The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 2014-04-07 22:17:01

tigey101
Member
Registered: 2014-04-07
Posts: 19

Retired Houses

Is anyone willing to show there retired houses to help newer players get better ideas on what to build?

Offline

#2 2014-04-07 22:30:10

JoyOfTrapping
Member
Registered: 2014-02-08
Posts: 158

Re: Retired Houses

Of course, buddy!

TunnelHell: http://www.youtube.com/watch?v=v90ro85s1Kw  (detailed walkthrough in 2 parts there as well if you want some strategic ideas)

Halls of Despair: http://thecastledoctrine.net/forums/vie … hp?id=1072  (TCD fan fiction describing house's life cycle, and floor plans below)

Enjoy!

EDIT:  Now some other people help this young upstanding gentleman out, so we can have threads about building and strategy again!  The way the forum was meant to be!

Tips for starters

Last edited by JoyOfTrapping (2014-04-07 22:36:47)


YT: www.youtube.com/user/JoyOfTrapping - The Bushido Code of Castle Doctrine:
Death  --> Observation --> Knowledge --> Power  --> Application --> Testing --> Skill
Seriousness --> Caution --> Deliberation --> Clearer Thinking --> More Success --> Less Frustration
Lack of Attachment to Results --> Lighthearted Play --> Respect for Enemies --> No Anger After Failures --> Faster Skill Building

Offline

#3 2014-04-07 22:48:49

StefanLindskog
Member
From: Oslo, Norway
Registered: 2014-02-22
Posts: 268

Re: Retired Houses

Here're two of mine:

The Pen: http://imgur.com/pjr5aX4

Mongrels: http://imgur.com/st7KeH0

I'll put my current house, The Fusebox, up here when it's taken down. It's a beauty. smile


Current life: Unknown

Rotary toggle switches... Sooooo sexy.

Offline

#4 2014-04-08 00:36:35

Storm
Member
Registered: 2014-02-09
Posts: 101

Re: Retired Houses

1st house I made. "deathchess", phase 6

9zOniQL.jpg

"Juxtapose", couldn't find finished schematic

dE4aiBC.jpg

"Travesty", couldn't find finished schematic

5LWSG8E.jpg

Offline

#5 2014-04-08 03:56:54

Kimenzar
Member
Registered: 2014-02-04
Posts: 183

Re: Retired Houses

http://castledraft.com/editor/AYL7g5

Not the best house, but that first magic dance is still viable(change the buttons) and hold off every robber until i just gave up the house to built a much better one.

Offline

#6 2014-04-08 07:00:24

mala
Member
Registered: 2014-02-10
Posts: 415

Re: Retired Houses

here's my first complete house

http://castledraft.com/editor/Abp5Y7

it's full of minitraps, and most of  them are a mess.

while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.

My actual house is based on this simple model:

1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce prevention


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

Offline

#7 2014-04-08 07:53:09

Kimenzar
Member
Registered: 2014-02-04
Posts: 183

Re: Retired Houses

mala wrote:

here's my first complete house

http://castledraft.com/editor/Abp5Y7

it's full of minitraps, and most of  them are a mess.

while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.

My actual house is based on this simple model:

1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce prevention

The north at the entrance would be a weakpoint here(With knowledge or taking risk of the robber)

Offline

#8 2014-04-08 08:34:07

mala
Member
Registered: 2014-02-10
Posts: 415

Re: Retired Houses

Kimenzar wrote:
mala wrote:

here's my first complete house

http://castledraft.com/editor/Abp5Y7

it's full of minitraps, and most of  them are a mess.

while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.

My actual house is based on this simple model:

1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce prevention

The north at the entrance would be a weakpoint here(With knowledge or taking risk of the robber)

It's full of weak spots, rearranged traps, and misplaced stuff big_smile
I made it after 2 week in the game, i had no experience with serious robberies (just 2k suicide run, that never got past the first magic dance), and that's why is so inefficient against a tooled robber.


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

Offline

#9 2014-04-08 08:56:54

Kimenzar
Member
Registered: 2014-02-04
Posts: 183

Re: Retired Houses

mala wrote:
Kimenzar wrote:
mala wrote:

here's my first complete house

http://castledraft.com/editor/Abp5Y7

it's full of minitraps, and most of  them are a mess.

while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.

My actual house is based on this simple model:

1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce prevention

The north at the entrance would be a weakpoint here(With knowledge or taking risk of the robber)

It's full of weak spots, rearranged traps, and misplaced stuff big_smile
I made it after 2 week in the game, i had no experience with serious robberies (just 2k suicide run, that never got past the first magic dance), and that's why is so inefficient against a tooled robber.

Show me the entrance of your actual house and maybe i will try it and see if you are better now ;P

Offline

#10 2014-04-08 11:19:35

tigey101
Member
Registered: 2014-04-07
Posts: 19

Re: Retired Houses

Kimenzar wrote:

http://castledraft.com/editor/AYL7g5

Not the best house, but that first magic dance is still viable(change the buttons) and hold off every robber until i just gave up the house to built a much better one.

What is the point of the trap doors in the magic dance?

Offline

#11 2014-04-08 11:34:28

Kimenzar
Member
Registered: 2014-02-04
Posts: 183

Re: Retired Houses

tigey101 wrote:
Kimenzar wrote:

http://castledraft.com/editor/AYL7g5

Not the best house, but that first magic dance is still viable(change the buttons) and hold off every robber until i just gave up the house to built a much better one.

What is the point of the trap doors in the magic dance?


Every trapdoor with no use, is just to let the robber feel unconfortable and afraid to water power or step on a trigger. I put them only in if I have enough sparemoney

Last edited by Kimenzar (2014-04-08 11:35:01)

Offline

#12 2014-04-08 12:06:41

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Retired Houses

Here is my only fairly successful house: http://thecastledoctrine.net/forums/vie … 181#p13181

Here is the solution if you can't figure it out: https://dl.dropboxusercontent.com/u/21572638/test.gif

You might also want to check out this thread: http://thecastledoctrine.net/forums/vie … hp?id=2379

Offline

#13 2014-04-08 12:26:10

Dersieger
Member
Registered: 2014-04-06
Posts: 2

Re: Retired Houses

How can you take a screenshot of your entire house like that?

Offline

#14 2014-04-08 12:48:05

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Retired Houses

press + and then go to the mapShots folder.


It's a trap!

Offline

#15 2014-04-08 15:44:23

mala
Member
Registered: 2014-02-10
Posts: 415

Re: Retired Houses

Kimenzar wrote:

Show me the entrance of your actual house and maybe i will try it and see if you are better now ;P

i'm the actual owner of the "Sarsaparilla Sunset".


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

Offline

#16 2014-04-09 03:02:19

StefanLindskog
Member
From: Oslo, Norway
Registered: 2014-02-22
Posts: 268

Re: Retired Houses

gyuri wrote:

Here is my only fairly successful house: http://thecastledoctrine.net/forums/vie … 181#p13181

Here is the solution if you can't figure it out: https://dl.dropboxusercontent.com/u/21572638/test.gif

You might also want to check out this thread: http://thecastledoctrine.net/forums/vie … hp?id=2379

Jeez, Gyuri! That solution is genious. No wonder the house was a success. My houses feels like childsplay in comparison.


Current life: Unknown

Rotary toggle switches... Sooooo sexy.

Offline

#17 2014-04-09 03:12:47

Kimenzar
Member
Registered: 2014-02-04
Posts: 183

Re: Retired Houses

mala wrote:
Kimenzar wrote:

Show me the entrance of your actual house and maybe i will try it and see if you are better now ;P

i'm the actual owner of the "Sarsaparilla Sunset".


The visit need to wait for now, I got today tired in a house and didn't thought of that commit. Was pretty surprising big_smile

Offline

Board footer

Powered by FluxBB 1.5.8