Discuss the massively-multiplayer home defense game.
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In this thread, post any house design's you can come up with that can be solved WITHOUT commit gates. The idea is that they will be puzzle levels for the solo-player / introduction part of Cullmans reinvention of the game we love.
Here's a simple one to start with, the (modified) start of my current house, which could be a simple, single screen puzzle house:
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Simple cat puzzle:
Didn't make this, but came across it on my travels. One of my favorite finds:
(Note: please replace pits with windows. Durrr)
Same with this one:
(Note: Wired walls on bottom are all decoys)
And this is my (rather inelegant) rehash of that trap:
Last edited by FreeLove (2014-05-27 11:09:56)
I only post because I care <3
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People love magic dances, right?
(Note: for a slightly harder, but still deduce-able challenge, replace all but the first windows with walls)
…and combo locks?
Okay, now I'm getting a little carried away…
Unrelated: this one's surprisingly fun to solve w/o tools. Give it a try!
Last edited by FreeLove (2014-05-27 11:52:32)
I only post because I care <3
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Great! Keep em coming.
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those designs freelove....
I reckon i have robbed you quite a few times lol they are very familiar
Current Name: Darryl Gary Breeden
Died to self test yet again..... FFS..... ill be back
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Here's one that's a bit different - it teaches players to avoid stepping on possibly deadly tiles after seeing a dog. A more difficult variant on this same trap would feature a pit bull instead (so that you can't go and un-press that final button once you've reached the end hallway and seen the final trapdoor).
Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!
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A few thinking puzzles:
Last edited by AMWhy (2014-06-19 06:35:21)
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And another:
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An open plan of my last maze entrance:
And a similar design, but more in the dark...
Last edited by AMWhy (2014-06-19 07:59:09)
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I knew that was your house!
I only post because I care <3
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Two more designs. The first involves a bit of switch play.
This second one teaches the player about the danger of dogs that have seen you and the way they move.
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A couple of mazes:
3 dogs:
4 dogs:
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Another small dog maze.
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And one more dog maze.
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Another new design. Can you solve it without tools?
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How about now?
Last edited by AMWhy (2014-06-20 23:18:25)
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Careful where you step...
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Here's a tutorial level showing switches and dogs, as well as powered pits and doors.
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Great one, we will add it.
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A tutorial for voltage triggered switches
And the same switches for a simple lock (fog of war should be on for this one).
Now, an example of an AND gate puzzle, using an inverted voltage trigger switch. Some other switches and LEDs are included fr the user to play with.
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small map that uses family movement
Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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and one that shows how family members interact with each other
Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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cat pachinko.
green you win
red you're dead
lights are just at the end of your line of sight. the rest is open space so you can check how it works once you've finished it.
Last edited by mala (2014-09-15 10:33:50)
Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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Mala, these are great, thanks!
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Didn't make this, but came across it on my travels. One of my favorite finds:
(Note: please replace pits with windows. Durrr)
This one can be solved without the dog by just crossing the trapdoor in the second row from top.
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