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Version 26 Released
by jasonrohrerWednesday, December 25, 2013 [8:32 pm]

This release improves the visibility code in the game to make non-visible objects under the shroud truly not visible on the screen. In previous versions, objects under the edge of the shroud could be vaguely seen (and with the help of a boosted monitor gamma setting, they could be clearly seen). Now non-visible objects are not drawn at all. The upshot is that a single-thickness wall is now sufficient for visually hiding other objects.

A full list of changes can be found here:

The Castle Doctrine Change Log

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