinking .. wait, i can't even remember why tool losing was added to the game..

tools vanishing into the air was added a few versions after unlimited backpack was added. it was definitely a good change, but indeed.. i have lost many thousands of dollars of tools because i clicked the wrong house, or simply picked a house at random that my toolset was useless for.

#262 Re: Main Forum » Unexpected Psychology » 2013-07-25 18:39:26

Blip wrote:

...

In summary:

Actually solving a house is more fun than brute forcing it, for both the robber and the homeowner, but many houses are simply getting cracked because of their brute-force profit margin. Frankly, it's no fun to find your house simply laddered over or cut through, but that's what seems to be happening, and we need to find a solution to make robbing about overcoming traps on the fly, using only your wit and as few tools as you can, not about just loading up on ladders and walking to somebody's vault.

i spend all my wages on new paintings / dumping tools in a random house (uh, except that they just turn into thin air now!) to keep my house in a state that brute forcing it is not a profitable thing to do - it is something done only out of malice.

i'd still love to see someone successfully solving the first trap in my house! i would probably give them a prize. although the prize might just be a black pixel in .bmp form.

#263 Re: Main Forum » 'The Castle Doctrine and its wilfully ignorant critics' » 2013-07-25 18:33:57

this article is a much better response to the critics than some of the replies i've seen on twitter simply telling people to fuck off!

i wonder how many of these critics have actually contacted jason personally, because posting wildly on the internet without talking to someone (or indeed, without even experiencing the game first-hand) is a bit silly.

#264 Re: Main Forum » Unexpected Psychology » 2013-07-25 05:25:38

i always login expecting complete and total devastation. it is always a bit of a shock when my house is just as i left it.

#265 Re: Main Forum » Dogs Moving Next to Dead Dogs? » 2013-07-24 14:01:09

jasonrohrer wrote:

This issue was fixed in v15.

i hate to come and ruin the party, but this happened today..

http://i.imgur.com/uzShMOE.png
http://i.imgur.com/IcyuQFi.png

upon testing it seems that the pitbull will not move from that spot (unless you step next to him again), but i have observed dogs in the wild keeping clear of the whole 8 tiles surrounding a dead dog. pit/trapdoor a diagonal exception?


edit: ahh this must have been part of the change yesterday, dogges in the wild are indeed stepping into the diagonal spaces now! tricky

#266 Re: Main Forum » I don't even know... » 2013-07-24 10:41:50

Dovahkriid wrote:

i know, but my question is, how did he passed the self test?

i see why you are asking, the vault has money so it has not been robbed..

maybe this is a question for rohrer - does logging in and timing out to avoid testing your broken house then redistribute the money between partner and vault? i'd call that a bug if is the case.


---

edit: it is hard to tell from the picture, but there is also the possibility that there was a family member south of the viewable area that was killed, then the robber ran back up, brought a dog down to that square and left, which would result in a vault with money but a dog in a seemingly impossible position

#267 Re: Main Forum » Suggestion: Fake Vault » 2013-07-24 06:50:00

way back in v5 i was using a single concrete block behind a wall/door as a 'fake vault' when my houses consisted of mostly 'guess the right tunnel' one-way valve kind of things.

it seemed to definitely lure people into that specific tunnel over all the others.. of course with the suicide-spam available at the time it wasn't really that viable as people would just come back in immediately and ignore the decoy.

might have to wangle some just out of sight single concrete blocks into my new houses smile definitely like the idea of decoy vaults.

#268 Re: Main Forum » Ok, there is another Castle Doctrine in town » 2013-07-24 06:45:03

Noshire wrote:

I could even see this evolving into a new genre altogether - just like it happened with minecraft. building defenses and breaking other people's traps is a very rewarding and fun core mechanic, and it can be taken in a lot of different directions.

not to mention the developers don't have to designate that much time to map creation smile


this looks fun, bit of a torchlight feel graphic-wise. not sure if it looks fun enough for me to go and play it right now, though.

#269 Re: Main Forum » Can I at least put a door in order to protect my family? » 2013-07-24 06:40:44

welcome to the game smile

to be a better writer, apparently you have to read a lot. i think this is a good kind of analogy to apply to this game - to be a better ..house defenderer, you have to break and enter a lot!
it isn't just copying other people's ideas, often you'll have a sudden burst of inspiration when you find yourself in a sticky situation or some such.

best family defence i have seen lately involves dogs, cats and pits, making heavy use of the new animal movement rules.

#270 Re: Main Forum » The Place to Post Your Break-ins » 2013-07-23 14:02:23

oh dang, whoever marc.. topper? ahh i am bad at looking at the names.. whoever was second on the list just now.. great house! i managed to stumble into the correct route and figure out the puzzle. nice electronics work indeed!


edit: daniel steven smith came back big_smile

#271 Re: Main Forum » Simple Idea » 2013-07-22 09:59:27

i think jason already mentioned in another thread (that i am too lazy to dig up) he wants to avoid right clicking. i forget why. do mac's still only have one button?

hmm.. maybe it was the middle button he wanted to avoid.. d'oh!

either way, yes! the eye-dropper was a great accidental find i found a few versions ago while alt-clicking. very, very useful!

we need a little 'tips and tricks' thread to get stickied with this kind of info! even if it just links to the wiki tongue

#272 Re: Main Forum » CastleFortify: Save and share your designs » 2013-07-22 09:56:05

Bumpity bump!

importing a map with a dog on another tile (pit, trapdoor, grid, etc.(?)) produces a blank tile!

i'll go put together an example quick..

http://castlefortify.com/c/5348357

998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#103#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#110,72:3!#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#0#0#0#0#111,72:2!#0#0#0#0#0#0#0#0#0#999#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#112,72:2!#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#1#0#0#0#0#0#0#0#0#0#1#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#1#30,72#104,72#105,72#106,72#109,72#107,72#100,72#108,72#101,72#1#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#1#1#1#1#1#1#1#1#1#1#1#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#1023#1042#1011#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998#998

this is actually..

MXnBPQ0.png
(two merged screenshots, not client haxing smile)

#273 Re: Main Forum » Opinions of a new player » 2013-07-19 13:59:09

for a little easier level editing you can use castlefortify or such smile

#274 Re: Main Forum » This behaviour doesn't seem right » 2013-07-18 15:55:17

dalleck wrote:
pottage wrote:

So can I just ask, what does happen to your leftover tools when you successfully rob a house? Do they just disappear out of the game, the same as when you leave a house?

As far as I am aware, tools only remain if the robber dies in the house.

i thought so too, but i just died in a house with a large amount of tools and we could not find the tool-pile anywhere..

could it be that i exited and reopened the client rather than pushed 'fresh start?'

#275 Re: Main Forum » Dogs Moving Next to Dead Dogs? » 2013-07-17 12:13:54

under some circumstances it does seem possible to get dogs to come close to their fallen comrades

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