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#1 2014-05-27 08:42:48

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Solo Player Non-Commit House Designs (For Cullman's Game)

In this thread, post any house design's you can come up with that can be solved WITHOUT commit gates.  The idea is that they will be puzzle levels for the solo-player / introduction part of Cullmans reinvention of the game we love.

Here's a simple one to start with, the (modified) start of my current house, which could be a simple, single screen puzzle house:

https://www.dropbox.com/s/hck766vgzget7 … .34.59.jpg

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#2 2014-05-27 11:06:00

FreeLove
Member
Registered: 2014-02-24
Posts: 98

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Simple cat puzzle:

fUuhPY2.png

Didn't make this, but came across it on my travels. One of my favorite finds:
(Note: please replace pits with windows. Durrr)

B6RQqwj.png

Same with this one:
(Note: Wired walls on bottom are all decoys)

vQ4WiZ0.png

And this is my (rather inelegant) rehash of that trap:

WgJcht6.png

Last edited by FreeLove (2014-05-27 11:09:56)


I only post because I care <3

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#3 2014-05-27 11:45:24

FreeLove
Member
Registered: 2014-02-24
Posts: 98

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

People love magic dances, right?
(Note: for a slightly harder, but still deduce-able challenge, replace all but the first windows with walls)

eLIYAhc.png


…and combo locks?

bgnvIbO.png


Okay, now I'm getting a little carried away…

SYFdyqE.png


Unrelated: this one's surprisingly fun to solve w/o tools. Give it a try!

W0RQxIS.png

Last edited by FreeLove (2014-05-27 11:52:32)


I only post because I care <3

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#4 2014-05-27 16:56:39

cullman
Member
Registered: 2014-03-21
Posts: 424

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Great!  Keep em coming.

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#5 2014-05-28 08:39:36

Amatiel
Member
From: Western Australia
Registered: 2014-02-07
Posts: 246

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

those designs freelove....

I reckon i have robbed you quite a few times lol they are very familiar


Current Name: Darryl Gary Breeden

Died to self test yet again..... FFS..... ill be back

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#6 2014-05-28 20:08:16

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Here's one that's a bit different - it teaches players to avoid stepping on possibly deadly tiles after seeing a dog. A more difficult variant on this same trap would feature a pit bull instead (so that you can't go and un-press that final button once you've reached the end hallway and seen the final trapdoor).

r8p075y.png


Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!

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#7 2014-06-19 06:34:35

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

A few thinking puzzles:
vNLAjHe.jpg

ZwrO9lV.jpg

MXiGGMO.jpg

Last edited by AMWhy (2014-06-19 06:35:21)

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#8 2014-06-19 06:56:12

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

And another:

snnFP3X.jpg

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#9 2014-06-19 07:56:38

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

An open plan of my last maze entrance:

rdFH20w.jpg

And a similar design, but more in the dark...

Jyhnfly.jpg

Last edited by AMWhy (2014-06-19 07:59:09)

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#10 2014-06-19 13:59:51

FreeLove
Member
Registered: 2014-02-24
Posts: 98

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

I knew that was your house!


I only post because I care <3

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#11 2014-06-20 04:22:44

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Two more designs.  The first involves a bit of switch play.
Yq3lgyb.png

This second one teaches the player about the danger of dogs that have seen you and the way they move.
kcz7nk1.png

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#12 2014-06-20 05:02:15

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

A couple of mazes:

3 dogs:
ujai54S.png

4 dogs:
f3Rj5M5.png

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#13 2014-06-20 05:33:08

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Another small dog maze.

rXBXLOM.png

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#14 2014-06-20 06:18:27

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

And one more dog maze.

yQhfpH1.png

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#15 2014-06-20 23:14:21

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Another new design. Can you solve it without tools?

1VqIcmi.png

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#16 2014-06-20 23:17:13

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

How about now? smile

VH4ylnN.png

Last edited by AMWhy (2014-06-20 23:18:25)

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#17 2014-06-21 00:31:32

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Careful where you step...

jSxlOvA.png

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#18 2014-09-13 09:35:34

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Here's a tutorial level showing switches and dogs, as well as powered pits and doors.

bjjdhSK.png

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#19 2014-09-13 09:38:55

cullman
Member
Registered: 2014-03-21
Posts: 424

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Great one, we will add it.

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#20 2014-09-13 10:41:15

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

A tutorial for voltage triggered switches

NDRv0tB.png

And the same switches for a simple lock (fog of war should be on for this one).

jvxWtOS.png

Now, an example of an AND gate puzzle, using an inverted voltage trigger switch.  Some other switches and LEDs are included fr the user to play with.

4WNZi5L.png

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#21 2014-09-13 16:11:12

mala
Member
Registered: 2014-02-10
Posts: 415

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

small map that uses family movement

qf3GKTu.jpg


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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#22 2014-09-13 16:19:51

mala
Member
Registered: 2014-02-10
Posts: 415

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

and one that shows how family members interact with each other

2mWa9Rf.jpg


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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#23 2014-09-13 19:14:48

mala
Member
Registered: 2014-02-10
Posts: 415

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

cat pachinko.

green you win
red you're dead

lights are just at the end of your line of sight. the rest is open space so you can check how it works once you've finished it.

6tPUeD9.jpg

Last edited by mala (2014-09-15 10:33:50)


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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#24 2014-09-13 23:55:29

cullman
Member
Registered: 2014-03-21
Posts: 424

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

Mala, these are great, thanks!

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#25 2014-09-14 04:19:52

eppfel
Member
From: Germany
Registered: 2014-02-01
Posts: 325
Website

Re: Solo Player Non-Commit House Designs (For Cullman's Game)

FreeLove wrote:

Didn't make this, but came across it on my travels. One of my favorite finds:
(Note: please replace pits with windows. Durrr)

B6RQqwj.png

This one can be solved without the dog by just crossing the trapdoor in the second row from top.

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