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#151 2014-03-26 11:46:12

poor
Member
Registered: 2014-03-23
Posts: 113

Re: Fortress Theory Mod - Version 3


"Safety" is relative
Current life: None; I'm quite dead.

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#152 2014-03-26 12:06:51

Archonn
Member
Registered: 2014-02-02
Posts: 26

Re: Fortress Theory Mod - Version 3

Both links link to the Mac version...

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#153 2014-03-26 12:07:30

Kimenzar
Member
Registered: 2014-02-04
Posts: 183

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#154 2014-03-26 12:43:44

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Archonn wrote:

Both links link to the Mac version...

Fixed

poor wrote:

Why not post the source? I'm sure there'll be at least one Linux user capable of compiling it.

I'm a bit hesitant to post the source publicly, since people will be able to cheat then. Right now there isn't any anti-cheat setup on the server, and I'd like to keep it that way (since it's a free server, I'm not sure how much I can get away with).  I also don't really to have someone else compile a new version every time.

I think I have a way to compile it myself on Linux, though.  I'll hopefully be testing it sometime this week or next.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#155 2014-03-26 16:01:01

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: Fortress Theory Mod - Version 3

I'm having trouble registering, each time I submit I get this PHP error message:

Parse error: syntax error, unexpected T_STRING, expecting ',' or ';' in /home/a2912251/public_html/ticketServer/server.php on line 562

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#156 2014-03-26 16:11:20

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

joshwithguitar wrote:

I'm having trouble registering, each time I submit I get this PHP error message:

Parse error: syntax error, unexpected T_STRING, expecting ',' or ';' in /home/a2912251/public_html/ticketServer/server.php on line 562

Yeah, I messed it up when I fixed the link (it was going to v1).  Should be fixed now.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#157 2014-03-26 16:17:00

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: Fortress Theory Mod - Version 3

Thanks! It is still slightly buggy - there was just a blank space after "Your email is:".

Edit: Hmm, looks like it hasn't registered properly - it won't log in.
Also, why isn't SDL.dll packed with the zip? I had to copy it over from TCD.

Last edited by joshwithguitar (2014-03-26 16:24:43)

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#158 2014-03-26 16:23:46

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Fortress Theory Mod - Version 3

Nice to see someone has one of my paintings in his vault. Not so nice to see it's behind a 12 bit lock.

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#159 2014-03-26 16:54:44

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

joshwithguitar wrote:

Thanks! It is still slightly buggy - there was just a blank space after "Your email is:".

Edit: Hmm, looks like it hasn't registered properly - it won't log in.

I was just able to make an account, so it's working.  It sounds like you mixed up the Email and name boxes - I did that several times today, and if you don't enter something with @xxxx at the end of the email, you just get registered with a blank email.

joshwithguitar wrote:

Also, why isn't SDL.dll packed with the zip? I had to copy it over from TCD.

Gah, I was sure I did that this time.  I'll upload a new version with the SDL actually in the folder when I have a chance.

gyuri wrote:

Nice to see someone has one of my paintings in his vault. Not so nice to see it's behind a 12 bit lock.

I was about to buy your set of paintings sad


For some reason, I decided it would be a good idea to work on an online neighborhood viewer instead of doing schoolwork, so I've thrown one together for you guys.  The links here and on the main post, just below the download links.  Now there's an easy way to find your name, and satisfy every compulsive behaviour you have wink  It even shows houses that are being robbed, edited, or are protected by the 5 min rule (like I've said before... feature, not a bug tongue)
Online Neighborhood View

Last edited by iceman (2014-03-26 17:00:22)


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#160 2014-03-26 17:07:59

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

gyuri wrote:

Nice to see someone has one of my paintings in his vault. Not so nice to see it's behind a 12 bit lock.

Well... My house is "not a puzzle" wink


Self-testing is torture.

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#161 2014-03-26 17:29:10

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Fortress Theory Mod - Version 3

I won't abandon all hope.

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#162 2014-03-26 17:36:17

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Someone just had one of their Bright Ideas, to (I'm guessing) buy the rest of the puzzle paintings and reset their auction value.

EDIT: Also, in the name of Order and Progress, what do you guys think of adding each character's bounty to the web-based neighborhood view?  Could be pretty interesting, although it would have to let you find out your own as well.

Last edited by iceman (2014-03-26 17:42:21)


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#163 2014-03-26 17:53:36

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

iceman wrote:

Someone just had one of their Bright Ideas, to (I'm guessing) buy the rest of the puzzle paintings and reset their auction value.

hahaha... Comb locks, aways universally hated.

iceman wrote:

EDIT: Also, in the name of Order and Progress, what do you guys think of adding each character's bounty to the web-based neighborhood view?  Could be pretty interesting, although it would have to let you find out your own as well.

Sounds pretty good!

And now that you have mentioned that, I have a idea for an small easter egg: When you have Ordem e Progresso your chihuahuas get renamed to chihuehues.


Self-testing is torture.

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#164 2014-03-26 17:58:55

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Fortress Theory Mod - Version 3

42dustman wrote:

hahaha... Comb locks, aways universally hated.

I hope you see the week point of your setup in your tapes.

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#165 2014-03-26 18:05:08

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Who just kept on taking crowbars to Mr. Cook's house?  You just scared me enough to trap myself in my house sad And I had just bought "Bright Ideas", too...


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#166 2014-03-26 18:09:11

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Fortress Theory Mod - Version 3

You're Mr. Cook? Where the hell is your vault? And how does that house work?

Whenever I see a powered door, I bring a crowbar or two.

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#167 2014-03-26 18:10:12

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

gyuri wrote:
42dustman wrote:

hahaha... Comb locks, aways universally hated.

I hope you see the week point of your setup in your tapes.

Yeah, I saw what you did there. Didn't know that gas machines could be shot, thanks for showing me that. And if you had used that solution just a while ago you would have gotten the painting.


Self-testing is torture.

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#168 2014-03-26 18:12:37

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Fortress Theory Mod - Version 3

Yeah I tried too many stupid things before, the idea to kill your CADs that way came to me too late, although it's quite obvious.

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#169 2014-03-26 18:16:13

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

gyuri wrote:

You're Mr. Cook? Where the hell is your vault? And how does that house work?

Whenever I see a powered door, I bring a crowbar or two.

Hidden behind some magic wink  The core of that house seems to have confused robbers quite a bit more than I thought it would - I still don't quite want to release the map until some lucky robber discovers the secret, and imagine the sequences of looks that crossed their face.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#170 2014-03-26 19:20:02

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Fortress Theory Mod - Version 3

iceman wrote:
gyuri wrote:

You're Mr. Cook? Where the hell is your vault? And how does that house work?

Whenever I see a powered door, I bring a crowbar or two.

Hidden behind some magic wink  The core of that house seems to have confused robbers quite a bit more than I thought it would - I still don't quite want to release the map until some lucky robber discovers the secret, and imagine the sequences of looks that crossed their face.

Did you make another impossible house again, iceman?


Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!

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#171 2014-03-26 19:44:52

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Nope, only Ichabod is allowed to do that.  This is magic that everyone can use!  All you have to do... is believe!!!

EDIT: Lol, I just had a hilarious bug where whatever painting you bought turned into Gyuri's "Ceci n'est pas un puzzle 1" after you left the auction screen tongue

Last edited by iceman (2014-03-26 19:53:12)


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#172 2014-03-27 04:18:07

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

Thanks gyuri. That was my first crowbar ever big_smile


Self-testing is torture.

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#173 2014-03-27 05:19:58

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Fortress Theory Mod - Version 3

Use it wisely, you'll need it.

Edit: 1st grade grammar.

Last edited by gyuri (2014-03-27 13:14:35)

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#174 2014-03-27 13:18:14

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Fortress Theory Mod - Version 3

So I came online after a couple of hours and found tons of free money. I collected it to finally take out Tapia, but then of course i forgot to bring the most important tool. Stupid. At least there's some money in his house now.

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#175 2014-03-27 13:57:10

DaVinci243
Member
Registered: 2014-03-27
Posts: 72

Re: Fortress Theory Mod - Version 3

Will it be open-source by any means?


noob programmer haking on open-source game.

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