Discuss the massively-multiplayer home defense game.
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Is anyone willing to show there retired houses to help newer players get better ideas on what to build?
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Of course, buddy!
TunnelHell: http://www.youtube.com/watch?v=v90ro85s1Kw (detailed walkthrough in 2 parts there as well if you want some strategic ideas)
Halls of Despair: http://thecastledoctrine.net/forums/vie … hp?id=1072 (TCD fan fiction describing house's life cycle, and floor plans below)
Enjoy!
EDIT: Now some other people help this young upstanding gentleman out, so we can have threads about building and strategy again! The way the forum was meant to be!
Last edited by JoyOfTrapping (2014-04-07 22:36:47)
YT: www.youtube.com/user/JoyOfTrapping - The Bushido Code of Castle Doctrine:
Death --> Observation --> Knowledge --> Power --> Application --> Testing --> Skill
Seriousness --> Caution --> Deliberation --> Clearer Thinking --> More Success --> Less Frustration
Lack of Attachment to Results --> Lighthearted Play --> Respect for Enemies --> No Anger After Failures --> Faster Skill Building
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Here're two of mine:
The Pen: http://imgur.com/pjr5aX4
Mongrels: http://imgur.com/st7KeH0
I'll put my current house, The Fusebox, up here when it's taken down. It's a beauty.
Current life: Unknown
Rotary toggle switches... Sooooo sexy.
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http://castledraft.com/editor/AYL7g5
Not the best house, but that first magic dance is still viable(change the buttons) and hold off every robber until i just gave up the house to built a much better one.
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here's my first complete house
http://castledraft.com/editor/Abp5Y7
it's full of minitraps, and most of them are a mess.
while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.
My actual house is based on this simple model:
1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce prevention
Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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here's my first complete house
http://castledraft.com/editor/Abp5Y7
it's full of minitraps, and most of them are a mess.
while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.My actual house is based on this simple model:
1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce prevention
The north at the entrance would be a weakpoint here(With knowledge or taking risk of the robber)
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mala wrote:here's my first complete house
http://castledraft.com/editor/Abp5Y7
it's full of minitraps, and most of them are a mess.
while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.My actual house is based on this simple model:
1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce preventionThe north at the entrance would be a weakpoint here(With knowledge or taking risk of the robber)
It's full of weak spots, rearranged traps, and misplaced stuff
I made it after 2 week in the game, i had no experience with serious robberies (just 2k suicide run, that never got past the first magic dance), and that's why is so inefficient against a tooled robber.
Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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Kimenzar wrote:mala wrote:here's my first complete house
http://castledraft.com/editor/Abp5Y7
it's full of minitraps, and most of them are a mess.
while playing you'll learn that a good house does not need 1000 traps to reach the top.
If well planned nobody will get past the first one without bruteforce.My actual house is based on this simple model:
1: noobish entrance to lure robbers
2: Deadly trap
3: everything else is bruteforce preventionThe north at the entrance would be a weakpoint here(With knowledge or taking risk of the robber)
It's full of weak spots, rearranged traps, and misplaced stuff
I made it after 2 week in the game, i had no experience with serious robberies (just 2k suicide run, that never got past the first magic dance), and that's why is so inefficient against a tooled robber.
Show me the entrance of your actual house and maybe i will try it and see if you are better now ;P
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http://castledraft.com/editor/AYL7g5
Not the best house, but that first magic dance is still viable(change the buttons) and hold off every robber until i just gave up the house to built a much better one.
What is the point of the trap doors in the magic dance?
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Kimenzar wrote:http://castledraft.com/editor/AYL7g5
Not the best house, but that first magic dance is still viable(change the buttons) and hold off every robber until i just gave up the house to built a much better one.
What is the point of the trap doors in the magic dance?
Every trapdoor with no use, is just to let the robber feel unconfortable and afraid to water power or step on a trigger. I put them only in if I have enough sparemoney
Last edited by Kimenzar (2014-04-08 11:35:01)
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Here is my only fairly successful house: http://thecastledoctrine.net/forums/vie … 181#p13181
Here is the solution if you can't figure it out: https://dl.dropboxusercontent.com/u/21572638/test.gif
You might also want to check out this thread: http://thecastledoctrine.net/forums/vie … hp?id=2379
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How can you take a screenshot of your entire house like that?
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press + and then go to the mapShots folder.
It's a trap!
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Show me the entrance of your actual house and maybe i will try it and see if you are better now ;P
i'm the actual owner of the "Sarsaparilla Sunset".
Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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Here is my only fairly successful house: http://thecastledoctrine.net/forums/vie … 181#p13181
Here is the solution if you can't figure it out: https://dl.dropboxusercontent.com/u/21572638/test.gif
You might also want to check out this thread: http://thecastledoctrine.net/forums/vie … hp?id=2379
Jeez, Gyuri! That solution is genious. No wonder the house was a success. My houses feels like childsplay in comparison.
Current life: Unknown
Rotary toggle switches... Sooooo sexy.
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Kimenzar wrote:Show me the entrance of your actual house and maybe i will try it and see if you are better now ;P
i'm the actual owner of the "Sarsaparilla Sunset".
The visit need to wait for now, I got today tired in a house and didn't thought of that commit. Was pretty surprising
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