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#76 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-02 17:16:58

**licking lips and salivating** this is great. i don't get it. love it.

#77 Re: Main Forum » Im amazed. » 2014-05-02 15:15:45

i robbed that ENJOY house for somewhere around 2k. i brought 3 meats i believe, after seeing the dogs whilst doing a safe scout-out first time in.   shortly after that friend saw a house that had a red arrow pointing up and a green arrow pointing down.  follow the red arrow and find one dog, run out, come back in, run down, find two pit bulls, leave, come back with 4 meats, sleep 2 south dogs, hello vault. was this you as well? he cleaned out a nice couple santa runs.

edit: diction, yo.

#78 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-01 18:31:17

Cylence wrote:

Edit: Solution from the welcome mat -
R, U12, R, U, L, R, U, L, D2, R2, D, U, R4, D, U, D2

much appreciated. smile i will give it a go after i inevitably die in self test

#79 Re: Main Forum » Let me tell you a short story of bile and vinegar. » 2014-05-01 13:04:59

for cheap starter houses, i like to give 3 paths at the entrance: 1. is obviously family path, 2. is a strong commit with options thereafter either visible or brickable to be seen, and 3. appears to be a n00b trap.  obviously path 3 is the correct path.  it is chosen so infrequently, you can set your house as low as you want, wait for the griefers and watch them choose the wrong path.  like this: http://castledraft.com/editor/4k2xi7

yes i realize the vault is completely unprotected.  definitely keep an eye out for 2000 0 0 houses to remedy that.  as soon as possible after you add some kind of obstacle on the vault path, wrap the red herring path in steel.   obviously there is much to improve upon, but the general idea is to build a strong attractive looking commit that goes nowhere.  it works surprisingly well, and i think may help you, as they can't brute force down the wrong path.  also note that either sticky switch triggers permanent power thanks to the hidden power source.  just an idea. but it might give you one.

#80 Re: Main Forum » Let me tell you a short story of bile and vinegar. » 2014-05-01 12:37:35

i sympathize with your frustration.  suiciding at your vault would have been the proper play especially as he's just going to go home and suicide there.  I think some players have an extremely Fuck-you attitude toward any house  that tries to kill them. 

also congrats on the seed money. good luck smile

#81 Re: Main Forum » Let me tell you a short story of bile and vinegar. » 2014-05-01 11:25:55

this would happen less often with more players. 

there would be more money in the game and therefore more weak houses that are worth robbing.  kills accumulate faster than most builders can update so 2k starter houses can be found holding ~10k, which is yummy, obviously.  but with the player base small, fresh starter houses can quickly become the only option for new life robbers who are chilled out of the houses worth robbing.  and when you wanna rob, you wanna rob.  also why were you so attached to a house that had only a few hours and 2k invested?  i don't think it's fair to blame a robber who may have 1. just been trying to rob one of the few houses available to him, 2. just having fun playing the game he paid for, 3. may be very new to the game and a. may not understand the profit/loss aspect of robberies or b. is practicing/learning with fresh lives on vulnerable houses.

#82 Re: Main Forum » Thomas David Gonzalez » 2014-04-29 17:31:52

jere wrote:

Damn. Gonzalez hit me today. My house wasn't very well protected because it only had $4k. Tan died in my house today and left $15k.......... which Gonzalez promptly took.


yeah that was me. running around like an idiot.  lol. sigh. killed a nice house that was only 24hrs old.  for the curious, i still had 4 dog meats, i believe, when, in a room full of wooden doors, i opened a door, saw a pit bull, and leaped into his mouth... i was looking around for the buttons that would open the power door in front of what i believed would open the vault.  pretty confident i could've figured it out had i not been mashing LEFT.

#83 Re: Main Forum » I quit as well & 'Multiple Accounts At Their Most Malicious' » 2014-04-27 17:22:00

cullman wrote:
StefanLindskog wrote:

I used to be veeery sceptical of dual accounts. The bounty fix has changed my mind. Now, I don't care, since you have to work harder to abuse the system. More dual accounts could lend some vitality to the game at this point.

Unfortunately, there are still techniques.  I was playing around last night (trying to figure out how to plug all the holes in the ways to cheat with alts) with 2 accounts and was able to move 11k into my main from my alt in less than an hour.


how much of that $11k would disappear if $0 0 0 empty houses carry no vault or family bounty?

#84 Re: Main Forum » I quit as well & 'Multiple Accounts At Their Most Malicious' » 2014-04-27 09:03:20

blackout, i say buy a second account.  the major issue with alt accounts previously was that killing family members raised one's bounty by $1000 each, allowing for easy bounty transfers.  this has been fixed as murder nets only $200 each.  this means alt accounts are really only useful as suicide scouts for richer, tougher houses.  I think most owners of these houses would agree that it is fun being scouted, and without alt account scouts they would be bored with no fun tapes to view.  this would allow you to build a house and continue to rob freely, which, honestly, sounds really, really nice.

#85 Re: Main Forum » Has this game died? » 2014-04-27 08:52:51

cullman wrote:

I will.  I am chilled out on everyone right now though.

bring gun + blow torch, please smile

#86 Re: Main Forum » Has this game died? » 2014-04-27 06:40:27

cullman wrote:
tigerbalm immunity wrote:

are there like 20 new houses, or is it me?

there are 20 or so new names and houses in the 1k-2k range.  exciting!

I was showing a colleague the game discussing plans, and did like 40 Santa runs so that probably explains the resurgence of $1-2k houses.

yes, very probably. do that again!

#87 Re: Main Forum » Happy Birthday Earl John Mitchell » 2014-04-26 20:21:50

congrats on mitchell, he's a real beaut.

my best/longest run was Earl Gary Ward a few weeks back. reached number 2 on the list for a few days with up to 90k value after i finally built up the courage to scout and rob a 30k house successfully.  that was fun.  i died being an idiot scouting a low house.  luckily my friend was able to grab my 86k bounty

#88 Re: Main Forum » Has this game died? » 2014-04-26 19:51:22

are there like 20 new houses, or is it me?

there are 20 or so new names and houses in the 1k-2k range.  exciting!

#89 Re: Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-26 19:26:25

TheRealCheese wrote:
TheRealCheese wrote:
tigerbalm immunity wrote:

just mined semple smile i brought and used meats. but only a few just to calm me down.  got $200 and 5 saws. thx cheese

Did you put any dogs in dangerous places? Or mostly where they already where/behind dead animals?

I just harvested Semple and he's still safe, but DAMN you left the dogs in some scary places man!

I panicked!   is it still safe to run with no tools?

#90 Re: Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-25 18:12:51

just mined semple smile i brought and used meats. but only a few just to calm me down.  got $200 and 5 saws. thx cheese

#91 Re: Main Forum » Has this game died? » 2014-04-25 15:46:32

Cylence wrote:

I suggest learning the game through robbing.

best advice.

the only way to learn what will actually trick/trap/kill people in your house is to be tricked/trapped/killed in everyone else's. a lot. bring tools to learn how to find weak points in other's designs, so you can strengthen them in your own house.

#92 Re: Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-25 14:24:18

TheRealCheese wrote:

I visited it again, looks exactly as I left it. The dogs you see all get caught behind corpses of other dogs. You can harvest Semple safely.

yeesh. ok that scares me. i'm still bringing meats. lol. i believe you. it's just. my heart.

#93 Re: Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-25 12:49:09

I'm sorry if this looks like a bump, but

Rodney Thomas Wallace...

does anyone know the deal? 

i don't remember/can't tell if it's being/has been mined after the initial wife kill that set the house in a broken state.

is this house a broken house that has a safe, tool-free route to the vault? (excepting x many dog meats, of course)

#94 Re: Main Forum » Has this game died? » 2014-04-25 12:41:25

First, welcome smile

i'm sure you will get many more eloquent responses than the one I am about to give you. 

in short: the game is losing players and does need more to be maximally exciting, however, nearly all of your complaints are part of the game and many would be worse if there were as many players as you had hoped.

$2000 is not a lot to work with.  you have to very carefully and cleverly use it to build an opening trap that will kill people that bring tools.  this is not easy.

Established houses are going to be very tough to rob.  They have money to build more traps because clever people couldn't figure them out and died. 

you really have 2 options when starting a fresh life.

1. spend all $2000 on robbery tools and take a shot at robbing a house with, say $4k-$10k value. (pro tip: you have 5 minutes on a fresh life before your house goes live so you can scout established homes with no tools, decide which tools you think will work best and then come back with that set.) this will still be difficult but you could get lucky and have much more $$ to build with. but mostly you will die. it's meant to be frustrating.  keep robbing.

2. you build a small house as cheaply as possible and leave as much as possible in your vault to attract robbers, although it won't be much.  then wait for people to die in your house and donate their bounties and unused tools. use these funds to improve your house and attract more robbers.

as far as the cheaper tools you think you missed out on, that was all in the alpha before the official release, so...don't worry. and the bigger bounties for killing family members was being used to exploit the system and so smaller bounties is actually protecting your family. and since you're new, your family could use all the protection they can get.

hope that helps

good luck and happy hunting

#95 Re: Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-25 03:34:11

pagedMov wrote:

fairly certain Grant's base is $4800, it's a onestep death if you dont go in with meat, though.


thanks, very helpful smile

the state of broken houses is uncertain these days...

I'm staying away from Cook for now, Sullivan seems safe again, gillard is easy, grant still spooks me out committing over all those floors.  I need to get a 2nd acct for risk-free scouting and theory testing

#96 Re: Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-25 03:32:09

I checked semple's again. definitely fewer loose dogs, but still enough that I'm just gonna leave 2k sitting there smile  i'll check back later today, hopefully a few more will've been clubbed by then.

thanks, though smile

#97 Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-24 08:35:24

tigerbalm immunity
Replies: 14

this house currently has 85 deaths.  family is clearly dead, at least one dog on the vault path is out of place, but there are quite a few roaming pooches and I'm scared. 

I don't have a map for him but i do recall dying there on my last run of fresh starts whilst I was between houses a few days ago.

anyone know what the story is? 

what is the base price?

also while we're on the subject, what is grant's base price?

is the cook house still broken with ladder on north trapdoor? if so what is the new base price?

Semple house: i took a peek last night with 8 dog meats and barely made it out alive.  the house has since been robbed, anyone know the current state of that wild pack of escape pit bulls?

#98 Re: Main Forum » Thomas David Gonzalez » 2014-04-24 06:46:50

Pumaroma wrote:

Ah so this was you. PLus you did use tools on your scouting run prior to this.

*Edit thought you said you did this with no tools. You quite surprisingly farther than most people. This is a redo on my last house. The house had never been robbed after about 3 weeks of hiding in the mid pages, i got bored and started trying to brute force. I accidentally over commited and couldn't get back. So long story short, i will run this house until it is broken or I acquire enough $$$ to build my next house. im only about 65k away big_smile.

**Edit: Value went down, had to make some adjustments as you have gotten a biit too far for my liking.


if you are alluding to a clever scout who got very far with not tools, c'etait moi.   i have no alts. i honestly just got lucky.  don't worry i didn't map your house and i do not recall what choices i made, only that i trusted my instincts! smile

#99 Re: Main Forum » Shit. » 2014-04-23 13:17:56

ouch. what is the new base price? I don't think I'm heading back there without a ladder for the first commit.

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