Version 26 Released
by jasonrohrer | Wednesday, December 25, 2013 [8:32 pm] |
This release improves the visibility code in the game to make non-visible objects under the shroud truly not visible on the screen. In previous versions, objects under the edge of the shroud could be vaguely seen (and with the help of a boosted monitor gamma setting, they could be clearly seen). Now non-visible objects are not drawn at all. The upshot is that a single-thickness wall is now sufficient for visually hiding other objects.
A full list of changes can be found here:
The Castle Doctrine Change Log
Discuss this post in the forums
|
|
|
|