Discuss the massively-multiplayer home defense game.
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Not for long, anyway...
ukuko: damn, if I'd not accidentally stepped on your dog, things could have gone very differently again. I recognised that house and was pretty sure I was going to be successful...
Ah, so that was you! That was an unfortunate incident, for sure.
If it's any consolation I've died on the self test in that house design at least 10 times.
Oh, and I finally realized that Thomas's wife will never reach the entrance, because there's a child in the way, out of sight somewhere... nice job thinking of that wink
You sure spooked me when you started suggesting that my wife was ripe for a shooting.
I'm afraid your 850 steps didn't even set the record for most time spent waiting for her, that dubious honour goes to Robert Charles Smith with 2853 steps. How he didn't accidentally step on the grid I don't know!
Yeah but it checks if you're alive or dead after all of that.
That was stressful and hilarious in the best way. Where the hell did Gurralo appear and disappear from?
It's just a classier way to go
Another question, are powered pitfalls conductive? Say one powered pitfall has power flowing to it, and there's another next to it, will both powered pitfalls be activated (and act as normal floors) or just the one?
Nope. A trapdoor acts like a non-conducting indicator tile.
Let sleeping dogs lie
I haven't killed a wife or any kids for months.
You monster
Did you also update the url in reflector/server.php on the server?
I don't think I've ever spent longer than 10 minutes robbing someone.
I've set a couple up before so give me a shout if you get stuck.
It's okay, you still managed to squeeze in the chihuahua conga scene.
I may be wrong, Zed, but I think folks with your motivations are in the minority. Most want to climb the ladder and become neighbourhood kingpin, right? That means getting as rich as possible, setting yourself up as a target in the process.
What do y'all think?
I do agree that there should be some device to discourage players from playing down to $0 and essentially removing their content from all but the most curious/bored robbers.
I find in most cases I have to use the hover text to determine if a wall is wired anyway.
I think self tests is where any latency would be an issue. Those are often inputted quickly and can involve a complex series of movements with no margin for error.
Electronics always reset after a robbery. No switches stay switched between visits, even if damage is saved.
Even if you added chills to all houses, people would still recklessly work their way through the neighbourhood until they had chills on all houses.
I think it's important to be able to peek into a house before you commit to robbing it. That's what a robber would do, right — case the joint?
Otherwise you're going in blind, likely fail and then have to wait an hour before attempting again, by which point the original house may have disappeared or changed anyway. That seems rather unfair.
You can scout without tools, go home and suicide without getting chills. That way you can work out which house is which and what tools you need to bring before committing to anything.
Did the vault look like this?
http://castledraft.com/editor/IdjejN
Because if so, that means the vault has already been raided and the wife is holding the rest of the money.
As far as I understand it:
Whenever you complete a self test your cash is split between you and your wife. Your tools remain in the vault.
If the wife kills a robber then she holds the cash bounty until you next complete a self test. Any tools the robber was carrying go into the vault. If the robber dies via any other means in the house their bounty and tools both go to the vault.
As far as I can recall the server installation instructions were pretty thorough.
I've not been able to successfully build an OSX binary, though. Whenever I try it appears to have succeeded but the app itself is about 7MB too small and when launched just loads the black screen with an empty quit box.
I tried (briefly) to build on OSX but I was having trouble installing Haskell's SDL packages. I will give it another go when I have a moment but for now I've been playing it on Windows.
If you're creating a mod then setting up a local server to test it on is the way to go. It's a 5-10 minute job if you're already running php/mysql.
A push door isn't safe to open if the pitbull behind it has already seen you.
Working my way through the tutorials. I'm enjoying myself whilst feeling supremely stupid.