Discuss the massively-multiplayer home defense game.
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Thanks for keeping this sucker up to date!
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If you ever feel like adding an API that spits out an up-to-date price list, let me know! ;-)
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Would have been possible already if we had made a dummy account for you so that castledraft could check out the house for editing to get the price list, but I figure it would load the server more that way.
So, I added a call to the public API:
http://thecastledoctrine.net/gameServer … price_list
Enjoy!
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Ooh, nice! I'll wire that up at some point.
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Would it be easy to wire the wiki up to that as well?
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I'm not sure. Who runs the wiki?
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I'm not sure. Who runs the wiki?
WE DO, OF COURSE! Just get in there and start editing. I added a bunch way back, just mainly some item descriptions and cleaned up some of the layout and formatting.
The rich aren't safe. Nobody is safe. -jere ...but the smell wafts out from the pit, obviously. - Jason Rohrer
And the more dickish they are, the more I feel like beating a house to destruction after finally figuring it out. -bey bey
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I think the question was about how this data could be auto-sucked into the wiki from the game server.
Sadly, I think that with the new third-party wiki hosting (Curse net, or whatever it's called), we don't have access to the wiki engine source code. Not that I'd really be wanting to mod MediaWiki to work with the game server anyway, even if I was still hosting the wiki on my own server (once it's modded, then it's hard to maintain, etc.)
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So there is no easy way with the way the wiki is to add dynamic content by accessing an external site? What about internally so that only a single "price list" page needs to be updated to update all of the separate pages?
If this isn't possible, what about the possibility of a program which updates the prices automatically?
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seems people are having trouble finding the recordedGame files!
open up your castle doctrine folder, go into settings folder, open recordGame.ini and make sure it's contents are '1' and not '0.' save!
next time you open up the game, when you leave your house you should then find the 'recordedGames' folder inside castle doctrine folder, with films named; recordedGame00001.txt, 00002, 3, 4, etc.
crack open your newest file and your house code should be the first big line beginning with 998#998#998#998#998#998#998#998#998#998#998#998#998#998#.. etc. very long string
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On Windows 8, the files are hidden. See the forum FAQ for help with that.
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I've never had this problem with Windows 8, I'm guessing it is because I save the game in my "C:\Games\" folder instead of "C:\Program Files\"?
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I've never had this problem with Windows 8, I'm guessing it is because I save the game in my "C:\Games\" folder instead of "C:\Program Files\"?
Yeah, that was the problem. I don't think it's able to actually write anthing to C:\Program Files without administrative privileges, which it didn't have. I moved it to Saved Games and it's working fine now.
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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Good point! I will update the FAQ.
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Sorry, I forgot to mention that I'm using Windows 7, not 8, so it's applicable to both of them (mostly for the FAQ page).
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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I found the folder but anytime i change and save the record file nothing happens. The house is empty whit all my budget.
What I'm doing wrong? Im a Mac user on a steam account.
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Why an encoder? What's the purpose?
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To turn your map back into a house code.
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Why an encoder? What's the purpose?
makes it very easy to stick the map into a database for testing/whatever on your own server
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@ukuko; Thank you.
Thank you very much!
I was searching all over castledraft.com to trying to find "credits" to see who I can thank for allowing me to steal away time at work to pre-design my home.
It was you all along.
Thank you!
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Update [23.02.2014]:
– Added initial robber view to grid overlay
– Added diff function (show money spent since you toggled the button... handy for planning an upgrade)
– Added fill function (for the pitbull ocean you always wanted)
There's a couple of bugs I'm aware of with the fill function (you can paint the doormat, and fill the house with family/vaults), but if you find anything else, please let me know.
Last edited by ukuko (2014-02-22 17:17:14)
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http://castledraft.com/editor/nw3OuA
yeah finally
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There is one bug I've experienced on multiple computers and browsers that can be quite annoying. It's to do with the eyedropper - sometimes when I use it it will delete the last item I placed every time I put a new one down, as if I was moving the vault or a family member. I just tried it out then and got it to work, so this update hasn't fixed it. Has anyone else had this problem?
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Yeah I'm aware of that one. It's on my list.
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