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#26 Re: Main Forum » A proposal that needs feedback » 2013-08-22 14:13:49

I think bieng able to just afford a crow bar or two and basic stuff with starter cash is pretty good. Generally aiming to make stuff like ladders and explosives a bigger deal will probally steer the game in the right direction.

#27 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-22 13:24:01

Blip wrote:

Here we go, v16 houses now! This design could've amounted to something, and took me a some time to build, but once I was away for a long amount of time people simply used 2k to break my house and get >100$.
http://castledraft.com/editor/dRbko0

I have a fantastic idea for this version actually, it's just gonna cost all the money.

#28 Re: Main Forum » Full world reset coming » 2013-08-22 13:02:54

Ludicrosity wrote:

Man, v16 is pretty rough. I've been working hard on trying to build something sustainable, but there is either one very dedicated person or a group of people who seem to have made it their mission to destroy every house as soon as it pops up. This is the first time I've ever been greeted with "None found" at the house list.

Fortunately there was also someone who intentionally left some free loot in their vault, which I was able to grab a few times. They spelled out "free" with wiring. Thanks to whoever you are. I really needed that to protect against (and repair damage from) the multiple attempts to tear down my house.

Probably me smashing it, It's pretty much our responsibility to stress test the game, if we can break a house for less than 2000(or with some vault save shenanigans) it's not really our fault that the game cant get going / : and of course we all knew how bad the neighbour hood was when we came here.

I'm glad someone gave you free stuff, last house I went to spelt out fuck you in wiring, and yes I did proceed to kill his wife, but I would've probably done that anyway to be honest.

#29 Re: Main Forum » A proposal that needs feedback » 2013-08-22 12:58:36

Like, doors require a 200 hit, even wires require 200 XD. Why do fences go down for just 4? I think 100 or 50 would be fine and replace the item (instead maybe use a carpet?) to have it make sense. It's just kind of silly that our best defence right now is as cheap to deal with as a window...

#31 Re: Main Forum » A proposal that needs feedback » 2013-08-22 10:53:09

jasonrohrer wrote:

Just doubled tool prices.  We'll see where that takes us.

Not especially far it seems. I think more importantly some tiles need to be reduced based off whats changed.  The nerf on power has been titanic, 100-50 dollar power cells seems like a necessary change to get a house going considering how it's nearly impossible now to viably get electricity to travel long distances. Trap doors should be reduced to 100(they were nerfed the second hardest), pits to 75(gonna need lots more of these). Walls are fine as is, so are electric fences and doors. Oh and I still reccomend bringing back wired wooden walls. As for Tool prices, guns were fine at 1000, and I think wall crackers should be reduced back to normal (ie 100 300 500) you were already paying 10 times a walls worth to crack it, the only people this change really helps are rich players and easy safe players (a strategy which while fine, should not be the only one possible) that or you could go through with the wired wooden wall caveat, so that metal walls and brick walls could stay at 600 and 1000, but a saw would remain at 100(alowing a player to almost always be able to cut thier way into someones grid, but this way wiring wouldn't have to just be out there in the open or only over a pit). Ladders could be brought down to 1000 (so you can afford at least 2, having them at 1200 is sorta odd). 200 dollar crowbar is ok, 40 dollar meat is solid, maybe round it up to 50. Water should be at 25 / : harsh but otherwise electric fences are kinda just jokes now.

#32 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-21 19:51:11

joshwithguitar wrote:

I would have loved to see you try, through, as she was already dead! Ludicrosity got her and my children on his rampage. Also, how can you be sure you had enough money to even get to her body? smile

damm, you were running that house on just a widowed dads salary alone? By the way, what did you think when you saw I'd cracked your dance at 2 am XD. I was so upset that you got up ) : otherwise I'd have had your house for sure : P.

#33 Re: Main Forum » A proposal that needs feedback » 2013-08-21 19:48:16

Blip wrote:

Okay, you or somebody else spent $2000 to rob me for $80. That's ridiculous! Currently, $2000 is so more powerful as tools than as a house that it's hurting the game. Unless that changes, I'm probably going to be taking a break after my house falls, because I don't feel like I'm going to have a chance to build anything new before it gets destroyed by people's new lives that they're just throwing away to irk others, instead of using them for any legitimate reason to further their position in the game.

Yeah, sorry about that / : I think I proved my point, so I'm gonna back off other houses for awhile.

#34 Re: Main Forum » A proposal that needs feedback » 2013-08-21 18:42:02

Why not make it so that only wired wooden walls transfer electricity? Looking back now, it was brilliant how if I destroyed a wall segment while cutting into a house to figure it out, the entire house would shut down. I wouldnt be able to scout it and beat it in the same run (I really loved the jhonson house). The problem was it took way too much money to cut through the metal walls to find the source. If only the weakest walls carry electricity, I think well see alot more of that interesting gameplay from before albiet it'll be easier to find out how it all works. Also I gotta say, there was something beautiful about watching 10 doors or 50 pits slam shut or burst open at the same time ) :. I dont think the combinations themselves were really broken, it was the inability to ascertain what was going on that was the problem.

All these drastic changes are really brutal. All you really need I think is a) to make wooden wired walls the only ones capable of passing energy. and b) perhaps a kind of animal dart that allows you to see from an animals perspective, but when you move around it's still you moving(so you could still fall into a pit if your not careful).

#35 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-21 17:55:35

bey bey wrote:

That's what the additional trapdoor below is for: If you take that extra step to the left, you get a different field of view, so you can walk across the pattern. Then you have to go back down right and send the kittie to activate the upper trapdoors I think. Interestingly, nobody got this despite the window being visible.

And you needed to take along the first chihuahua to walk past the dogs behind doors so that they chased you for the switch thingee but that's obvious I guess. wink

This was probably the house I was fondest of so far since it was all about lots of small, intermixed bits instead of one massive security system, and I could move the safe around quite a bit in reaction to how close people got to it (AND it kept my family safe by distracting people!!!!!!!!!!!!). I hoped to refine this so there were actually many paths to different safe locations, possibly combined with minuscule changes that made certain things work in different ways depending on what I wanted while looking the same. Quite sad that this complex kind of thing is impossible with v16. hmm

The dog that triggers thats used to traverse the second section, but traps you on the third was brilliant ( : Part of me is gonna miss the magic dance ) :.

#36 Re: Main Forum » A proposal that needs feedback » 2013-08-21 17:37:02

jere wrote:

XD

gumshoe, I'll agree with you that defenses are way underpowered at this point, but.... you have a problem. this "XD" thing has got to stop.

I was pretty sure you were gonna say my problem is that I have a compulsion to beat all the wives, or that I'm unwilling to allow people to get their houses off the ground. But nope, it's the ex dee that bothers you XD

#37 Re: Main Forum » A proposal that needs feedback » 2013-08-21 17:35:19

jere wrote:

XD

gumshoe, I'll agree with you that defenses are way underpowered at this point, but.... you have a problem. this "XD" thing has got to stop.

I cant stop, it's a built in habit now, decades old. XD

#38 Re: Main Forum » A proposal that needs feedback » 2013-08-21 17:30:46

Sooooo, I just brute forced my way through every single house on the market, every spouse is dead( they call me... the wife beater!). I did this in less than 30 minutes. With defensive capabilities nerfed so hard, aren't offensive capabilities due for a nerf now as well? Then again, this version just started XD so perhaps it to soon to get scared

#39 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-21 11:40:41

bey bey wrote:

Last few hours before the reset and I'm off to a BBQ so the spoils are up for grabs: go get them: http://castledraft.com/editor/82K4t9

In the third section (the second one with the cat) how do you get the chewy to see you? Can it see you through that window even when you cant see it yourself? 0_0. That was the bit that was bugging me.

#40 Re: Main Forum » Full world reset coming » 2013-08-21 11:20:53

Will I be considered a dick if I try playing whackamole with all the puny houses that are about to pop up? Also Bey, since its gone forever now, what was that huge section to the far right of your home for?

#41 Re: Main Forum » Full world reset coming » 2013-08-21 11:19:08

bey bey wrote:

Shucks, I was only just done with the house and lots of people started poking around in it. wink

I WAS ONE PIECE OF MEAT AWAY FROM GETTING AT YOUR SAFE. ONE PIECE.

and now I'll never crack the jhonson house T_T

#42 Re: Main Forum » Salary calculation changed » 2013-08-21 11:11:51

jasonrohrer wrote:

I agree that this might be a problem.

I've avoided making "two kinds of money" because it is inelegant.  Money is money in this game.  That's a very natural way for it to work, and is really "how it should be."  If money is not legal tender for all debts public and private, then it needs explaining, extra displays, and other messy stuff.

I also want people to be able to choose what they do when they respawn.  I do like having some people in the game that have "nothing to lose" because of the way that it mirrors real social systems.

I've worked on other ways to deal with this problem, like the "chill" that is put on a house if you die there (so you can't just respawn over and over and keep grinding your way through the same house until you figure it out---you at least have to think each time).  This was a major improvement.

Also, I believe that this "balance" can be tweaked by adjusting the ratio between tool cost and house tile cost.  This is essentially infinitely adjustable.  However, I've been busy working on other stuff, so I haven't adjusted this much at all yet.  At some point I will.

It's your game XD and it's an awesome one at that, so do watcha gotta do, I'd just like to point out though that you already have 2 forms of income. (wife money and safe money) That already requires explaining, and it's a very small step from there to officially divide the two, a small step that may have considerable positive effects on the way we play(or negative, who knows). Out of curiosity, with the salary nerf to new players, how do you see a new player gaining his start? Is the only real way(not including cheap stuff like snatching someones starter cash, which you've already  discouraged with the 5 min change) a big successful heist? I mean your clearly not encouraging a new player to invest his 2000 in a house, cause it no longer makes any real money. Doesn't this limit game play by forcing all new players into that desperate situation (of grasping at the rich players heels) that you feel adds variety? I will say though thats it's pretty funny how much this game is beginning to resemble an analogue for the whole 99 vs 1 percent conflict XD.

Also I dont think I've heard yet how you feel about the whole easy safe strat. Do you think it has a place in the game or do you just have more pressing concerns to deal with first?

#43 Re: Main Forum » Salary calculation changed » 2013-08-21 08:57:14

While I'm sure this will help, Both major robberies that I've suffered(while actually building a real house) and most that I've perpetrated happened for less than 5 hundred in change. I doubt most people play this game for the sake of cost efficiency above all else XD Many people just enjoy devouring puzzles that aren't hidden behind six walls of concrete, or they just want something they can smash easily, and most rich players houses tend to lack both those appeals. In fact the primary perpetrators of these crimes are usually starter smashers, not richies, people who while waiting for that big heist to kickstart their house entertain themselves by throwing money (that means nothing to them) at lesser problems ) :. The whole starter smasher mentality as a whole is kinda meh, and it's ironic that a game that prides itself on it's perma death bears such little consequences for this style of play. Would it really be so bad to incorporate two kinds of money? It would give starter smashers a sense that they're just throwing so much away (4000 in solely defensive income, vs 2000 in aggresive) everytime they start over, and it would give new players the means to really put something together without the need for a lucky break. In general it would encourage the player to play both sides of the game.

Above all, I think the biggest flaw with this change is that it assumes that players can be reasoned into not being dicks XD. You already have a fantastic small community, of exceptionally nice brilliant people hungry for a challenge. And they're still at each others throats constantly. When the game does get bigger (which it will, cause it's awesome) that problem will only get worse. The only reasonable solution(aside from penalizing even more so upon death, which is meh) I can see is to ensure a sense of loss for people who try to just blow 2000 and then respawn and do it all over again ) :. And a large solely defensive pool of cash that would be effectively wasted on each revive seems like a good way to do just that. Has it ever been tested in game yet?

#44 Re: Main Forum » Some other problems and potential solutions. » 2013-08-21 07:06:54

joshwithguitar wrote:

I haven't been around for that long, maybe 4 weeks? I guess I have never felt the same issues that you bring up. As I said, starter cash robbery isn't new, but I have started from scratch many times over the past 4 weeks, but can fairly consistently survive the early game without using the "protect your wife" strat. I can see how this can be tricky for new players, and there is definitely a sharp learning curve. But the game isn't broken, just hard (maybe too hard, I don't know).

Players scouting early cuts both ways in that it means there is a decent amount of free $1000 vaults ($2000 if you are happy to get the wife as well) and you can create a pretty good façade for $4000. I guess it does require a bit of consistent playing and checking in to get started, and this makes it harder for people who just want to build a house and leave it to see how it goes. I guess the other thing that can make or break an early house is when it is build. Activity throughout the day isn't consistent, and if you build your house when it is quiet your less likely to be struck.

Anyway, despite dying many times I've had a lot of fun over the past 4 weeks despite the games problems. I have been able to rob top houses a couple of days after starting a new house, very recently there wasn't a house on the list that I hadn't robbed, despite my current house being around for less than a week.

I'm not sure as I can't see my name but from other discussions I think I must be Mr Johnson. I've fixed my house up and someone very quickly got figured out my dance (didn't get to my safe though big_smile). I agree that the game should have stopped me from buying paintings till I fixed up my house, but I was interested to see what would happen.

It looks like you have been exploring my place, were you the one that got to my vault and died soon after? Not all rich houses are "impenetrable" to starter cash smile(though mine is more so since I rebuilt it).

Yep, knew it was you : P, the guy who figured out your dance was me XD, hit up the last door on the last corridor T_T. Were you seriously up at 2 am just making sure nobody robbed you XD. I was so frustrated, I waited till late when you'd be asleep and only managed two runs before you fixed the dance behind a wall of pits T_T. Point is, you are the richest of the rich, currently sitting at rank 1 in money basically, and your house is probally worth the most. More people have died in your house than every other currently on combined XD. Your house has also been there as long as I've been playing the game (over a week now, a huge amount of time for this kind of game thats still in a constantly evolving alpha) Forgive me, but I think your the last person who should be apart of the discussion concerning the viability of starter houses XD.

At best your biased, at worst your a lobbiest for your own cause XD. If you do wanna become apart of this discussion, by all means, start a new house, I assure you I could crack a 2000 in just two runs no matter what with starter smash. Thats not bragging, I'm sure you and every other vet could do so in one run, and thats the problem / :. Again, I'm glad the game has treated you kindly, Your right about it bieng hard and at times extremely fun, like how you had to wake up at 2 am or not sleep at all to stop me with a new reworking of your design. Thats skilful, thats difficult, thats fine, defending a starter house isn't difficult or fun though, it's just unviable. The only way to do so is to get extremely lucky, and it's pretty darn silly that a game that takes so much skill relies so heavily on blind luck to get the player off the ground.

#45 Re: Main Forum » Some other problems and potential solutions. » 2013-08-21 01:18:57

Josh, you accuse me of inexperience, but id argue your issue is your approaching the game from the perspective of someone whose already been around quite a while and is fairly well off, I'm glad it's fun for you, but it's just not working out for a considerable amount of other players for precisely that reason XD. which house is yours by the way out of curiosity?

You say Starter smash isn't a problem with "enough money". And your right, but how do you get that money? By robbing rich players, oh wait, you cant do that with starter cash(as you said), you also cant build a house off 2000 that can defend against starter smash.... So i guess your only option is to get lucky? Starter smash is a massive problem precisely because it only affects new players... I'm sorry if I wasn't clear on that. Also I agree that getting to the wife should be different( perhaps a wife escape run), but it needs to be interesting 0_0 or it needs to not matter at all, otherwise it detracts from what makes that game good(SAFE DEFENCE).

Also I agree that as things are the rich are probably robbing the rich, I suppose the game is just so stagnant lately that it's been impossible to tell / :. and why is that? Perhaps montoya cantrell and maccartney are taking an extended break, more likely the game in it's current state is  impenetrable/ :. And it's impentrable because wife mechanics are dull and abusive, starter smash discourages new houses (to the point where rich players would stick with a smashed house and a dead wife because thats still better that starting over) and the rich houses are currently impossible to crack without a ludicrous bank. The amount of time I've been playing the game in no way changes the issues that are clearly plaguing it.

#46 Re: Main Forum » Some other problems and potential solutions. » 2013-08-20 09:12:30

AGO wrote:

You can't balance a game with only 3 players. With a maximum of 10 at the most.

Of course you can 0_0, you balance the problems that are eliminating new players(safe abuse and starter smash), then when new players come in, you balance the problems that arise from them. Aside from that there are some forseeable abuses (ie purposely killing children) or uninteresting elements ( wife defence) that can be adressed in advance.

#47 Re: Main Forum » ERROR: Unexpected response from server » 2013-08-20 08:57:44

I actually just lost 10000 or something from a similar glitch.... my character reset T_T randomly and I lost 2000.

#48 Re: Main Forum » Some other problems and potential solutions. » 2013-08-20 08:54:38

I mean the problem I see above all is that players are either just playing robber or just playing defensive. Worst part is even after a big hiest robbers lose it all right away because they havent had the oportunity to build a defence. two forms of income and two set of starter cash would solve that / :.

#49 Re: Main Forum » Some other problems and potential solutions. » 2013-08-20 08:50:54

I dont think we need different modes or different servers at all 0_0. The game isnt too hard it's just broken right now, fix the easy safe strat, change the way the wife works to make her interesting (ie a check wherein you also have to reach her or she has to escape, would allow her to actually interact with something other than pitbulls) design the game so that starter money will always yield knowledge but never results( this is already being adressed in another thread through nerfs of magic dance and what not). Also, allow for two forms of currency because right now 2000 in tools means nothing to a player and can be spammed endlessly. It is considerably harder to make a house out of two thousand, and it takes considerably more time. Allow for two currencies, one gathered by the wife, another by the safe. Wife money would be agressive, would start at 2000, and would gather twice as fast as safe money. Safe money would start at 4000-6000, doing this would allow players a stronger start, and would also encourage building a defence as well because while the aggresive money starts lower it gathers faster, a day long successful defence will allow for a considerable heist on the following day. Also having a pool of solely aggressive income will encourage rich players to sack other rich players. Which is essentially the pinnacle of the game. Players who save up a lot of aggressive income will also be targeted in advance (it should show up how much red and green money someone has.) and in terms of house robbery, an element of choice will appear (going after the aggressive or defensive cash).

#50 Re: Main Forum » Some other problems and potential solutions. » 2013-08-20 06:55:03

bey bey wrote:
gumshoe wrote:

Ok, no problem, your house is awesome, what about ray carl jhonsons bieng harder to break now thats it's broken? (I loved that house man T_T) Or the two exploit houses? Are contributing/not actively hurting the game enough not be adressed? As for the 10 k.... it was never there... dont come looking for it.

Thanks mate. wink

Yeah, there was one house with an openly accessible wife carrying 5k or so and another similar one which I didn't want to take since I just logged in to blow some of the accumulated cash. But those get snatched up quickly I guess. I'm all with you on the exploit house and Johnson front. Both are problems. Johnson still has a wife which could have been killed using about 10k or so. I might have done that instead of building. Well, next time. It's a shame he doesn't repair it because it looks interesting and I almost got to the safe once I think between houses.

Either way, it's sad that the creativity seems to have gone from the game somehow. Little tidbits strung together are a perfectly viable house now. E.g. do something like this by blip http://castlefortify.com/c/1c4b775 in a 2k fashion as a first step into a house, followed by something else etc. The climate for this is more or less perfect, but it doesn't happen...

It doesn't happen because new players have no idea wtf that is, and the enviroment in game doesn't encourage the growth neccecairy to grasp and reproduce that. Meanwhile better players generally don't die, and therefore dont experiment, even if thier house does get robbed they're better off sticking with it because at that point it's worth tens of thousands, and they're wife is still likely secure..

I loved watching your house evolve (as I said, it's the only viable one out there), it started out with some good ideas that could be brute forced through, but stuck around and is now quite formidable. Would you agree that currently wife defence does nothing for the game? Even if it wasn't so abusive, which it is, it;s just wholly uninteresting. Do you think a wife check would be cool? Would it be the wife escaping from inside of the house upon spotting an intruder or should it just be the husband reaching her like the safe? Is a family needed at all gameplay wise? It really seems like it's just taking away from the core right now.

Alot of people have been defending the game in it's current state, saying it would be fine if it acrued a small dedicated intelligent player base and that the game is much more viable then it used to be. I have a huge problem with this mentality in that it radiates contentment at a time when the game should not be nearly complete and in fact isn't. I also wanna say that I do not have a master degree, and I am not an electric engineer, but I have learned things just by playing the game, the game itself is not as impenetrable as it it's been made out to be, it's the top players cheap designs that are stifling newbie growth . So long as you have the means to poke around someones house with starter cash you can learn from them, and get better. But these three or so unviable houses at the top two teach you nothing but "lol walls, pitbulls and wives are good son" and the Jhonson house doesn't even teach you that T_T.

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