Discuss the massively-multiplayer home defense game.
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If you have nothing to lose, what is the downside?
If you have a house, but not much money, then you do still have quite a lot to lose. These are the people I thought you were aiming this post at, and likely the people who would need the money.
If you have a fresh life then there's not much point to doing this. It just takes 5 saws to brute force through, and isn't a fun or inventive house. Going from $2000 to $200 isn't really a "lottery" or an appealing reason to rob you, it's just begging for people to try your house that isn't worth trying.
I've been completely cleaned out by guys with 2K worth of tools several times now. The trend is:
1. Enter
2. Wreck as much as you can
3. Take whatever smallchange you can grab
4. Get outI would understand it if I had, say 2400. I don't. This kind of griefing will only make me stop playing FT. We are a very small player base as it is, so please stop it.
There are very few houses, so it shouldn't be unexpected that most people are solving low-down houses for fun and experimentation rather than trying to get money. I personally enjoy getting a lot of $2000 attempts at my house, and it lets me get more money to build if I manage to trick them.
Not worth it. You lose money even if you just use a single club to get the wife, or a single saw to help make your way to the vault. People are not going to risk a 0.03125 chance for such a low amount of money.
Q: If there is a panic button between me and a pitbull like this : http://castledraft.com/editor/VY9NOe Can I safely step on the panic button and club the pitbull? I would try it for myself, but I have a little 4k house going right now.
Yep. They can physically never step directly onto panic buttons, other pets, or shotguns as they are all mobiles.
TheRealCheese wrote:shlam16 wrote:This is a brilliant evolve from the basic corner trick, I applaud you sir. I wish I had thought of it. I am currently employing a trap I have seen nowhere else and do not wish to share it quite yet, but I am quite proud of myself for it.
I haven't seen the trap but it's fucking awesome!
Unless I'm missing something, won't the sticking plate just keep the floors powered and kill the dog?
It's the moment you enter/exit the house (can't remember which, but shouldn't be too different). Here's an example:
The clock wouldn't be going down when you're inside the house anyway, since it's off the list, so I think it would be the moment that you leave the house either way.
You lose all of your money and tools in your vault, you don't die though. You still get a security tape and can recover if you manage to solve your broken house and then rob someone using no tools.
Amazing poem.
First of all don't allow POST as the first request in a session and/or the dude that has recently registered cannot use the post/reply feature till some cooldown/delay runs out.(for example: Dimitry Tzimiskes has registered at 10:00AM and wants to post something, but he is not allowed to because of the post-cooldown. So he will be able to post/reply after 5 hours or some certain time.)
And/Or-require a valid HTTP Refer(r)er when posting.
That likely wouldn't affect them much. Since the person/program already makes the accounts then starts spamming at a specific time, they'd just have to increase how long after creation they start spamming. Also 5 hours would likely really annoy anyone who actually wants to sign up and post.
This seems pretty bad, an instadeath with no possible way to know beforehand. Perhaps the wife should pick up the gun on the turn that she steps off of the shotgun rather than the turn she steps onto it, so you always see her for at least one turn.
There's a system in place to prevent 2k, 0/0 house from showing up. Your house doesn't appear on the list until 5 minutes (maybe more?) after you create it: this means that people going out to scout and leaving their 2k behind have it protected for at least 5 minutes. This essentially quells the main source of 2k, 0/0 houses, which is why you don't see them much these days.
Yeah, I think I was the one who suggested that delay, but there's still likely enough $2000 houses popping up (if that's the only thing in place) to be able to make some profit overnight with no risk.
I believe that most of the increase traffic may be from bots that are searching for 0/0 houses. I been tracking certain players that immediately try to rob your house after you update date it and I have noticed a pattern. I noticed this with James Henry Calvin on 3/1/2014. I used an empty house with a vault in a corner and he would scout it out as if he did not know where it was. I took a screen shot of his many attempts and steps taken. Anyone know how to post a screen shot here?
A bot searching for 0/0 untouched $2000 starter houses actually seems really feasible and easily possible (unless there was something put in place to stop them appearing on the list, I can't remember), but I'm pretty sure there are no bots that would search out other houses or appear to look like they didn't know where the vault is. Normal players will also be actively looking for 0/0 houses.
Seems fine for me, slightly faster if anything.
I stumbled upon this, and I'm putting it right into my house. It looks deadly, and I can't even begin to understand how it works.
Pretty simple, the turquoise indicator light is not conductive so it doesn't let power through.
No its more that money made while you are logged off is not split to the wife. So lets say you sign off your house is worth 200, the wife has 100. Now a bunch of people rob your house, none of those bounties are given to the wife and it all goes straight to the vault via one of my pitbulls carrying it over there I presume. So lets presume you make 500 in bounties not including tools left. If someone robs your house they would get 600 instead of 350 unless you logged into your house before a successful robber.
I just think it should be that your wife actively gets half of the bounty money and all of the bounty money (should she kill someone with a shotgun / panic button triggered trap) though I believe that is how it works as far as kills she gets with a shotgun.
Then the successful robber could come back all he wants and drive your home down to $0, and possibly obliterating your house in the process, that's what pretty much always happened when it was like what you are describing. They could completely ignore the wife and still get rid of all the money that she holds.
Your broken house would stay on the list, so you need to come back as fast as you can to repair it before it gets completely broken and robbed by other people, even if the original robber doesn't take all the money.
Seems like a bit of a under sight in my opinion. How are you suppose to improve your house at all? Realistically the game shouldn't demand you be on it 24 hours a day. There has to be a little give to promote players to at least get to the mid range of the game. I hope that its changes to have the wife actively keep half the money to reward players for dedicating defenses to her more worth wild. The game is already punishing as it is, I don't think forcing people to never shut it down or sleep should be part of that punishment.
Having the wife always have half the money would only increase these issues from what I see. You'd need to be on more often, the game would be harsher, the wife would be less useful, and it would be harder to keep up a house with a wife.
You don't need to be on the game 24 hours a day, although like any game the more you're on the more you can progress. I've left my house unedited for a week and still been unrobbed when I came back. Although don't expect to have a house like that immediately, I was about a month into playing the game before my first house lasted a full day left alone. It's still possible to build and progress.
It seems that is exactly how the wife is. Is it a bug?
Currently it should only split when you open the game and do things in your house.
That is a really frustrating part of the game. The wife honestly should be worth half of whatever the house is worth not including tools. Had a bounty for 3600 from a guy with no tools. Of course also during the night someone finally did successfully rob my house leaving me with 50 dollars and taking all the cash. Just seems to make the wife really useless if she isn't actively keeping half the cash, I can see why people just have their family killed since the family is practically useless and the vault is always 'all in' unless you are on your account 24 hours a day.
It used to be like that. You could reach the vault multiple times to steal all the money, making the wife even more useless, and completely obliterate the house in the process.
Nice idea, I'm not an artist but I'll probably submit something.
With a $2000 new starting life there's no reason not to do seemingly pointless stuff. You get experience at robbing, ideas for traps, and generally just have fun, then you can just suicide and do it again.
If you want your house to be safe then you should make sure it can reasonably withstand $2000 worth of tools, even if your house is worth less than that.
I doubt it was someone with a dual account, otherwise he wouldn't have taken all of his tools to a single house and then not picked up any money.
1/17 is nothing, especially if you've already killed ~30 people to get that $3400; you got lucky that it wasn't solved sooner.
colorfusion wrote:LiteS wrote:The game seems to be losing players and becoming less popular.
The amount of people playing doesn't massively affect how many robbery attempts you have. If there's 50 houses and 50 robbers, then on average you should still get robbed roughly as much as if there were 2000 houses and 2000 robbers.
What matters more is that people are learning the game and no longer throwing themselves blindly at traps, but are building more instead, so you get less robberies per house.
The game probably does have less active players now that it's a month after launch, but it won't make too big of a difference.
In order for people to learn the game, they must first throw themselves blindly at traps.
Building is much more profitable if the game has a steady stream of new players.
Yep, attracting new players would likely temporarily give a lot more suicide runners.
The game seems to be losing players and becoming less popular.
The amount of people playing doesn't massively affect how many robbery attempts you have. If there's 50 houses and 50 robbers, then on average you should still get robbed roughly as much as if there were 2000 houses and 2000 robbers.
What matters more is that people are learning the game and no longer throwing themselves blindly at traps, but are building more instead, so you get less robberies per house.
The game probably does have less active players now that it's a month after launch, but it won't make too big of a difference.
The ability to give other players messages has been discussed quite a few times, this was the latest topic on it: http://thecastledoctrine.net/forums/vie … php?id=773
Not a fan personally. I believe if you have the correct tool you should be able to escape, if you over commit and don't have the tool necessary then you should die. I should be able to rely on a wire cutter doing what it is supposed to do with out it insta-killing me. Takes some of the fun out of robbing when I can't ever step on an electric grill unless it is cut first. I believe this detracts from the tactical aspect of the game and just makes it random. There is enough random guessing on pathing without having to guess if your tool is actually going to work. What's next, a ladder that breaks when you step on it?
If you step onto an unsafe tile then there is never any guarantee of safety, and it's been like that since before clocks were even invented. If you want to be completely safe, then you need to disable the tile first.