Discuss the massively-multiplayer home defense game.
You are not logged in.
The wiki is up now, that should help, though I haven't finished the page that maps the TH to TCD. I agree the game is a bit hard to learn on the phone especially before there was the wiki. Here it is:
http://www.terminalheist.com/w
The retry thing, at one point we were talking about about potentially making the game free to play but selling extra self-test lives. I don't think we are leaning that way anymore but that code is hold over from that, we probably just need to remove the retry button. Thanks for the heads up.
Edit :
Here is the mapping from TCD to TH :
I totally agree with you the game is a little hard to see on a phone but very playable on the tablet. Personality, I don't do any big building or big robberies on the phone. I play single player mode, watch some tapes, tweak my house/move my vault, or if I have nothing to lose rob some. It's much harder to learn what our tiles and tools are as they are made up compared to TCD's every day items.. We should have the wiki up in the next week and that should help in the mean time here are some TH tips :
- Single player mode doubles as a tutorial
- Mobile if you press and hold on a tile or tool in the selection screen it'll tell you the name.
- Colors matter quite a bit in the game and help you remember what tiles and tools do :
- Droids (TH's pets) with red eyes chase you, droids with green eyes run away from you.
- Tiles that have yellow on them take electricity and conduct it
- Tiles that have dark orange on them take electricity and don't conduct it
- Tiles that have blue take electricity and are currently under power (this is only for tiles you're mean to see are
powered, like powered doors, pits and electric floors. A wire does not change color based on whether or not it
currently has electricity flowing through it.
- The tools colors matter too. The saw or plastic wrench is mostly the same color as the type of wall it takes
down. That goes for all 3 of the wall taking down tools, they match the colors.
- on mobile, if you press menu then help on the robbery screen. There is a sort of quick ref card that has all of the tools on it and the next to it lists the type of tiles they can be used on or the type of tiles they can defeat.
- until the wiki is up, this post might help as it has some internal spreadsheets that we used that tells you what the TH equivalent of a TCD item is. Ie, a powered pit is a trash chute, a wife is now a sentry bot, etc. : http://terminalheist.com/forums/viewtopic.php?id=11941
Thanks for checking us out.
No worries, brother, it was mostly a joke as I figure most people here have heard me prattle on about Terminal Heist for years (http://www.terminalheist.com). However, we are now in Beta, we have over 250 players (most not active at the moment). However, things are picking up we had 11 new players sign up yesterday and we briefly got to 3 pages of houses (terminals) yesterday. So yeah, please come check us out (plus it's free!)
Even I hate myself a little bit for doing this :
We fixed the issue with pushing in the editor, so that should work right now. In beta I'm letting people push any house regardless of how much money they have, once we get more players we are gonna lock that down. Once we get the trailer done we are gonna start doing some advertising.
Just a quick Terminal Heist Update :
- We are officially in Beta and we are getting very close to launching 1.0. Next step after we get a few bugs fixed is to get the game greenlit in Steam. We have server side processing working, and it can be turned on to prevent map stealing cheating. However, it is turned off at the moment.
- We have finally launched the mobile versions of Terminal Heist. The game is available in both the Apple and Android and is free to play.
- Lastly we have a pretty neat feature called the TH Editor. It's based on Castle Draft, thanks much to Tom L. for sharing the Castle Draft code with us. Our editor has some pretty advanced features : cut, paste, copy and diff regions. You can log into your account and push and pull maps to the live game (there is currently a bug in there that I hope to fix today that if you don't finish a self-test inside of the 1 minute server flush you will die, so be careful with this feature on a big account until I announce the issue as fixed). Lastly, you can test your maps in the server editor, by hitting the TEST button. It's not perfect graphically, but it's good enough to allow you to sanity check a trap's mechanics, in a consequence free environment. This feature is currently free (as is the whole game right now). However, eventually this feature will probably be a for pay feature, so enjoy it now while it's free : https://server.terminalheist.com/editor
- cullman
I will check this out, has anyone else come? Once we get our server side version working, which may be bouyed by your code, then I'm going to start advertising the game.
Zed,
Thanks for your generosity. I might take you up on that. The one thing we did (against my wishes but the labor was free is we replaced all the PHP with Java. However, we still use the headless client so perhaps we could use yours as a replacement and be done with that. If you would ever want to join the TH team you are welcome to, so far it's done nothing but lose money, but like you I can't get this crazy game out of my head. Send me a message if you are interested.
-Cullman
Great thread, we are still chugging along over there at terminal heist. We just launched another project today http://ward.tv. Now we are going fulltime TH. Here is our current anti-cheating plans :
- 100% server side play (the client is just a dumb interface).
- Using something like Neo4J to look for relationships between sockpuppets
- Eventually have the ability for users to report suspicious relationships between accounts
- We are removing the random name thing, so bad behavior of individuals will be easier to track by the community
- Zed, definitely, some very smart stuff in there. I would hate to lose permadeath and hate to lose permadeaeth self test as it's one of the things that makes the game so exciting.
I'm not teasing the game is free to play and available right now : http://www.terminalheist.com
I'd say it's about as active as TCD at this point. It's free to play, and we are in alpha going to beta shortly. I know you think I've missed the window on this, however, I quit my day job last week so this has my full attention for at least the next 6-12 months fail or succeed. I'm not worried about the window or the timing as once we come out of beta I plan to spend money on marketing the game, something TCD never did. In fact, I want to appeal to a much broader audience, ergo the theme change and android and iOS support.
Come over to terminalheist.com same game with a different skin and mobile support. Free to play. In Alpha right now about to go to Beta.
Sorry for the delayed response, mail gateway was down. It should be back up now. Try again.
Thanks!
You got map hacked, it happens. Unfortunately, there is no enforcement when it comes to cheating here. I'm working on a reboot : terminalheist.com that will eventually hopefully get rid of the cheating.
Yes I have multiple accounts, though, I would argue that I never used them to further myself in the game. I was mostly trying to figure out how other people cheated. Though, truth be told I did abuse it once or twice. I definitely, map hacked CrazyAce after I was certain he was a dual accounting and I was sick of his talk on the boards. I also map hacked one other guy that clearly used multiple accounts to attack my house, that might have been you GotABigTrap (oops sorry!). That's the extent of my cheating career, mostly research to try to make Terminal Heist harder to cheat at and 2 counts of revenge for which I will now apologize formally.
Speaking of Terminal Heist (http://www.terminalheist.com), we are in alpha over there if you guys want to join us. Our server is written from scratch. We don't have all (or even most of our anti-cheating stuff out yet), but we do have mobile clients going and fixed usernames. There has been much discussion on here on how to detect multi-account usage. One of things we have done is getting rid of random names, you will use one chosen username. Right now you can have as many accounts as you like over at TH, and it's free to play. Eventually, we will make it single account only, and actually enforce that as a rule (there has been much discussion on here about things we can do so you can still enjoy the game while sitting on a big house, that I see coming later down the road).
I'm not sure why I didn't think of this earlier, but we are looking at employing a graph database to detect multi-account usage. Graph DB's are very good at detecting sort of hidden relationships, the sort that would show up if a person used the same n accounts to attack the same houses and die within each other's etc. For instance, neo4j is an open source graphdb and discusses this on their home page : http://neo4j.com/use-cases/fraud-detection/
Beating the promise of having it launched by the weekend by about 3 minutes (in our timezone anyway). More details here :
http://www.terminalheist.com/forums/vie … p?id=11917
Or just go to the main site :
You're right. The game is basically done. I got busy with the day job, I just cut some footage for the greenlight trailer last week. Once we get that up, I'll do a marketing campaign for the steam greenlight. I know it's been slow going, but I have a full day job, and a couple of other businesses that I keep up with to afford to pay the 4-5 people working on this, the ads, etc. It's coming though, I promise. If anyone wants to help speed things up give me recorded game files of very interesting footage (the playback files, not the movies) so I can get more trailer footage.
Thanks.
cullman
I'm still alive! Sorry got busy with the holidays and the day job etc. The game is basically ready to alpha. Again, if anyone has any good game file footage (in recorded game file format) that would be great as trailer and greenlight are the next steps. I know I have made many promises and there have been many delays, but the best and new biggest development is that in late November I was able to raise a considerable amount of money to market the game and serve as launch prizes. There will be tangible news in January.
I'm just curious.
Ok the forums at terminalheist.com finally have a captcha (of sorts) thanks to the always helpful Jason for pointing me in the right direction. I only had to delete 12,000 spammers and posts to get the boards back under control! More news coming soon!
I'm back on TH this weekend. I'll get it under control.
Hey all,
The Terminal Heist team is in the process of putting together a trailer for Steam Greenlight page to get Terminal Heist rolling. As I have described in many other threads, TH is a less violent, harder to cheat at, space themed (new tile set) TCD that also runs on mobile (iOS and Android). Other than that, the game mechanics will be identical to TCD. I am calling for people's greatest and most dramatic TCD moments. I will take them in any format I can get, however, what would be most helpful to me is in the recordedGames format that is recorded in your Castle Doctrine folder. That way I can drop that file back into the playback folder of TH and instantly convert your footage into the TH theme.
Thanks for your help! If your footage gets used in our trailer (and is in the recorded games format), I will paypal you $150 per clip (not per person). Frankly, I don't care even if you generate this footage for the purposes of getting the $150 (again it has to be in the recorded games format to get the $150). I will probably use anywhere from 4-10 clips in the trailer. Best way is to send me an email describing the footage, if you have a movie of the corresponding recorded games file even better and it will increase your chances of the footage being used.
Thanks!
-cullman
So here are the basics on Terminal Heist vs TCD :
- Different theme and tile set. The main reason here is to make the game less violent. I think there is a huge audience of kids (like age 10) that play Minecraft that would play TCD if the theme wasn't so violent. I mean I'm sure the kids don't mind, but their parents probably don't like them playing a game where you can shotgun an 8 year old girl or kill a chihuahua or a cat with a brick. So while, I love the theme of TCD and Jason's art, I think the audience is limited due to the violent theme.
- Platform support, specifically mobile support. We support Windows, Mac and Linux just like TCD. However, we also support iOS and Android. In fact, instead of an email and a download code, in TH you will have a username and password. You can use your computer at home for the big robbery, then log into the same account on your phone at work to check up on your house, etc....
- No more random names. You will have a fixed user name. This will hopefully cut down on cheating and add some interesting new dynamics to the game (grudges, etc).
- We have lots of plans when it comes to reducing cheating. At a minimum we will have moderation and banning.
- Originally, no plans for game play mechanic changes. However, if we do have some success I see us adding new tiles in short order (including rotated version of electronics, etc).
- After the alpha we are going to do a high dollar real money contest just like TCD did.
Yes, lot's going on. New website coming, Steam Greenlight page coming, Video game trailer coming and Alpha version of the game coming all before the end of August. I know I have made promises before, but we just raised another chunk of money to pay for our marketing costs and the last round of salaries. The game itself is done, we just need to bang on the server which was written from scratch. My hope is in the next 10 days, we will have the website completely up and running and the alpha going, where people can download the game, create an account. It might take a little longer for the mobile clients to get into the stores, but the code on themselves is basically done. We are going to add some anti-cheating stuff first and then we will be on our way. My current thinking (I know I change a lot) is that the game will cost $5 to make a ban due to cheating painful. Unlike, Jason, I am going to come right out and say dual account collaboration is cheating, and people will be banned for it at the admin's discretion. We are planning on having a free alpha/beta period. Anyone that signs up during that period, their account will turn into a paid up account once the game becomes for pay, so there is an incentive to join up and help out during the alpha/beta period. Once the we are through the beta, greenlit on steam, the mobile games are in their respective stores, we will do another round of advertising and likely run a real money robbery contest. My hope is that we will be there in the October/November time frame.
-cullman
It's fixed now, thanks for the heads up!