Discuss the massively-multiplayer home defense game.
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Hi, I recently started playing and thought I had found a bug. Upon scouring the wiki I am fairly sure it is not a bug but the fact that I had to do so reveals some unintuitive behaviour.
The dog which is on the destroyed wall tile refuses to leave the tile unless I move onto the button (at which point it would kill me, I tested with chihuahuas). As long as I stay to the right of the button the dog cannot kill me. I have not tested moving around the button from another direction because that would have been expensive and I have since lost the house. Is this intended behaviour? Maybe dogs fear pits.
I now think I know why this 'bug' occurs.
A pit bull will not move into a square adjacent (up, down left or right) to a dead pet, even if the pet is in a closed trap door, unless the robber is on that tile.
There is probably a dead pitbull at the bottom of the pit. The graphics show no indication of this which is a bit of a problem, maybe some flies or "smell lines" should emanate from a pit which contains a dead pet.
I am now imagining puzzles which involve dancing unseen pets into pits such that there is a safe way to pass.
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The graphics show no indication of this which is a bit of a problem, maybe some flies or "smell lines" should emanate from a pit which contains a dead pet.
Not a bad idea. Easy to implement too.
The rich aren't safe. Nobody is safe. -jere ...but the smell wafts out from the pit, obviously. - Jason Rohrer
And the more dickish they are, the more I feel like beating a house to destruction after finally figuring it out. -bey bey
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You can check to see if there is a dead pet in a pit by mousing over it - the description should say "powered trapdoor[or pit]/crippled [pet type]".
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You can check to see if there is a dead pet in a pit by mousing over it - the description should say "powered trapdoor[or pit]/crippled [pet type]".
Except if it's not "technically" in your vision, which has happened to me a lot, so I have to get closer to be able mouseover it.
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This is a general problem with the oblique projection used in the game. The problem with that pit is not that there's no visual representation of the animal in the bottom of it, but that the visual representation is blocked by the south-adjacent wall. If there was no wall there, you'd see the crippled pet.
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