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And this is my (rather inelegant) rehash of that trap:
this one in the tutorial section appears to be already solved, the pit is powered and you can just walk to the vault
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Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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dog commit festival.
since i saw too many players approaching these in the wrong way, here we have a tutorial with different situations.
Last one is a bit tricky, it may lead to a fair share of deaths during early tries.
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Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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That's a great one, Mala! Alright, time to make a few more...
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TOOLS
For this first one, the player is given 2 water to complete the level. They will learn that both grates and power sources can be stopped with water.
Here, the user is given 1 drugged meat.
Here, the player has 3 bricks. They learn that bricks can be used to kill dogs, cats and trigger switches.
For this one, the player has 1 brick. They learn the hard way that bricks can be used to open doors.
Here, the player has 1 door stop.
Last edited by AMWhy (2014-09-14 07:46:57)
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paradox crash course
no fog of war
1 wire cutter
if you want to make it more like a puzzle, add a brick and a dog meat to the inventory just to mess with players
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Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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Yo, how do you solve the one where you have the corridor and the wife with a shotgun, and the corridor is only 2 squares wide? I've never worked that one out.
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Stand to her right and just walk past her! As long as you are always 2 spaces (even diagonally) away, she won't shoot you.
As for the dog...
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Hey guys thanks a lot. In the future if you could post them as Castledraft links that will save transcription time. Thanks!
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Hey guys thanks a lot. In the future if you could post them as Castledraft links that will save transcription time. Thanks!
that's what i wanted to ask.
I'll repost them as castledraft maps
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Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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here we go:
family maps:
http://castledraft.com/editor/wujmmr
http://castledraft.com/editor/ZESafG
cat pachinko
http://castledraft.com/editor/nruCQ4
dog commit fest
http://castledraft.com/editor/QBd0IT
Paradox crash course
http://castledraft.com/editor/2VLoAs
From now on i'll put the castledraft links aside with the screenshots
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Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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Here's a new full maze, medium difficulty (no commit's).
There's some switch play, some family play and tricky dogs.
Edit: Url update:
http://castledraft.com/editor/85xpYt
Last edited by AMWhy (2014-09-16 07:09:44)
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AMWhy, that maze has a small problem I think on the lower chichi bit. The lower bits of wiring connect to the electric floor which connects to the trapdoor, so it's permanently on, thus meaning if you opened both chichi doors it wouldn't make a difference, as long as you got the (correct) top one.
But nice layout. If only it could be created in game
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@Osmium_Planet, good spot! Corrected.
http://castledraft.com/editor/kPgdRI
Edit:
To solve it, you first need to solve the top half.
Then open the bottom chihuaha.
Walk to the fourth central electric pit (they will come on).
Then go back and open the second chihuaua. If you open the top chihuahua too soon, it'll fall in the pit.
Last edited by AMWhy (2014-09-16 07:24:50)
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nice one
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Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place
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Here's a new take on the magic dance. A non-commit version.
http://castledraft.com/editor/q0IepJ
Edit: updated url
Last edited by AMWhy (2014-09-16 08:35:18)
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Large, frustrating cat levels.
Easy:
http://castledraft.com/editor/XudU5j
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