Discuss the massively-multiplayer home defense game.
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Breaks into combo lock, comes back and breaks into same combo lock again, breaks other things he doesn't have to because he's already seen how they work - some of which are dead simple, novelty completely over head, comes on forum to defend his pride (despite probably unidentified and that nobody cares or should necessarily believe me)...
I take it back. You are the cleverest.
Pro tip: Walter Bryan Tedder probably still has a lot of paintings for you to steal.
Well my boring invincible house finally got bulldozed by a boring invincible (and not too bright) tool spammer.
I'm gonna leave it up as a sort of community chest until I get the itch to play again, which feels like it will be quite a while.
I Hope you enjoy some of these.
One:
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And here's my house, give or take a couple of mistakes updating a slightly out of date draft with a lack of fucks given: http://castledraft.com/editor/rWj9eq
It was supposed to be (and was for a while) a good balance between security and entertainment,
but by adding those two powered pits making it so that you need precise timing to get a specific dog to get you through a commitment gate I really went too far.
You might think collecting enough art eventually attracts a better class of robber. You'd be wrong.
I was actually sort of playing a different game, making a house that was a good balance between 'fun' and secure, the real goal being maximum lols per day...but I sort of accidentally all the security near the front door...and I'm seriously considering dialling the difficulty back.
That's exactly the sort of derp I'm afraid of doing, which is why I'm waiting until I'm utterly bored with my house so that I'm not too paralyzed with fear to think straight when I go robbing.
I like to imagine that someone's written a CD bot with a neural network that needs a lot of trial and error to get going...
or cats are jumping on people's keyboards whenever they play CD...
or the player simply suffered a stroke...
There has to be some explanation for what we see from most robbers...
Sorry it's not animated but this was an old one, still I think it's funny.
Am I the only one looking forward to when my house falls so that I can share more of this nonsense?
People get careless. I've seen this sort of thing kill a lot of people: http://castledraft.com/editor/6ljDHT
I play this game mostly for the security tapes
+1
I like to put a few layers of 'fun' near the welcome mat, starting solvable and then adding higher and higher improbability of (toolless) required guesses as one goes deeper.
As should be the case I think, though I wouldn't have been overly surprised if the wiki lied.
Would this work?
http://castledraft.com/editor/KyTmUR (May need an inverter and/or to move the vault so that it takes an odd number of steps to reach)
Clock
Powered trap door in front of welcome mat - toggled every step.
Successful robbery: powered trap door starts off, switches on every odd number of steps. If circuit is not broken, successful robbery can only leave powered trap door on.
All attempted robberies until house is re-validated: leave or step directly onto powered pit which starts on, is off after one step.
Ladder can't be used because the powered pit has power when the robber is standing on the welcome mat.
Obviously someone would have to attempt to rob the house when there's $0 available...but people do that, not to mention some have multiple accounts.
I actually died to the first one of those I found with a chihuahua at my heels because I expected it to operate on some kind of glitchy counter-intuitive mechanic.
Free cash for smart guy
Instead ganked by gun and meat
Tiny brain and dick
It just goes to show that everybody derps.
I presume that panic button is there instead of a window...but what good would smashing it do?
Well I don't know what you're looking for in unusual combo lock designs but here are a couple of novelty ones: http://castledraft.com/editor/LffgsC
Linking a magic dance to a combo lock is more about adding a penalty for cutting the power...I tried putting powered pits throughout a magic dance but really they just show that that small part is a walk of faith.
Ah it's so obvious! Not that I put a lot of thought into this but still I'm embarrassed I didn't figure it out now x_x
Thanks Iceman
Perhaps a new tool which is less OP such as a power generator might help in breaking these combination locks?
That would have to cost an obscene amount of money to be reasonable, not to mention greatly undermine the biggest strength - the unique strength - of a powered pit.
http://castledraft.com/editor/G53fUB The most extreme case I can think of quickly would currently cost one at least $13400 to brute force if I'm not mistaken.
...and it still wouldn't do you any good against an island combo lock.
I don't understand why this keeps happening
This one's a bit of a gamble but it is a starter after all, and I've had some big bounties drop in my lap immediately by using this at the front door:
http://castledraft.com/editor/kri9DG
Of course if it becomes common it's effectiveness won't last.
Oh wow...
Wasn't going to bother, then this happened:
Pro tip:
You can break a combo lock in one visit by guessing one digit of it correctly as needing to be off and cutting into it to see the voltage triggered switches, unless something extra is being done so that you can't reach line of sight to them.
Here's why this tool wouldn't work:
Suppose you have a tool that lets you detect whether a bit of wired wall, or a wire, or a switch is linked to a voltage triggered switch or an inverted voltage triggered switch...
It would cost more space but one could link the output from THAT voltage triggered switch to another voltage triggered switch...or not, or do it randomly across half of the digits of the combo lock.
In other words, unless you can see that the combo lock is compact you'd have no way of knowing whether the tool is giving you good information.
So at best this tool would be merely inconvenient for people who want to build combo locks and know what they're doing.
This is why combo locks aren't literally hitler:
A combo lock simply has the lowest probability per space of being guessed correctly and allowing a robber to pass an obstacle without using tools.
Every possible defense in this game is based on the robber being unable to know what to do to get by without tools and the most efficient defenses can only maximize the cost and rarity of the tools required to brute force them while minimizing the probability of a robber guessing their way past it, preferably while costing the robber as many tools as possible to not die from an incorrect guess.
These hard defenses combined with commitment gates may make up almost the entirety of the defenses one can build. Off the top of my head the only other kind is anything designed to confuse a robber, such as a maze or a number of hallways intended to make you forget how many you've passed before you see dogs.
tl;dr of final paragraph: why the rage against combo locks but not "guess the correct commitment gate!" houses? Because the chance of getting it right (ignoring whether you've got instant feedback if it is right) is 1 in 2^[number of digits] as opposed to 1 in [number of commitment hallways]?
You're not really supposed to be able to get through a competent house without tools, unless that is/is part of the house owner's intent.
Addendum:
...showing every other electronic component connected to it. ...
Oh...hmm...so reading that more carefully...if I understand this correctly...you'd want to see the entire circuit by plonking this thing on a button or something...
Wouldn't that make any circuit a robber can reach a liability?
Not to mention there'd still be ways to make that far more costly for a robber... cats can press buttons quite far away after all...
Where were you guys while literally hundreds of robbers failed horribly at the solvable section of my house
The dev loves this mechanic. Don't expect anything douchey or unfair about this game's design to change because that's the way he likes it.
It's overall a good game in spite of such things in my opinion. That said I don't think plot holes are a valid reason to change mechanics =d
But yes, if you ever commit to possibly not being able to reach the welcome mat or a rob-able vault you're risking everything.
It's very guide dang it but technically nothing in this game is explained so the empty vault mechanic is arguably not exceptional in that way.
I've often thought of how as the player base of this game becomes more competent it should become less and less possible to play
(if there weren't people who'd rather take risks or attempt robberies with tools bought with starting money and commit, anyway)...
Then I see another one of my visitors just walk directly from the welcome mat into a dog.
Glenn Raymond Daniel just spent $11650 scouting and/or trying to rob my $2000 value house. I have no paintings.
If you have an awful lot of tools/money/income right now and this sort of thing offends you, enjoy that little piece of intel.