Discuss the massively-multiplayer home defense game.
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Ah, I seem to have a reputation now? jwg is probably the better player honestly, but I'll give it a shot.
The main thing is your house is too tightly connected. Your house is all based on these two combo locks and that necessarily means robbers have a pretty easy time going from combo-lock-entry->safe. Assume that any robber will bring, for all intents and purposes, infinite saws. If they go through the top part, they get through for 15 saws and a ladder. Ouch! Not much better if they go through the bottom. You can try to make some wired wooden wall routes longer (easier opportunity to do so on the right) and it may save you for a while, but ultimately it's a fool's errand. Price hit me with 100 saws and that kind of attack isn't even expensive.
Blip has written a nice post on avoiding tightly coupled design.
If you want to keep your combo locks, you can try to isolate them with pits and cats. That's pretty much the easiest way to isolate a player movement from an electric signal. You'll have to play with the camera movement to see how big of a gap you can make. Of course, any walkway that takes them from the combo lock to the pit needs to be as secure or you have a weak point.
You can try putting commitment traps earlier on. Take the dog leap of faith at the bottom. Great idea, but by that point they can already use saws.
Overall, you have a lot of thin walls. Also try to assume robbers are going to make lucky guesses and dig into your walls at the right places. Your safe is 2 concrete walls and 2 pits from a hallway at the top!
On a positive note, you have a lot of places for the player to explore and get trapped. A lot of dead ends. The safe is nicely hidden; it's not in a corner. Always kudos for that.
You're right, I wouldn't profit. But it's not about profit at this point. It's about holding down potential threats. I've already lost money doing that this morning.
It's your collection of maps of vulnerable houses full of cash and tools...If you want to hit my real resources, you'll need to guess which houses I've mapped and preemptively rob them
That's an interesting way to look at the game. Diversifying your funds; storing them in other's people's houses. The question I have to ask myself is are you bluffing? There's a lot of risk in not robbing people when you have the chance. They could die, get robbed, change their house. Why wouldn't you have already done it if you could?
Let's say mapping knowledge is a valuable resource but one that is extremely volatile and tends to depreciate quickly.
P.S. Unless the thing I found is a decoy, you should probably make some changes to your house. The orientation of that trap is really suggestive; a lot of space must have already been used leading up to it. I have a strong suspicion about where your vault is.
We'll see what you can do before I get a chance to change it.
Saying any more might leak too much info....
Thank you for the compliment, Mr. Andrus.
I was watching some of that in near real time and at first you were just burning through cash while exploring dead ends. Then you got a bit deeper and started scaring the crap out of me. Make yourself at home, but please don't get too cozy. Otherwise I may feel obligated to pay you a visit.
P.S. I'll get you your whole name later. All I remember is Andrus.
^, ^^
Yes, it seems like an NP-C problem. In theory, it can be solved with infinite time, but that's kind of irrelevant. So I would say no bots are in existence or probably will be. All the things you could do to bring a bot into scope like writing clever rules having to do with animal vision, wiring, etc. would be way more complex than writing a brute force guesser. And definitely not worth it when you could just look at the map....
So you first try to go up, store whether you did die, go right store if you died, down, left in the same way and then take the steps where you didn't die and try to go up/right/left/down from there again in the same way - eventually you will find single path that leads to vault without dying (you can loop this way so that's why I said 2000 moves as when you go into depth 2000 you can say that it was not the right way as the constrain is 2000 moves, the constrain can be increased if somebody comes up with house where the only solution needs more than 2000 moves) Jason is right that trying all the combinations this way would be time consuming, but when you improve it with weighted graphs, minmax algorithm,.. etc it is definitely possible to implement bot that can solve basically any house in relatively short time.
Been a couple years since I took AI but I'm going to have to say I disagree. IIRC, minmax and similar algorithms are something you would apply when you can estimate a score/heuristic like how many chess pieces do you still control. There's no analogy in TCD. You've either gotten the safe or not. You might say the heuristic is how close to the safe you've gotten, but the safe could be 2 spaces next to the front door behind a powered door and the solution involves traversing the entire house. Just look at the numbers. 4^2000 is a decimal number with 1200+ digits. Even if you constrained it to ~2 moves per turn (lots of time spent in hallways) and limited the depth to 400 moves, you're still talking about a search space larger than the number of particles in the observable universe. And remember: for each of those possibilities, you have to simulate the whole run through the house. Sure, some of that space will be pruned by illegal moves, but you can't easily say how much.
Take my house as a low bar. 150 moves to solve. Most of it is a hallway, so I'll grant you 2 moves each turn. 2^150 = 1.4^45. So even if you could test each simulation in a nanosecond, you're still talking orders of magnitude longer than the age of the universe for the bot to solve my house.
When you say building a bot to build a house is much more difficult, I think you've underestimated the difficulty of a bot to solve a house. In fact, a maze like house is incredibly easy to generate with a bot. That's how roguelikes have been written for 30+ years.
Oh, ok I see. That's pretty neat.
Jere: I'm confused. Are we using the same meaning of the word multiplex?
http://en.wikipedia.org/wiki/Multiplexer
In electronics, a multiplexer (or mux) is a device that selects one of several analog or digital input signals and forwards the selected input into a single line.

That's what my example does. It uses 2 control bits to select from 4 signals. http://castledraft.com/editor/fLeq1E
That's a pretty interesting implementation, but I may be missing the point. I've built multiplexers before and they are nowhere near as complicated or huge.
This 2-bit muxer appears to work fine: http://castledraft.com/editor/fLeq1E
I think I used this to built a blueprint house way back in the day, but I don't know it's very useful for traps. Especially since you can already redirect signals with rotary switches.
It's people with tools, people without tools, people with greater than starting bounty. I don't get it.
It's almost makes sense if there's an unpowered trapdoor and maybe you think a clock or magic dance is going to save you.... but a pit!?!?!
Ah ok. I had seen 1 step non-disconnects before but they had tools.
So now I know there are people scouting my house but I don't know who they are.... scary! Of course, this is a tactic I should use too.
A number of tries (like on the main list) would be nice if nothing else..... I probably have commitment problems that I was totally unaware of.
Maybe I missed the memo and this is expected behavior but I've noticed several times I get the "Your house is currently being robbed" message and then when I get back in there is no new security tape. I know way back in the day this happened for various reasons, but I thought all activity now left a tape. Even a disconnect should leave a tape, so what gives? I've noticed this happening a lot lately.
I'll give you a hint. The first two steps are free. You can walk in and through the door safely. Actually, I tried to make that quite clear by having the two buttons in plain view. And don't take my word for it. If you look closely, you can see the entire first circuit is self contained. It's completely surrounded by concrete. WYSIWYG.
Walking right into the pit doesn't count though...... I have no idea why so many people think that is a valid option.
Yea... I was thinking that too. Hopefully not jaynes again.
Like a dummy, I meant to record that run but forgot to hit the button. The safe was on the far right center, a straight shot from the front door. The middle was a bunch of powered doors. I think I blasted around maybe one and nothing else was really going on.
edit: YEA. I think we may have another hacker on our hands, maybe the same guy. He just walked back into my house for 2 steps. I figured he had already suicided since I took everything he had, but no... I checked his house and he already has $16k. The chances that he recovered $16k with no tools in the last couple hours are extremely slim. Maybe a dual account doing a re-up, but the way he skyrocketed to the top in the first place plus the wake he copied Price's entry way makes me think hacker.
update: I'm 99% sure if I leave my house I'm a goner. Just left and Wallace is in with $15k tools... we'll see.
update: er.... he died and he didn't seem to know what he was doing. I'm less certain now. Maybe it was just a guy with multiple accounts.
EDIT: Hold on. You bruteforced him just like that?
Eh, I wouldn't say that.
This morning I woke up and Wallace had $320k. He had taken out everyone above $30k. I had $24k and my value wasn't increasing quickly (4 visitors all night). So I was nobody.
I decided to make a stab at using my $24k to take out his wife. It worked surprisingly. He could have defended her better, but didn't.
I figured the rest of the house was a nightmare, so I decided to tool through part of the house and save damage by clubbing one of his kids.... so I could come back. But I actually got to the safe on that run without even bothering with the kids. I think I had brought about $45k of tools. Against a $320k$200k house, I don't think that's very much. Frankly, there wasn't much security past that initial scary part.
I suppose I should say some words for my acceptance speech. Thank you, thank you, thank you. I'd like to thank specifically all the people that helped me get here. But I don't remember their names, so sorry.
I came from nothing, so I know how you all feel. When I was just a boy with nothing but my dog Spot and my 2-bit watch, I dreamed about this day. And now it's finally here.
Let me assure you I'm going to keep all the promises I made during my campaign. Lowering crime against myself. Supporting the fine arts. Getting our economy started again with trickle down economics. Family values. Well, I don't have a family anymore... they were taken from me in three horrific incidents. Anyway, I promise not to take out your children unless I absolutely have to. Now that I've removed General Wallace from power, things around here are going to change. Rest assured that the new king won't be like the old king. At least for today because I'm pretty busy.
I'm Charles Jeffrey Penn and I approve this message.
Let's hope the witch is dead and not just doing a very long edit on it's house.
The latter sorry. It's up if you want to have a run at it. The witch!?!? Wallace didn't get this kind of treatment. ![]()
Ooh, sweet. I always build my clocks at the top and connecting them was a pain.
Not sure if you're asking about what it is or his usage, but http://en.wikipedia.org/wiki/Flip-flop_ … _flip-flop
like you have 300k and lower all other houses.
Hmm... fair point. Though I don't know if I like that whole mechanic of wiping out 2 or 3 pages of houses just to protect yourself. Especially with house easy brute forcing is.
Uh... didn't think that would happen either. Wow.
Let's be clear who did the disappearing last night. It was Wallace. Not I!
Oh... didn't think that would work.
You know, I'm tired of living in a world of private wealth management by PRICE WALLACE & ASSOCIATES.
Screw it.
What if robbers couldn't enter any house that was worth less than their current backpack value unless there was a painting there?
Really, there's nothing to be gained, mechanically speaking, from entering a house where you are going to lose money. A painting is the only exception. This wouldn't prevent all abuse, but would stop starter tool runs from destroying $1k houses and below.
800$ house !!
Oh.... if you mean, you only had $800 cash and the rest tools, that's not really meaningful. Consider tools as part of your cash value. For all we know the top house with $320k could be all tools and $0 cash.
Wallace
AMIRITE?
$320k. Knocked out everyone above $30k. Seems like another tyrant is in town, maybe even the same one (I was thinking it was josh since yesterday, but I'm not sure).
And now my hopes of getting to the top again are dashed....
Heh. I had a much more inviting house, which looked like this:

It was tricky for a few reasons. Mainly that the first floor is on a clock and taking 2 steps killed you. Kind of funny seeing almost all my tapes having 2 steps. Then the next switch was super-sticky. Then the part on the right is a dead end even though it looks like someone cut their way through to the vault....
My plan was always to upgrade when necessary. Well, it became necessary when someone got through all but the last part on Friday. He even had a ladder to guess the last part (1 out of 4 chance).
So I've definitely shifted from inviting mode to turtle mode. My commitment percentage is actually fine, which is probably due to my house value. My main problem now is I've seen a HUGE decrease in activity in the past couple days. Only seen ~10 visitors all day.