Discuss the massively-multiplayer home defense game.
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The family is underrated. You can make them safer than any vault will ever be by doing stuff like putting them in the middle of a phalanx of 300 pitbulls.
Power source connected directly to sticky switch which in turn is directly connected to trap door. Yet you press the sticky switch and the trap door does not activate:

The whole design won't work because trap doors don't conduct power.
Whoops, did a silly mistake while I was coming back for your wife. I bet you're laughing now. ![]()
Damn. I had some of the nicest paintings in the game too (Sky and Snail in the Sun). And I bet that was the last pitbull. ![]()
Congratulations on your fake combination lock decoy, Mr. Pulliam. I think it was really clever. It's a shame it could not stop me though. Also: Putting dogs behind doors ain't of much use if you don't have commitment traps before the said doors. ![]()
I agree. If you can teleport out of the home by finding a full vault then there's no reason not to teleport out of it by finding an empty vault.
I want in
.
Being in the "middle class" in this game kinda of sucks. You don't have the money to do brute force assaults on the rich and yet you also aren't poor enough to try risky robberies so all you really do is sit on your ass and tend to your castle twice a day using the money from the new victims to improve your defenses while taking care to leave at least a little bit more than 2k in the vault to attract more victims. Eventually you get to the point where the whole available area is filled with your contraptions of death, so you cease improving your home by expanding it and start improving it with little tweaks; push that corridor two tiles to the left, make a smaller trap more complicated to defuse, add some 'wall dogs' here and there... You make every single barely significant change you can do to make your home more secure until you just look at it and conclude that you have reached the limits of what can be done with something that gradually grew from a primitive and very linear design, if you want to make a better deathtrap you need to scrape everything and rebuild from a blank. But you can't erase your home, not just because you don't have the funds to rebuild, but also because you have spend much time and thought on it and most of it's halls still lie unexplored because all the burglars so far have died in the 1st or 2nd sections, you don't want to erase it before someone goes and sees what you built in the 3rd, 4th and 5th sections. When you watch the first tapes of other players dying it is hilarious, but it gets old, especially when they are dying in the exact same places, in the exact same manners and for the exact same errors, one after another after another. You look at the items they are carrying and you know who they are, they are either the guy on a fresh new life trying his luck with his 2k worth of gear or the guy without items that has just lost everything and is on a desperate attempt to save his home, you've been on both places and you feel bad for them (a bit guilty even). Then you catch yourself rooting for that one guy who managed to get past your first section with a very clever solution that you didn't even predict (Killing the pitbull with the very trap that was meant to kill him! Brilliant!), but because he didn't solve the trap in the way you designed it to be solved your countermeasures kick in and the second section becomes unsolvable and the clever guy is now trapped dead there. You realize that none of those clever little guys is going to get past your defenses because you designed them with the express intent of pushing cleverness out of the picture and leaving room only for guesswork. You know that one day your castle will fall, but you also know that it won't fall because someone will outsmart your carefully engineered traps, it will fall because it will become so bloated with the money of the poorer players that it will attract the attention of the few ones who can afford to spend so much money on items as to the point where they can break absolutely any security system without even having to set their minds to it too hard. That's when you realize that you're just another player who's stuck in the middle class.
Frankly, this is very frustrating.
I also noted something similar. I have sold all my items and modified my home then later I returned and there where new items in my vault, but no new tapes. It may be a bug or may be simply that there is a delay before the tapes actually appear.
So it is just a scary looking commitment trap then? Aw... But you could have made it so much worse, like; having a clock in the background that takes two extra turns to turn the power off so the burglar would have to dance back into the mat.
You need 2 leaps of faith that possibly involve advanced electronics and a very dangerous magic dance just to take 2 steps into Jere's house. Jeez.
The latter sorry. It's up if you want to have a run at it.
Nah. I like my current home.
EDIT: Hold on. You bruteforced him just like that?
Let's hope the witch is dead and not just doing a very long edit on it's house.
First off, make your walls more than 1 thick if you can spare the money. This prevents someone from just getting through with a luckily placed single saw. Also make sure to use redundecy while building electrical traps. this means that you use multiple wire for each trap so that someone cant just break one wired wall and get out. You can make some pretty cheap traps using electrical floors, cats, and chihuahuas. he is an example of a starting house i just came up with to demonstrate some of teh concepts. I guess you could use it but i don't know how well it would actually work.
http://castledraft.com/editor/fXazfA
Let me add my 2 cents:
http://castledraft.com/editor/zlecnz
I liked how you made the panic button necessary for opening the way to the vault, it's a very unexpected thing for it to do.
*Runs back to vault
"Don't worry sweetheart, there's no way a 2k player will get to you. They're just bluffing. The worst they might do is kill my wife and kids, but you will be fine. Stop crying now, there's nothing to be afraid of."
He beat all that with the starting gear?
Yup, I think 90% of the players already rage quitted the game for good, not everyone can take perma-death too much... Let's hope for the next steam promotion for the game or some big updates soon so people will come back.
Unfortunately Jason has decided that there won't ever be any more discounts for this game.
I'm kind of scared to attempt anything because of TyrannosaurusHax's username and the suggestion that "I will attempt to steal the paintings back from whoever takes them. I will not use tools."....
I thought I had finally found paradise: a Hackerless online pc game. Guess I will have to keep dreaming.
42dustman wrote:Pitbull Swarm blocked by merely two cats? Nope!
And here's an advice for future scouts: You will need 4 drugged meats and one door stopper if you want to get past the entry hall without getting trapped inside.if the dogs are blocked by 2 cats, wouldn't bricking the 2 cats be more cost efficient?
It's actually 3 cats, there was another swarm in the upper part that I hadn't seen the first time around.
A carefully placed pitbull and shotgun combo will keep you protected from those players.
Sell paintings.
Pitbull Swarm blocked by merely two cats? Nope!
EDIT: Came back and thought I could hold back the swarm with a meat while I snooped around a little bit more, lost a 15k house because of it. ![]()
EDIT 2: Just 9k alway from building back to my past glory now.
And here's an advice for future scouts: You will need 4 drugged meats and one door stopper if you want to get past the entry hall without getting trapped inside.
Things seem to have really slowed down....
Things are still agitated here thought, I just checked up on my home and the vault rose from 1k to 11k overnight.