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Version 13 Released
by jasonrohrerTuesday, July 9, 2013 [5:41 pm]

This release changes the robbery end condition so that an empty vault that has already been robbed by someone else cannot be reached. This means that reaching an empty vault over and over can no longer be used to cumulatively add damage to a house (damage is saved when the vault is reached or family members are killed).

A "safe movement mode" toggle has been added (to help out in tense moments---this mode enables Enter-confirmation for each move that is made).

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