Discuss the massively-multiplayer home defense game.
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Is there any way to figure out your own name? Is there any quick way to see what the posted value of your house is (from others perspectives)? It's my understanding that the posted value is cash on hand + half cost of tools (presumably rounded some way). Is there an easier way to see what that is for your own house other than counting your tools and figuring out their sell value?
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You could describe your house to a friend and give an approximate value to help him find it and/or number of people who have attempted and died to help him locate your house.
Then when he's sure he's got the right one he can at least tell you what your name is. Not sure about house value though.
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勝兵先勝而後求戰,敗兵先戰而後求勝。
"Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
- Sun Tzu, The Art of War
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From what I understand it is intentionally made difficult to find your name and house value to help thwart collusion/alt accounts.
There is also another aspect here: http://thecastledoctrine.net/forums/vie … php?id=408
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Don't know anyone else who's playing but my current house value should be in the $27,200 ball park and the house should look all nice and cheap (until you get a bit deeper). If anyone's interested in telling me my name I can give a bit more detail. Not a big deal but I'm curious who I am.
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Also curious if names are consistent. Am I named the same from 2 different people's perspectives?
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Yes names are allocated to you from a random calculation
If I vanish it's not due to a burglar shooting me as well as my wife while making his way to the vault....
I'm just a burst player.
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The easiest way to find out your total house value is to use the "sell all" button in the backpack menu. Your total money after you sell your tools is your value. After selling the tools you can press "undo" to get them back.
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Yes, I added Sell All just for that purpose!
The idea of everyone in the game seeing everyone else by a different name is interesting (but messy, server-side, because I'd need to maintain an n^2 mapping for n players).
Anyway, I DID want people to be able to discuss houses and share stories/lore. You can see some of those stories in the forums, and it's always cool.
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No need for N^2 mapping. You need two hashes per player. One for generating/looking up your own name and another for xorring against other peoples name hash to generate their name.
You could also fudge with the estimate of a houses net worth. No need for that to be too accurate.
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I just realized a great way to learn your name (although a bit late) - when you get killed, what if it says "Samuel David Johnson died - $4200 bounty"? Sure, it wouldn't help you while you're alive, but I think it'd be fun to see once you're dead.
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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