Discuss the massively-multiplayer home defense game.
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Yeah, the wife on the ledge was amazing!
Also, because she would walk out of view with the shotgun and then get blocked down there, giving robbers pause that she might be coming. On some tapes, the robber walks back and forth for 100s of moves waiting for her to come.
Yeah, I'm not really a fan of "buzz bloop" sounds in video games. I find that they are cool at first, but get REALLY annoying over time, and especially annoying to other people in the room who aren't playing the game.
So, instead, I build real, dynamic music into my games. Music that never repeats, and therefore never gets grating the way BANG CLANG BANG BARK would.
Well... look at the reviewers too on the Steam store page.
Everyone the has various numbers of hours on record.
It's now 24 hours.
Essentially, if you "leave your mark" on a house, by reaching the vault or carrying tools in there, then there's a potential chill on that house for 24 hours after that. The chill turns on if you ever die in that 24 hour period.
Furthermore, it's not just 24 real-world hours, but 24 hours of the target house being listed on the public list. So, if the owner is camping in there, the chill timer stops ticking, and the chill lasts longer.
Sure! Here's the full list:
.
+-------+--------+-------+-----------------------------+-----------------+
| place | value | prize | character_name | email |
+-------+--------+-------+-----------------------------+-----------------+
| 1 | 333952 | $316 | Jeffrey_William_Mccoy | er...@...us.net |
| 2 | 254150 | $241 | Andrew_Curtis_Thomas | ma...@....co.uk |
| 3 | 200813 | $190 | David_Travis_Lopez | ch...@...il.com |
| 4 | 135160 | $128 | Hector_Vance_Bradley | cr...@...il.com |
| 5 | 119720 | $113 | Charles_Carl_Perez | st...@...oo.com |
| 6 | 119698 | $113 | John_Robert_Carpenter | je...@...il.com |
| 7 | 87853 | $83 | James_Mark_Worley | bm...@...er.com |
| 8 | 87225 | $82 | Steven_Shaun_Black | to...@...ail.de |
| 9 | 82752 | $78 | Jason_Edwin_Acosta | ma...@...fer.fr |
| 10 | 82269 | $78 | Andrew_Richard_Whitfield | Ch...@...il.com |
| 11 | 78831 | $74 | John_Mark_Childers | s3...@...on.com |
| 12 | 71673 | $68 | John_David_Fuchs | ka...@...il.com |
| 13 | 63455 | $60 | Dirk_Robert_Courtney | fr...@...il.com |
| 14 | 61859 | $58 | Lucas_Dean_Ellis | jc...@...il.com |
| 15 | 59567 | $56 | George_Mason_Dill | ch...@...il.com |
| 16 | 56854 | $53 | Mark_Marshall_Hanson | ju...@...ree.fr |
| 17 | 48487 | $46 | Andrew_Gregory_Robinson | bg...@...tud.at |
| 18 | 46017 | $43 | Walter_Luke_Back | ca...@...il.com |
| 19 | 45809 | $43 | Andrew_Albert_Erickson | st...@...il.com |
| 20 | 44369 | $42 | Anthony_Roy_Stickney | wi...@...il.com |
| 21 | 43517 | $41 | Patrick_Paul_Jones | da...@...py.org |
| 22 | 42064 | $39 | Robert_James_Connors | bl...@...ef.com |
| 23 | 40414 | $38 | John_Ronald_Cardoso | co...@...il.com |
| 24 | 39849 | $37 | Scott_Ivan_Ochs | ne...@...il.com |
| 25 | 34281 | $32 | Willis_Lawrence_Tate | WB...@...il.com |
| 26 | 32246 | $30 | Ronald_Ismael_Soto | se...@...il.com |
| 27 | 31922 | $30 | Nicholas_James_Nelson | bl...@...il.com |
| 28 | 31422 | $29 | Desmond_Jonathan_Perez | ca...@...il.com |
| 29 | 29905 | $28 | Michael_David_Joiner | mi...@...le.org |
| 30 | 29401 | $27 | Ernest_Dewey_Jamison | ds...@...oo.com |
| 31 | 28841 | $27 | Thomas_Michael_Friday | Cl...@...il.com |
| 32 | 25938 | $24 | Timothy_Albert_Stout | lo...@...il.com |
| 33 | 25764 | $24 | William_Joshua_Gray | da...@...il.com |
| 34 | 25355 | $24 | Jeffrey_Alan_Williams | wi...@...il.com |
| 35 | 25049 | $23 | Jessie_Leslie_Villanueva | co...@...il.com |
| 36 | 24866 | $23 | William_John_Souza | ps...@...er.com |
| 37 | 23978 | $22 | Bruce_James_Wright | ap...@...00.com |
| 38 | 23397 | $22 | Karl_Gary_Hollins | ge...@...il.com |
| 39 | 21859 | $20 | Joseph_Jeremy_Huffman | ve...@...il.com |
| 40 | 20676 | $19 | Earl_Christopher_Lambert | ra...@...il.com |
| 41 | 20598 | $19 | Arthur_Ronald_Silva | jo...@...il.com |
| 42 | 17937 | $17 | Marc_Jeffrey_Spiegel | gu...@...web.de |
| 43 | 17928 | $17 | Robert_Peter_Pickett | l4...@...er.com |
| 44 | 17173 | $16 | Charles_Gary_Swain | ta...@...oo.com |
| 45 | 14966 | $14 | William_James_Kane | ol...@...er.com |
| 46 | 14913 | $14 | Glenn_Charles_Taylor | ja...@...ia.edu |
| 47 | 14896 | $14 | Richard_Alexander_Rogers | re...@....co.uk |
| 48 | 13860 | $13 | George_Maurice_Sim | wi...@...il.com |
| 49 | 13503 | $12 | James_William_Gamboa | mi...@...web.de |
| 50 | 13076 | $12 | Vincent_Bryant_Dawson | ar...@...il.com |
| 51 | 11930 | $11 | Jeffrey_Michael_Murphy | jo...@...il.com |
| 52 | 11533 | $10 | Victor_Michael_Kirkland | pe...@...il.com |
| 53 | 11458 | $10 | John_Brandon_Miller | ma...@...web.de |
| 54 | 11020 | $10 | James_Kenneth_Almanza | da...@...ts.net |
| 55 | 10615 | $10 | John_William_Pryor | aj...@...oo.com |
| 56 | 10488 | $9 | Dale_Scott_Cunningham | st...@...il.com |
| 57 | 9533 | $9 | Aubrey_Michael_Golding | ti...@...il.com |
| 58 | 9327 | $8 | Dustin_Andrew_Brooks | ev...@...il.com |
| 59 | 9250 | $8 | Eric_Nathaniel_John | gw...@....co.nz |
| 60 | 9120 | $8 | Graham_Gregory_Otis | al...@...il.com |
| 61 | 8709 | $8 | Michael_Edward_Herbert | va...@...il.com |
| 62 | 8162 | $7 | Michael_Thomas_Johnson | wh...@...il.com |
| 63 | 6770 | $6 | Thomas_Derrick_Lopez | ka...@...il.com |
| 64 | 6674 | $6 | Alvin_Mark_Carpenter | be...@...il.com |
| 65 | 6007 | $5 | Mark_Clinton_Cruz | sm...@...il.com |
| 66 | 5834 | $5 | Richard_John_Shapiro | pl...@...oo.com |
| 67 | 5757 | $5 | Wayne_Everette_Schexnayder | cl...@...sn.com |
| 68 | 5613 | $5 | Robert_David_Fanning | Ol...@...il.com |
| 69 | 5534 | $5 | Christopher_Michael_Ng | el...@...il.com |
| 70 | 5519 | $5 | Joseph_Michael_Valenti | br...@...il.com |
| 71 | 5386 | $5 | Hubert_Charles_Boyer | gr...@...com.au |
| 72 | 5295 | $5 | Donald_Phillip_Fernandez | tl...@...aya.de |
| 73 | 5010 | $4 | Calvin_George_Hess | sh...@...il.com |
| 74 | 4899 | $4 | Mitchell_James_Fischer | tu...@...il.com |
| 75 | 4198 | $3 | Glenn_Thomas_Ramirez | pr...@...il.com |
| 76 | 4168 | $3 | Christopher_Scott_Finch | wb...@...hoo.ca |
| 77 | 3906 | $3 | Charles_Arnold_Morrow | li...@...il.com |
| 78 | 3554 | $3 | Andrew_Steven_Carlson | lu...@...il.com |
| 79 | 3233 | $3 | William_Samuel_Downs | al...@...il.com |
| 80 | 2746 | $2 | Herbert_Thomas_Campbell | ma...@...sn.com |
| 81 | 2732 | $2 | Carl_Chris_Watters | eh...@...il.com |
| 82 | 2348 | $2 | James_William_Poirier | hs...@...il.com |
| 83 | 2238 | $2 | Matthew_Brent_Grier | jo...@...il.com |
| 84 | 2227 | $2 | James_George_Prewitt | ra...@...il.com |
| 85 | 2000 | $1 | Shawn_James_Ickes | je...@...il.com |
| 86 | 2000 | $1 | Nelson_Ernest_Lira | jo...@...il.com |
| 87 | 1960 | $1 | Myron_Gary_Mcallister | wo...@...oo.com |
| 88 | 1866 | $1 | John_Efrain_Knox | xh...@...hoo.de |
| 89 | 1846 | $1 | David_Philip_Jablonski | iv...@...il.com |
| 90 | 1786 | $1 | Bryan_Robert_Mendoza | Da...@...st.net |
| 91 | 1760 | $1 | Joseph_Carl_Rodriguez | ma...@...il.com |
| 92 | 1696 | $1 | Christopher_Aaron_Lambert | as...@...oo.com |
| 93 | 1686 | $1 | Samuel_William_Stockdale | bl...@...il.com |
| 94 | 1636 | $1 | Gregory_David_Mcclain | ir...@...il.com |
| 95 | 1622 | $1 | Benjamin_Jules_Moores | le...@...il.com |
| 96 | 1567 | $1 | Allen_Richard_Williams | ea...@...il.com |
| 97 | 1518 | $1 | Felix_Dennis_Lee | ch...@...il.com |
| 98 | 1489 | $1 | Nathan_Steven_Browder | an...@...il.com |
| 99 | 1458 | $1 | Jessie_William_Hamilton | da...@...il.com |
| 100 | 1420 | $1 | George_Roy_White | jh...@...il.com |
| 101 | 1368 | $1 | Jacob_Earl_Matthews | ch...@...il.com |
| 102 | 1360 | $1 | Alan_Stephen_Gallagher | jd...@...il.com |
| 103 | 1309 | $1 | Andrew_Edward_Nunez | th...@...il.com |
| 104 | 1304 | $1 | Daniel_Stephen_Starr | re...@...il.com |
| 105 | 1304 | $1 | James_Mathew_Mcdonald | at...@...il.com |
| 106 | 1293 | $1 | Michael_Denis_Richards | Sw...@...il.com |
| 107 | 1288 | $1 | James_Duncan_Grande | vi...@...il.com |
| 108 | 1264 | $1 | Andreas_Albert_Miller | g0...@...il.com |
| 109 | 1258 | $1 | Gary_Conrad_Graham | c....@...il.com |
| 110 | 1252 | $1 | Richard_Arthur_Gonzales | nd...@...il.com |
| 111 | 1200 | $1 | Richard_Jonathan_Kim | ph...@...il.com |
| 112 | 1176 | $1 | Michael_Charles_Applegate | bm...@...il.com |
| 113 | 1147 | $1 | Gary_Eric_Adams | ac...@...ve.com |
| 114 | 1118 | $1 | Matthew_Christopher_Turner | la...@...il.com |
| 115 | 1116 | $1 | Michael_Thomas_Anderson | aa...@...re.com |
| 116 | 1103 | $1 | Kenneth_Bryan_Higgins | ir...@...gmx.de |
| 117 | 1100 | $1 | John_Ronald_Mckie | vi...@...il.com |
| 118 | 1096 | $1 | Bernard_James_Embry | kr...@...il.com |
| 119 | 1087 | $1 | Theodore_Patrick_Gibbs | ag...@...il.com |
| 120 | 1080 | $1 | Ellsworth_Efrain_Betancourt | vr...@...il.com |
| 121 | 1061 | $1 | Robert_William_Hayden | qu...@...il.com |
| 122 | 1052 | $0 | Scott_Gilbert_Fritz | st...@...il.com |
| 123 | 1050 | $0 | Rodney_Gerald_Kumar | io...@...il.com |
| 124 | 1000 | $0 | Thomas_Judson_Williams | be...@...il.com |
| 125 | 1000 | $0 | Thomas_Joshua_Dayton | no...@...il.com |
| 126 | 1000 | $0 | Thad_Reed_Therrien | al...@...il.com |
| 127 | 984 | $0 | Joseph_James_Sanders | ob...@....co.uk |
| 128 | 970 | $0 | Jacob_Oscar_Ziegler | mo...@...il.com |
| 129 | 954 | $0 | Stanley_Carl_Prewitt | ka...@...oo.com |
| 130 | 922 | $0 | Ronald_Michael_Sandoval | ko...@...cc.edu |
| 131 | 910 | $0 | George_Matthew_Cox | ar...@...il.com |
| 132 | 908 | $0 | Carl_Noble_Collins | zc...@...il.com |
| 133 | 906 | $0 | David_Timothy_Arnett | ff...@...oo.com |
| 134 | 898 | $0 | Kenneth_Donald_Sinclair | ka...@...td.net |
| 135 | 896 | $0 | Leroy_Robert_Gonzalez | ma...@...@wp.pl |
| 136 | 890 | $0 | Everett_Steven_Hoffman | dm...@...il.com |
| 137 | 887 | $0 | Calvin_Ralph_Purdy | hd...@...me.com |
| 138 | 863 | $0 | Jarrett_Patrick_Shifflett | ja...@...il.com |
| 139 | 844 | $0 | Robert_Darrell_Funk | iv...@...il.com |
| 140 | 844 | $0 | Charles_David_Henderson | fr...@...il.com |
| 141 | 828 | $0 | Ronald_Walter_Hodge | aa...@...me.com |
| 142 | 810 | $0 | Patrick_Clint_Augustus | br...@...il.com |
| 143 | 790 | $0 | Paul_Jeffrey_Vega | dm...@...il.com |
| 144 | 770 | $0 | Rufus_David_Hayes | di...@...er.com |
| 145 | 760 | $0 | Michael_Kendall_Medina | je...@...ers.ca |
| 146 | 756 | $0 | Richard_William_Sanders | Co...@...il.com |
| 147 | 720 | $0 | Malcolm_Chad_Johnson | tr...@...il.com |
| 148 | 714 | $0 | Monty_Joseph_Mclaughlin | si...@...il.com |
| 149 | 698 | $0 | Todd_Sean_Sherman | Sk...@...il.com |
| 150 | 679 | $0 | Frederick_Brandon_Sandler | KA...@...IL.COM |
| 151 | 634 | $0 | Douglas_Jason_Chan | jo...@...il.com |
| 152 | 607 | $0 | Donald_Robert_Stephens | st...@...il.com |
| 153 | 588 | $0 | Jerome_Lindsey_Vincent | ch...@...il.com |
| 154 | 587 | $0 | Conrad_George_Taylor | ew...@...il.com |
| 155 | 576 | $0 | Daniel_Michael_Cano | ph...@...il.com |
| 156 | 572 | $0 | Arthur_Earl_Martell | kh...@...hoo.fr |
| 157 | 550 | $0 | John_William_Butts | Di...@...il.com |
| 158 | 538 | $0 | Louis_Isaac_Mack | db...@...il.com |
| 159 | 538 | $0 | Michael_James_Weeks | fr...@...il.com |
| 160 | 534 | $0 | David_Christopher_Hector | ca...@...il.com |
| 161 | 529 | $0 | Kenneth_Brad_Anderson | th...@...il.com |
| 162 | 502 | $0 | Roland_William_Diaz | tr...@...il.com |
| 163 | 493 | $0 | Robert_Jesse_Wright | sp...@...il.com |
| 164 | 491 | $0 | Michael_Stanley_Gonzalez | ge...@...il.com |
| 165 | 472 | $0 | Paul_James_Miller | gr...@...il.com |
| 166 | 471 | $0 | Neil_Gary_Roush | mo...@...il.com |
| 167 | 446 | $0 | Jonathan_Kenneth_King | gm...@...oo.com |
| 168 | 429 | $0 | William_David_Pennington | ol...@...il.com |
| 169 | 428 | $0 | Rodney_Donald_Abrams | ma...@...il.com |
| 170 | 423 | $0 | William_Mark_Perry | er...@...oo.com |
| 171 | 414 | $0 | Elijah_Curtis_Harter | sp...@...il.com |
| 172 | 410 | $0 | Christopher_Robin_Arthur | mo...@...il.com |
| 173 | 396 | $0 | Nathaniel_Raymond_Gonzalez | ji...@...il.com |
| 174 | 389 | $0 | Avery_Leroy_Johnson | ih...@...il.com |
| 175 | 380 | $0 | Wayne_James_Murphy | Mi...@...il.com |
| 176 | 360 | $0 | Ryan_Hugh_Franco | ma...@...up.com |
| 177 | 356 | $0 | James_Christopher_Maynard | ro...@...il.com |
| 178 | 352 | $0 | Herman_Gerald_Tipton | md...@...il.com |
| 179 | 348 | $0 | Ronald_Michael_Howell | me...@...il.com |
| 180 | 345 | $0 | Curtis_Paul_Zimmerman | ma...@...il.com |
| 181 | 340 | $0 | Clarence_Donald_Schafer | ma...@...il.com |
| 182 | 331 | $0 | David_Marshall_Falls | eo...@...il.com |
| 183 | 326 | $0 | Eric_James_Orozco | mr...@...es.com |
| 184 | 322 | $0 | Peter_Anthony_Hancock | mo...@...il.com |
| 185 | 316 | $0 | Steven_Dean_Sprouse | fj...@...il.com |
| 186 | 314 | $0 | Franklin_Leslie_Smiley | ia...@...il.com |
| 187 | 314 | $0 | Harold_Joseph_Oleary | da...@...il.com |
| 188 | 309 | $0 | Murray_Keith_Long | jm...@...ig.net |
| 189 | 308 | $0 | John_James_Flack | ss...@...il.com |
| 190 | 301 | $0 | Edwin_Cecil_Doerr | ma...@...ol.com |
| 191 | 280 | $0 | Donald_Kenneth_Narvaez | ar...@...il.com |
| 192 | 258 | $0 | Daniel_Marvin_Vera | co...@....co.uk |
| 193 | 256 | $0 | Matthew_Darrel_Hicks | ma...@...il.com |
| 194 | 242 | $0 | George_Daniel_Kemp | aa...@...tz.net |
| 195 | 242 | $0 | Daniel_Gary_Morrison | xy...@...il.com |
| 196 | 238 | $0 | James_Gary_Wells | za...@...il.com |
| 197 | 238 | $0 | Gregory_James_Contreras | fr...@...net.de |
| 198 | 222 | $0 | Ernest_Thomas_Watts | ra...@...il.com |
| 199 | 222 | $0 | Raymond_Justin_Owen | tu...@...il.com |
| 200 | 212 | $0 | Lee_Paul_Potter | ha...@...il.com |
| 201 | 212 | $0 | Harold_James_French | uv...@...il.com |
| 202 | 211 | $0 | Philip_David_Altamirano | pa...@...il.com |
| 203 | 211 | $0 | George_David_Duenas | sp...@...il.com |
| 204 | 210 | $0 | Victor_James_Green | hi...@...oo.com |
| 205 | 209 | $0 | Joseph_Isaiah_Johnson | kk...@...er.com |
| 206 | 206 | $0 | Norbert_John_Norman | lu...@...il.com |
| 207 | 193 | $0 | Rodney_Jesse_Reynolds | mi...@...il.com |
| 208 | 176 | $0 | Dion_James_Hamilton | ed...@...au.net |
| 209 | 151 | $0 | Wilbur_Joseph_Kay | al...@...il.com |
| 210 | 146 | $0 | Charles_Floyd_Gray | ia...@...sn.com |
| 211 | 144 | $0 | Curtis_Glen_Persaud | yy...@...win.ch |
| 212 | 132 | $0 | John_Johnathan_Chavez | ni...@....co.uk |
| 213 | 128 | $0 | Arthur_Eric_Behrens | co...@...il.com |
| 214 | 121 | $0 | Andre_Daniel_Wilson | lm...@...rr.com |
| 215 | 120 | $0 | Paul_Brandon_Washington | ji...@...il.com |
| 216 | 117 | $0 | Richard_David_Mcgee | sk...@...il.com |
| 217 | 104 | $0 | David_Keith_Greer | da...@...il.com |
| 218 | 98 | $0 | William_Mark_Simmons | me...@...ino.cz |
| 219 | 87 | $0 | Homer_Raymond_Josephson | li...@...il.com |
| 220 | 80 | $0 | Seth_Keith_Hines | Ri...@...il.com |
| 221 | 74 | $0 | Roger_Joseph_Stein | zo...@...er.net |
| 222 | 73 | $0 | Eric_Michael_Lee | te...@...oo.com |
| 223 | 69 | $0 | Leonard_Charles_Nelson | so...@...il.com |
| 224 | 69 | $0 | James_Vernon_Azure | wu...@...il.com |
| 225 | 63 | $0 | Chris_Bernard_Rinehart | ja...@...il.com |
| 226 | 62 | $0 | Bruce_Maurice_Lopez | su...@...key.me |
| 227 | 62 | $0 | Bernard_Kenneth_Frye | mc...@...il.com |
| 228 | 58 | $0 | Jeffery_James_Burdick | ch...@...il.com |
| 229 | 56 | $0 | Andrew_James_Norman | de...@...il.com |
| 230 | 55 | $0 | Robert_Reuben_Rodgers | wh...@...il.com |
| 231 | 54 | $0 | Charles_Justin_Simpson | di...@...il.com |
| 232 | 53 | $0 | Melvin_Daniel_Chavez | Je...@...er.net |
| 233 | 50 | $0 | Walter_Adrian_Huber | co...@...il.com |
| 234 | 49 | $0 | Jeremy_Dirk_Tully | no...@...il.com |
| 235 | 45 | $0 | Brian_James_Fennell | dm...@...il.com |
| 236 | 43 | $0 | Edmund_Calvin_Sanchez | Jj...@...il.com |
| 237 | 42 | $0 | David_Frank_Cothran | ns...@...il.com |
| 238 | 40 | $0 | John_Erick_Campos | an...@...il.com |
| 239 | 38 | $0 | George_Robert_Gomez | al...@...vcc.cc |
| 240 | 38 | $0 | James_Robert_Jacobs | ac...@...ck.org |
| 241 | 37 | $0 | Andrew_Travis_Scott | ol...@...il.com |
| 242 | 36 | $0 | Mark_Christopher_Alvarado | ry...@...il.com |
| 243 | 34 | $0 | Jason_Gregory_Berry | le...@...il.com |
| 244 | 34 | $0 | Leslie_Robert_Bank | ds...@...il.com |
| 245 | 33 | $0 | Bradley_George_Solis | co...@...com.au |
| 246 | 29 | $0 | Dennis_Kelvin_Bill | mi...@...vas.pl |
| 247 | 28 | $0 | Harold_Charles_Hopper | ro...@...il.com |
| 248 | 25 | $0 | Chris_Roger_Glasgow | ed...@...il.com |
| 249 | 24 | $0 | Aaron_Kenneth_Moritz | ha...@...il.com |
| 250 | 24 | $0 | Edward_Edgar_Aker | js...@...il.com |
| 251 | 23 | $0 | Charles_Jeremy_House | gr...@...il.com |
| 252 | 20 | $0 | Douglas_James_Gibbs | s....@....co.uk |
| 253 | 20 | $0 | Joseph_Benjamin_Terry | si...@...ve.com |
| 254 | 18 | $0 | Wallace_Joshua_Martin | oh...@...il.com |
| 255 | 18 | $0 | John_Ryan_Faust | zj...@...il.com |
| 256 | 17 | $0 | John_David_Petrie | aa...@...ku.org |
| 257 | 17 | $0 | Grover_Thaddeus_Ide | ma...@...il.com |
| 258 | 14 | $0 | Gregory_Neal_Dame | a....@...llo.nl |
| 259 | 14 | $0 | Samuel_David_Stewart | mi...@...il.com |
| 260 | 14 | $0 | Joseph_Michael_Plourde | at...@...il.com |
| 261 | 14 | $0 | Carlton_David_Gutierrez | gu...@...il.com |
| 262 | 12 | $0 | Thomas_Bernard_Smith | na...@...il.com |
| 263 | 12 | $0 | Timothy_Donald_Lawson | al...@...il.com |
| 264 | 8 | $0 | Richard_Francis_King | th...@...il.com |
| 265 | 8 | $0 | Anthony_James_Schaeffer | tn...@...il.com |
| 266 | 8 | $0 | Mark_Lynn_Klein | ni...@...il.com |
| 267 | 8 | $0 | Kenneth_Richard_Jones | ty...@...il.com |
| 268 | 7 | $0 | Scott_David_Acosta | TJ...@...il.com |
| 269 | 6 | $0 | Sylvester_Robert_Bautista | p-...@...web.de |
| 270 | 4 | $0 | Dwayne_Frank_Treat | ih...@...il.com |
| 271 | 3 | $0 | John_Kevin_Williams | ni...@...il.com |
| 272 | 3 | $0 | Wilber_John_Robbins | ry...@...il.com |
| 273 | 2 | $0 | Levi_Aubrey_Hufford | al...@...il.com |
| 274 | 2 | $0 | Keith_Davis_Hibbert | in...@...ia.com |
| 275 | 0 | $0 | Abram_Robert_Meadows | ja...@...ail.fm |
| 276 | 0 | $0 | Nathan_Walter_Jamison | iv...@...il.com |
| 277 | 0 | $0 | Daniel_Robert_Dennis | bl...@...il.com |
| 278 | 0 | $0 | Jake_Robert_Pagan | he...@...il.com |
| 279 | 0 | $0 | Rodney_Jerald_Estes | vi...@...il.com |
| 280 | 0 | $0 | Alfred_Albert_Carnes | tt...@...il.com |
| 281 | 0 | $0 | Alan_William_Jernigan | xx...@...oo.com |
| 282 | 0 | $0 | Wayne_Wilburn_Woodford | Je...@...il.com |
| 283 | 0 | $0 | Alan_Barry_Waldrop | ni...@...ve.com |
| 284 | 0 | $0 | Brandon_Christopher_Forrest | ja...@...il.com |
| 285 | 0 | $0 | George_Douglas_Lovelace | cv...@...er.com |
| 286 | 0 | $0 | Jesse_Ralph_Miller | sh...@...ve.com |
| 287 | 0 | $0 | Kenneth_James_Williams | il...@...il.com |
| 288 | 0 | $0 | Robert_Brandon_Annis | vi...@...il.com |
| 289 | 0 | $0 | Basil_Eric_Givens | ph...@...il.com |
| 290 | 0 | $0 | Lawrence_Robert_Samuel | eg...@...il.com |
| 291 | 0 | $0 | Edward_Delbert_Alvarez | un...@...il.com |
| 292 | 0 | $0 | Noble_Michael_Tubbs | sk...@...ol.com |
| 293 | 0 | $0 | Johnson_Christopher_Arroyo | ga...@...os.net |
| 294 | 0 | $0 | John_Christopher_Newman | mi...@...il.com |
| 295 | 0 | $0 | Aaron_Shawn_Kemp | xi...@...oo.com |
| 296 | 0 | $0 | Roy_Leslie_Owens | br...@...il.com |
| 297 | 0 | $0 | Richard_Ronald_Burgess | ww...@...il.com |
+-------+--------+-------+-----------------------------+-----------------+Oh... and Acosta actually had more money than Whitfield, but Acosta had no painting. Actually, Whitfield was 10th place, not 9th. Just fixed that in the official results.
So, I watch the tape myself. The first Guffey robbery was of a 4-bit combination lock (with a 1/16 chance of guessing correctly). The guy walked around a lot on the empty part of the map before settling in to try pressing buttons. After each button pressed, he walked over to check if the trapdoor had closed yet.
After pressing the first two buttons, guess what? The trapdoor had closed.
Now, 1/16 is if you can only make one guess. HOWEVER, with four sticky buttons, you can actually test 4 codes before you've stuck down all the buttons, so each "guess" is really four sequential guesses. This brings your chance of guessing closer to something like 1/4.
On the second Guffey robbery, he still knew the old code from last time, so he put that code in first, and now you have added TWO buttons as a sort of secondary code.
That means he has a 1/2 chance of guessing (pick which button to press first, check, then press the other button). And he guessed!
The official results of the contest have been posted here:
http://thecastledoctrine.net/contestResults.php
Yes, I'm divulging all of the maps, but every single player on that list has either since died or been robbed down to $0.
Showing the maps was simply too interesting to pass up!
Thank you, Deth, that means a lot to me!
So, the reason I thought the "heat time" should be based on the amount of time in the last robbery is so that very short scouting trips are still okay (peek in, see some dogs, come back in a second with drugged meat). I WANT to encourage scouting and tactical tool choices like that.
More tools = less time is pretty sensible in many ways, and is super easy to implement on the server. Effectively, like you're moving slower with all that weight! And then scouting tool-free can be given the most time.
It could be pretty crazy for a really big heist.... like you come in with all these tools, but 30 seconds left, right from the start! Quick, cut through them walls!
There's also the option to make "heat" come in the form of faster police response next time. So, there's no delay before you can rob again, but if you pop back in immediately after a long robbery, the sirens start sooner than they would otherwise.
Or... it's like you have 20 full minutes from the moment you enter the house to "finish it," no matter how many times you leave.
Example:
1) come into house, have full 20 minutes, but leave after 4 minutes.
2) Back home for tools, spending 1 minute.
3) return to target house, have 15 minutes left, leave after 10 minutes.
4) Back home for more tools, spending 2 minutes.
5) return to target, have 3 minutes left, leave at the bell.
6) Must wait 20 minutes now before going back in.
Though this would require an N^2 tracking table on the server (how much time left for each player in each house) and is kinda messy.
Sorry everyone! Yes, buried under a steaming pile of.... Steam! :-)
30-50 emails a day, that kind of thing.
I plan on having payments go out next week... Just realized that I need to xfer 3000 into PayPal for that occasion, so doing that now. Oh, man! PayPal glitch! I'm actually on the phone with PayPal as I type this!
ANYWAY.... there will be the "official" contest results announcement tomorrow.
And then, after the money goes out, I'll be working on getting the prizes made (in the case of paintings) and mailed out to the top 8 (and 9).
I know you're all eager to get your prizes.... but please understand that I've got many balls in the air here (including a wife and three kids who have barely seen me in 4 days---been locked in the computer room from early in the morning until late at night each day).
Protox: Your idea for "heat" is a good one.
Kinda like a chill, but shorter.... maybe it could be as simple as: how long did you stay in the house last time you robbed it? Well, the police are investigating it for that long now.
So, the longer the robbery, the longer the "heat," up to the full 20 minutes allowable for a robbery (where you'd have to wait 20 minutes before doing it again).
So, this would allow quick scouting trips without much penalty, but really slow down big heists from happening over and over right in a row (giving both the owner, and other robbers, a chance at the house in between).
I think this change could happen server-side with no explanation given in the client... essentially, just a force-ignore put in place for X minutes after a robbery (house goes off the list for that one client only... everyone else in the game can see it still).
I didn't see you actually EXPLAIN the "noise" mechanic above, but I'm guessing that it would just take time off of the robbery for each tool that you used? Or some tools are noisier? So, you'd have 20 minutes, but then using a saw would remove 4 minutes from your remaining time or something? The problem with this is that the server sets your time limit and then lets you go... so you don't tell the server "I just used a saw"... so the server wouldn't know that your time limit should be reduced.
We've talked about fuel before (more like a monetary surcharge), but we hadn't considered tying it to robbery time like this.... I'm not sure it's the best way to do it, though. I mean, if you're bringing more tools, you'll be moving faster anyway, right?
Funny thing, though... is that this "bug" does not effect EVERYONE!
For example, on MY steam account, it's showing an accurate count of time played through Steam.
So, on SOME computers, Steam counts "launched child processes" as the game still running, but on other machines, it does not.
AND, to make matters worse (for me), I can only have Steam launch one EXE. I can't have it check things for me before launching the EXE, and switch which EXE it launches if the account is already there... hmm...
Where to find your game folder:
Anyone who is having this problem:
The server is NOT down. People have been logging in and creating accounts on the server all day today.
Possible issues:
1. First, any chance you're behind a web proxy? Unfortunately, that part of the game is making a direct web connection. I forgot to add proxy support to the account-creator bit, but that will be coming in an update next week.
2. If that's not the issue, then maybe it's something else. Please send me your steamGate log file (see the thread in the Steam forums about where to find your game folder).
For the two people who DID send me their log file, it looks like their client was simply failing to make a web connection... which is bad news! I cannot think of any reason why this might happen, especially since 9000+ other people have had no problem.
Except for a web proxy, or a firewall or something that is blocking OUTBOUND web connections on port 80.
Any image editing program (GIMP, mtPaint) can edit TGA files.
I believe the font file given uses the Latin1 character encoding.
You'd need to pick a Cyrillic character encoding, put the characters in the right spots in the font file, and then save your Russian.txt language file using the same encoding.
You also may want to consider translating the info.txt and subInfo.txt files in the gameElements folder.
Oh.... man!
Can reproduce on my end. Wife must step NEXT to vault in her last step (so she steps next to vault when the robber steps onto the vault). Haven't tested whether shotgun carry is necessary.
Also amusing that the second wife can pick up an invisible shotgun from the trigger lock.
Anyway, this is client-side bug that will take a new release to fix.
So... regarding wires inside walls... there are certain wall orientations where seeing the green "plug" part of the wall is impossible, especially if other walls are around. So, obviously, the robber would be able to see if a given wall had wires coming OUT of it, but you're not seeing things from down there where the robber is... you have a god's eye view, and the best way to represent the robber's knowledge is to draw the wires in the walls like that.
Jere: Great idea about the empty "filter" button returning you to your neighborhood. I'll do that. I'm also thinking it should do that after you die (put you back on the $2000 block again).
Interesting ideas, Nilyari!
Blip, I just realized something big:
There's another "bin" for each player in the game, which is "carried_vault_contents".
Essentially, when you rob another house but haven't returned home yet, that stuff you stole isn't put into your vault yet. You might not be able to come home, because a robber could be in your house, and it would be weird for the stuff you just stole to be stolen by this robber, even though you haven't even been home yet.
SO... you carry it with you, invisibly, even if you rob multiple houses before returning home (you usually don't, because you'll likely have your own house open up at SOME point). As you rob more, that bin keeps accumulating what you take.
Then, when you FINALLY return home, it gets put in your vault. After you leave home again, it can be stolen.
SO... what about using THIS bin to keep tools that are dropped by a robber reaching the vault? They aren't really in the vault... they're kindof on the floor around the vault or something, so other robbers (or the same robber returning) cannot get them.
But, when you finally return home, you get them. Whatever extra the robber who reached your vault had. Something to sell and rebuild with, maybe.
And the, from the OWNER's point of view, it would all make sense. You'd see people leave with tools (you don't get those), and die with tools (you get those), and then some guy reaches your vault, you'd get those extra tools too.
Or maybe ALL tools, from both deaths and vault reaches, should go into this protected bin? So what you see people drop on your tapes is what you have? This would slow down the accumulation of house value due to failed robbers...
The thing about the vault reach is that it stops subsequent vault reaches.... until some other robber dies with tools to put more in the vault (or puts a bounty in the vault). So, this property would be preserved.
But the tools would not just vanish strangely.
Hmm... maybe after the vault is broken, it stops accumulating money and tools, and from there on (until the owner returns), the bounties and tools are held for the owner? The wife still gets her bounties.
So, after being broken once, the vault never "functions" until the owner returns. That would make the whole thing consistent (tools dropped up before the first vault reach are stolen by the first vault reach, but anything dropped after that cannot be stolen).
ANYWAY, the other good thing about this is that robbers have further disincentive to "over tool" when robbing a house (because the owner will be given a gift basket of stuff to rebuild with and potentially seek revenge with).
Yeah, Blip, you're right! That is the reason why tools must vanish when you reach the vault. So that people have to think carefully about what tools to bring and not "bring too much" just to "come back later and reclaim the extra."
Though, I don't know that this particular reason was ever articulated back when this system was put in place. There were other reasons that were more pressing at the time.
Okay, then, I'm NOT going to change this.
You mean the DL for the g++ MinGW package?
Gosh, I haven't installed MinGW in an awfully long time, so I don't remember. There are instructions here:
http://www.mingw.org/wiki/InstallationHOWTOforMinGW
I think there's an "automated package installer" thing for MinGW now that lets you check boxes for things like g++ (or maybe it's included with GCC).
Or maybe you mean linking to a DL of the client that you build? :-)
So... the tool dropping rules are a bit counter-intuitive. Owner gets them when you die, but not when you leave or reach the vault.
BUT, they have to be that way for very good two-account-thwarting reasons, right? Right??
Now I'm starting to realize that with the chill changes that have been added since then, the tool dumping rules may not be necessary anymore.
Originally, it was there to prevent starting houses from "pumping up" the value of a house with tools by dumping them in the vault and then suiciding at home, repeat. If you only dump the tools when you die, and you get a chill when you die, then problem solved. But now that chills come on whenever you carry tools into a house (and not just when you die there) if you die later, this pumping isn't a problem. You can do it once per 24 hours. And, you can do it by dying in the target house.
So... there's also the thing about transferring tools between accounts. This is the main justification given in the change log for keeping the dumping rules post-chills. If you could pass tools by running out the door, isn't this a problem? Reaching the vault to pass tools could also work (you know how to reach the vault on your second account, and you could just empty the vault on the target account first, into the backpack, to prevent two-way transfer).
But... can't you just put those tools in the second account's vault and then rob the vault from the target account? A potential chill and force-ignore is created either way, so why stop one without stopping the other?
Yes, reaching the "big vault" on your target account to give the target account tools is inconvenient, because then the second account will get cash and paintings. But you can just steal them back right away.
SO... it doesn't feel like the tool dumping rules are really stopping two accounts from sharing money in their current life (though chills prevent it from happening across multiple lives).
The final thing to consider is vandalism. Vault reach saves damage. If a robber could easily put tools into an empty vault (during the reach that made it empty in the first place, or simply by leaving), then a robber could return over and over to "chip away" toward the family. Or just to be a jerk.
BUT... what is to stop the robber from just bringing 100 tools the first time, before the vault reach? All damage would be saved then. I think the "chip away" worry came from back before chills. You could chip away across multiple lives by reaching the vault over and over and leaving tools in there each time.
So... it's time to rethink this.
What if left over tools were ALWAYS given to the owner, no matter what? What new problems would be created by this change?
Also... please behave with your custom-compiled Windows binary....
So... you're using MinGW, I'm hoping? :-)
Anyway, it looks like you need to install the g++ package for MinGW. That is the C++ compiler.
Yes, the server does that PRECISELY to prevent brothers from doing what you guys are trying to do! :-)
If you rob a house, and then the owner dies later, you can't see their "next life" house for 24 hours.
Otherwise, you could just rob a second account over and over, respawn it for $2000 each time, and get "free money" that way with two accounts.
Actually, this is harder to make work correctly in all cases than it seems.... once the page position is set by the user, you want to leave it set (you don't want to scroll it for them if they positioned it on purpose) BUT, if their house value changes, you'd want to automatically change what default page they see.... but how do you know that it's okay with the user for you to do that for them?
So, it seems like this change would only be able to affect the first house page that is shown when a new game is launched (that currently defaults to the top page). After that, the position would have to stick to where the user left it last (even if their house value changed).