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#1 2014-02-20 19:32:05

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Combo lock question

Every once in a while, I see someone who has a really cool combo lock. The two that I remember are ones with a specific order and ones that have a bunch of powered doors at the top with dogs behind that are released if it is done wrong. I was hoping someone could show me how to make these.

Last edited by Lord0fHam (2014-02-21 13:39:34)


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#2 2014-02-21 13:39:55

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Combo lock question

Does ANYONE know how to make the dog one?


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#3 2014-02-21 14:04:53

iceman
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Registered: 2013-11-09
Posts: 687
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Re: Combo lock question

Something like this would work for the dog one:
http://castledraft.com/editor/HOsm3i

If you press 1, 3, or 7, the dog doors lose power and they come swarming in.  The correct combo is 2,5,6.  If you press 4, the combo is broken but the dog's aren't released, which might trick people into thinking 4 is a right button to press.


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The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#4 2014-02-21 14:09:32

MMaster
Member
Registered: 2014-02-12
Posts: 325

Re: Combo lock question

iceman wrote:

Something like this would work for the dog one:
http://castledraft.com/editor/HOsm3i

If you press 1, 3, or 7, the dog doors lose power and they come swarming in.  The correct combo is 2,5,6.  If you press 4, the combo is broken but the dog's aren't released, which might trick people into thinking 4 is a right button to press.

I didn't see this one yet. Good one :-)


...

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#5 2014-02-21 14:11:37

colorfusion
Member
Registered: 2013-04-02
Posts: 537

Re: Combo lock question

iceman wrote:

Something like this would work for the dog one:
http://castledraft.com/editor/HOsm3i

If you press 1, 3, or 7, the dog doors lose power and they come swarming in.  The correct combo is 2,5,6.  If you press 4, the combo is broken but the dog's aren't released, which might trick people into thinking 4 is a right button to press.

You should also probably make the incorrect buttons break the combo lock:
http://castledraft.com/editor/8M3Bgv
So that people can't just press most buttons then use drugged meat to get through.

Last edited by colorfusion (2014-02-21 14:13:27)

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#6 2014-02-21 16:50:12

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Combo lock question

Why is there a cat?


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#7 2014-02-21 16:55:11

iceman
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Registered: 2013-11-09
Posts: 687
Website

Re: Combo lock question

Lord0fHam wrote:

Why is there a cat?

For the lolz wink


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#8 2014-02-21 17:02:38

TyrannosaurusHax
Member
Registered: 2014-02-04
Posts: 40

Re: Combo lock question

Ah it's so obvious! Not that I put a lot of thought into this but still I'm embarrassed I didn't figure it out now x_x
Thanks Iceman

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#9 2014-02-21 17:07:03

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Combo lock question

Also isnt the door initially unpowered?


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#10 2014-02-21 17:11:17

iceman
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Registered: 2013-11-09
Posts: 687
Website

Re: Combo lock question

Lord0fHam wrote:

Also isnt the door initially unpowered?

Good catch!  If you added an power triggered inverted switch, like I had for the top doors, it would work.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#11 2014-02-21 17:19:59

TyrannosaurusHax
Member
Registered: 2014-02-04
Posts: 40

Re: Combo lock question

Well I don't know what you're looking for in unusual combo lock designs but here are a couple of novelty ones: http://castledraft.com/editor/LffgsC
Linking a magic dance to a combo lock is more about adding a penalty for cutting the power...I tried putting powered pits throughout a magic dance but really they just show that that small part is a walk of faith.

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#12 2014-02-23 21:03:48

mala
Member
Registered: 2014-02-10
Posts: 415

Re: Combo lock question

i'm using a more compact version of the lock

http://castledraft.com/editor/9nFjiP

it has the same liability of others combolocks (bring a ladder and you're done), but at least it won't take half a map to have an 8 bit lock and since buttons and pit share the same powersource if you saw something you have to force it


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Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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