Discuss the massively-multiplayer home defense game.
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What about a flat $1000 reward for reaching the safe of any house. This would make robbing each other worthwhile for starter house owners. It would not directly affect the top end because to them $1000 is insignificant. This idea feels sort of 'wrong' thematically and would introduce more money but it may work out as it introduces money to the poor players.
There are very few houses available to rob with value between about $2K and $10K.
At this time there are :
5 pages of over $20K houses, with most less than $60K.
14 houses with value $10K-$20K
6 houses between $2K and $10K.
2 pages of $1K-$2K houses.
Over 40 pages of houses less than $1K.
Any ideas as to why this is the case? I think people love to rob these houses for a profit with their starting cash. So these houses either have their money taken or are boosted in value by the dead robbers and tools. It would be interesting to see some stats. Perhaps there should be some extra incentive to rob low value houses.
The money makes the game a lot 'faster' in some sense. I went to sleep with about 5k money in my vault (including tools). When I woke up 40 people had died in my house and someone had already brute forced the 50k which the failed robberies left behind. At a certain point it is easy to have your value dramatically increased beyond your ability to defend unless you pay attention.
That looks legitimate to me. Has anyone scouted your house previously?
I like the $0 after a robbery because it gives you an extra incentive to start over once your house has been successfully robbed. This should lead to more diversity in house design as people try out new things.
This does not necessarily have to hurt poor robbers. The first few tools could be cheaper than their current costs. That said, I don't particularly like the idea of increasing tool cost because such a system would lack the elegance of the current one.
That was my house! I wondered why my wife did not take the shotgun when I watched the tape.
While relating the morbidly amusing way that my son was most recently killed I ended up taking a few screenshots to aid the explanation. Before I knew it I had made a whole string of screenshots held together with text. So, as an example of this game telling a story, I present a story of ill-contrived and easily avoidable pointless murder followed by revenge.
(Ok, perhaps the robber wanted to save the damage he dealt and was going to suicide anyway. Funnily enough the new location of the dog actually broke my house.)
This happened to me a few days ago but I attributed it to more nefarious reasons.
Basically I think they were dumping tools and bounty. My house had a fairly low value at the time and they bought along many tools. So, after figuring out how to defeat my house, they suicide to significantly increasing its value. Had I not noticed I assume they would have come back in an hour to collect the greater value in the vault. They would effectively be able to start with a larger amount of money. The risk here is that somebody else will rob the house or that I will notice and change my design.
Hi, I recently started playing and thought I had found a bug. Upon scouring the wiki I am fairly sure it is not a bug but the fact that I had to do so reveals some unintuitive behaviour.
The dog which is on the destroyed wall tile refuses to leave the tile unless I move onto the button (at which point it would kill me, I tested with chihuahuas). As long as I stay to the right of the button the dog cannot kill me. I have not tested moving around the button from another direction because that would have been expensive and I have since lost the house. Is this intended behaviour? Maybe dogs fear pits.
I now think I know why this 'bug' occurs.
A pit bull will not move into a square adjacent (up, down left or right) to a dead pet, even if the pet is in a closed trap door, unless the robber is on that tile.
There is probably a dead pitbull at the bottom of the pit. The graphics show no indication of this which is a bit of a problem, maybe some flies or "smell lines" should emanate from a pit which contains a dead pet.
I am now imagining puzzles which involve dancing unseen pets into pits such that there is a safe way to pass.