Discuss the massively-multiplayer home defense game.
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I generally agree with this idea, but I think it would be more interesting if instead of putting all the info straight into the auction house we simply had a number besides the entries/deaths counter showing how many paintings there are on that house. That way you're forced to take a step into the home and additionally players that own paintings might end up getting more burglary attempts against them.
The families of the deceased probably get sent to a limbo right?
It just occurred to me that when I was playing Limbo my character could actually be the lost son of one of my incarnations in Castle Doctrine.
Try contacting Jason about it:
jasonrohrer@fastmail.fm
42dustman wrote:LiteS wrote:But every time you log in you'll lose half your money?
Don't log back in, just let them die.
As soon as one dies, the money/tools he had goes in the vault. You make nothing. And if the end goal of this house is "Don't log back in" I can think of a nice $0 house that does the same thing...
The end goal is not to not 'log back in', it is to kill robbers by the hundreds and maybe perpetuate yourself in the top charts. A $0 house doesn't do that.
42dustman wrote:booper wrote:why not just walk to the vault directly?
It's not to meant protect the vault, it's meant to protect the wife. That way you can keep a house full of money where people will continue to enter and die in forever.
But every time you log in you'll lose half your money?
Don't log back in, just let them die. ![]()
why not just walk to the vault directly?
It's not to meant protect the vault, it's meant to protect the wife. That way you can keep a house full of money where people will continue to enter and die in forever.
Niiiiiiiiiiiice!
You'll be back in three hours. This game is worse than heroin. Just you wait and see.
Chase the vault.
Last time that happened to me I got so pissed that I made a comb lock house as way to say 'fuck it'.
You can always find surprise in the walls and they're not always good ones.
That's true.

Cool! Just sent mine too.
A single ladder and a bunch of saws will definably get you somewhere important.
-The outer walls of a house are indestructible.
-You won't die if you plant an explosive on a wall right beside you and detonate it.
-Black people don't exist.
-Die and resurrect as the father of a stereotypical nuclear american family in the 90's with $2000 in your pocket, forever. Thus is the circle of life.
-You can leave the mangled corpse of your little daughter rotting in your entry halls for a whole month, not your wife nor your neighbors will care.
But in my interpretation of this game everything is actually an analogy for the ideologies behind the building and sieging of castles in medieval Europe.
Mr. Obvious's magic dance: The button is right after the empty tile besides the dog, in the immediate area you can't see.
Mr. Obvious's electric floor corridor: 3 steps forward, one step backwards, repeat.
Mr. Obvious's commitment trap: Electric floors discouraging you from taking the path to the pitbull that will spot you through a window when you go the "right" way.
Mr. Obvious's corridor-of-many-doors: Never one the first ones, usually the penultimate or antepenultimate.
Mr. Obvious's dead end: Cheaper and less trap filled than the other way.
Mr. Obvious's combination lock: The buttons in the corners are never among the right ones, try an alternation the ones in the middle.
Mr. Obvious's vault location: In the corner that is the furthest away from the first corridor.
Woooow... Nice abattoir house man. When we are building huge homes It seems that sometimes we reach the point where we can't handle the complexities of the very things we are designing, had a moment like that a few days ago, but with a way more humble home.
Now now, don't go comparing magic dances to comb locks, magic dances can actually be figured out with a bit of savviness and luck and they aren't even expensive to break with tools (just use wire cutters on the first floors and keep going straightforward until it activates, from them on just use water).
You know what I would like? A spray paint that you could use for tagging the house you're robbing, that would be cool.
I don't have a house right now, but two days ago I was getting 30 burglars a day (that's just counting the dead ones, I don't even how many just entered the home and then went back out). Keeping the house value in that "sweet spot" between 3k and 15k is the key to getting a lot of burglars I think. Also: If you hang some nice pictures you might make the robbers more committed to rob you.
Made a successful raid on a home with 17k in it, rebuilt part of the basic skeleton for my new home, collected about 5k more in bounties, went to expand the skeleton in one more section and then died again of self testing because I was in a rush and forgot to place some doors. All of that between opening this topic and posting this reply...
I don't want to rage quit this game, but it is making me lose my patience. And the worst part is this carefulness paradox: I know I have to be careful in order not to die so easily and yet I don't want to bother being careful because I know I'm going to die either way.
The first house I made had an entry hall that was like this:
http://castledraft.com/editor/XmqWvt
The wife killed 5 burglars.
I thought I knew that house, I had self tested it a hundred times before, it made me feel familiar with it and I became arrogant and started going through the tests too fast... that's where she got me.

Because of one wrong step.