The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 Re: Main Forum » Buyable maps in v6. What are your thoughts on this? » 2013-04-07 06:33:03

Suggestion A looks like a more refined version of the "deluxe tools" proposal in another thread. Looks very good.

#4 Re: Main Forum » New Consumeable Idea - Note » 2013-04-07 03:06:04

THere's a dog to the far right who deactivates the first trigger after some steps, leaving a small time window for successful entry.

#5 Re: Main Forum » Proposal: Video tape library » 2013-04-07 02:19:21

No I think he means a permanent library onto which you can load the tapes you liked most. It's certainly what I think.

And maybe the video tapes won't reset anymore with our death somewhen in the future. Just be saved on the hard disk as files that have the game files as dependencies (like Supreme Commander does it) to make it much smaller. Perhaps in house-specific folders.

#6 Re: Main Forum » Additional Ideas for things to purchase » 2013-04-07 02:13:36

I want the golden crowbars to cost at least 2000$ or something. tongue This OP shit has to carry severe monetary penalties with it, not only to make overwhelming cheaper households unattractive. Would make it less OP than maps too. I actually like that idea.

Gold is not a good idea though. It's not the toughest material. Maybe a diamond crowbar!

The life insurance idea is nice too, but there should be a maximum limit and I don't think it should go beyond that when you make it through more robberies.

Have no opinion on the rest.

#7 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-07 02:06:32

Wow nice. I've done a really stupid mistake when getting back into my broken home. No security tapes to watch. sad I wonder if it was effective at all or if it got broken quickly. People can take too many items with them. tongue Everything is for naught just because my walls weren't 8+. I guess my attempt to be nice and make the way back out possible was also not the best idea. It made it probably too obvious, but I didn't feel like being a complete asshole.

Would anyone who remembers my household please tell me the numbers that you last saw?

Either way, here the basic schematics of my most important traps, not completely true to scale. It's probably horribly inefficient, but I liked it anyway. The extra wiring is anti-wallbreaking security, the completely redundant double entry was for no reason carried over from an earlier design.

#8 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-06 17:37:34

I'm going to share the essentials of my current design when it gets beaten. It's the one with the two grids and a pillar before a door at the beginning, if you stumble upon it. Oh and thanks to the guy with the dog cages and that long grid hallway before the safe for your money and pictures. Your chihuahuas even escorted me there as a thank you for freeing them!

#9 Re: Main Forum » New Consumeable Idea - Note » 2013-04-06 16:21:44

If this makes it in then they should naturally fade after a while either way (maybe introduce a rating mechanic like in Dark Souls!). And instead of the owner removing them for money, he should be able to place his own notes for a fee to mislead people (Dark Souls again).

#10 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-06 15:03:09

No no, I meant the system you built. Maybe the cat something to do with it, but I really don't see how it's possible. Maybe I'm just too new.

Ohh ha, I see it now. tongue lol

#11 Main Forum » Mr. Walter Eugene Seay » 2013-04-06 14:42:42

Wyld Stallyn
Replies: 2

Thank you for making such an interesting dungeon! I like dying in it a lot. I love grilling your dogs more though. I once grilled all of your pesky chihuahuas.

Though I realised now that that part doesn't do ANYTHING. Very elaborate distraction.

Actually, nothing seems to do anything at all. :S The cat trap is nice though.



Argh, I give up. If anyone beats him, tell me how you did it!

#12 Re: Main Forum » Idea - Prove your family can safely reach the exit » 2013-04-06 13:51:07

Well they can kill. Also that's a great idea for a forced labyrinth entry, maybe combined with a Russian roulette of doors.

#13 Main Forum » Proposal: Video tape library » 2013-04-06 13:49:51

Wyld Stallyn
Replies: 3

I'll just partially quote this comment tentacle wrote on a rockpapershotgun entry here:

"I REALLY wish there was a surveillance tape library. There was one $160000 house on the scoreboards for a couple days (the typical combination lock approach, with a not-imho-fair-cannot-exit-trigger) and hundreds had tried and died on it. Then one moment it was gone, someone had beat it. I would’ve loved to watch that tape!"

Maybe make the owner decide which tapes to upload, or let it be defined by a combination of some variables such as how many tools used, how many steps needed, how much money stolen etc. That would be reeeeeally awesome.

#14 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-06 13:46:46

How do you even test your house with that?


Very nice idea btw!

#15 Re: Main Forum » Cheater? » 2013-04-06 13:09:40

If he stepped on a grate such that he should have died, pretty damn sure. Otherwise it could be a glitch I guess?


Looks funny.

#16 Re: Main Forum » Idea - Prove your family can safely reach the exit » 2013-04-06 13:02:58

It doesn't really give a noteworthy trap advantage as you can just reserve a single line for their exit. That really doesn't hurt you in a meaningful way. But it'd be nice if you could make it so they can walk through doors. Making it appear as though there is a potential trap to all sides can be a powerful psychological tool for starters who can just so create 2 intricate, small traps with what they got.

#17 Re: Main Forum » The Prison Doctrine » 2013-04-06 11:14:36

I guess I'm not avantgarde enough to find that kind of thinking even remotely intriguing, let alone convincing.

#18 Re: Main Forum » Facepalm inducing deaths » 2013-04-06 06:39:19

I love when I do my standard safe-reaching route but step one step too far so the dog that follows me gets me when I have to go one step back.

#19 Re: Main Forum » Just a few questions » 2013-04-06 06:36:54

vraeden wrote:

I don't think we should worry too much about the rich staying rich.  I didn't propose a full solution of removing permadeath; I'm suggesting something that both rewards the rich for trying by lessening the blow.  Like, only lose half your money and have to rebuild, or only lose your money but not your house, since it appears that only your liquidated money puts you at the top of the leaderboard.  Make it costly enough that you won't just be buying permadeath protection with every attempt.  The rich get rich the same way as everyone else, robbing houses.  The combo locks should not be earning that much money from tools...you see a combo lock, turn the other way!  I design my combo lock vault and then rob super easy looking houses.  First sign of trouble, I turn tail and run.  Only the houses that LOOK solvable should get attempted multiple times.

In addition to lessoning the blow for permadeath when you buy such protection, I'm more okay with partial maps than full maps.  It would be a lot more like buying a blueprint from someone---either it's from someone who has explored or it's from the permit office (and I wouldn't tell the permit office the truth about my vault, now would I?).

I say this after having lost my entire house and 50k when I was about 3 on the leaderboard and having taken just 3 days to climb back to number 2 or 3 (don't know my name yet) with 25k.  (I'm not Waters).  It is doable...but I ain't trying to rob Keister or Waters either.  Don't you think that it would be worth half my fortune for me to get a decent attempt on their house?

Ah yes, that is quite different from what went through my mind.


Though additionally I would say my idea was really bad. Because making a death even less costly means people are even more likely to just go on a brute force retry spree.


I don't think you really can balance this game. The only way I could think of is if there was a set amount of money everyone has available for their dungeon, altogether remove the moneymaking mechanic and instead incentivise robbery with something else, like unlocks after a certain number of successful robberies or whatever. I really don't know.

#20 Re: Main Forum » post your mini-traps here » 2013-04-06 06:33:01

Oh yeah, they can't share a tile, right? Still new to this.

#21 Re: Main Forum » Big steals » 2013-04-06 06:25:18

vraeden wrote:

You guys kill our families!  We retaliate with electric death traps.  smile  I don't get rich by you guys dying in my traps.  I get rich by stealing from all the really small dollar amount houses that are people who may have left or taken a break from the game.  And catching the occasional $2k house.  I'm not sure why those ever exist...as soon as I die, I immediately build a trap to protect my first theft.

I only killed a family once, and that was just a reaction to an over the top deathtrap dungeon.

Yeah I switched to that too since then. Works a bit better. You actually run up against puzzles!

It's not cheating in the silly classical PC-game sense, but it's cheating in the sense of loophole abuse. As the creator himself said, he was not prohibiting these locks because it's really hard to do, not because he thinks it deserves to be a part of the game. That's just an unfortunate yet unavoidable side effect.

I mean sure, having no element of luck is definitely unavoidable if you want to have an effective trap dungeon that doesn't take 30 hours to plan out, but it's a difference if that means 1/1000 players get even a chance or 1/100.

vraeden wrote:

And I'm really not sure what happened.  I tried to fix the trap, nothing appeared broken anywhere and I died in a place I don't think I should have died by all logic.  I was looking forward to recording that video of my trap eventually...not today.

Maybe someone let the dogs out by breaking the wrong walls.

#22 Re: Main Forum » post your mini-traps here » 2013-04-06 05:42:25

Just walk around to the bottom so the cat goes away and triggers the switch, then go north so that the chihuahua follows you and triggers it again. Or maybe vice versa.

#23 Re: Main Forum » Just a few questions » 2013-04-06 03:44:23

I once killed the children of a household because the starting trap annoyed me so much that I felt the need to punish him. I hope he doesn't manage to wiggle his way around that one. *evil cackle*

vraeden wrote:

I was thinking...if I were rich, I'd be more motivated to go out to rob big houses IF I could also buy permadeath protection.  I don't rob anything that looks like it requires a guess b/c I usually have too much time invested in designing my house, rich or not.  Permadeath is severely cramping my risk taking.

My proposed solution instead would be more starting money so you could have more fun with more elaborate traps right off the bat, making a loss less severe.That "rich can buy permadeath protection"-idea is just going to turn into a pointless moneysink because you'll die in the rich's impenetrable fortresses anyway, again and again and again. Then no one is rich anymore (well okay, the top 5 most impenetrable fortresses will be) and everyone sinks back into Sleeping Beauty mode.

#24 Re: Main Forum » Big steals » 2013-04-06 03:12:52

colorfusion wrote:

I'd like to say though that it was only due to hackers that I went to combo locks, and in my house the majority of people still die on the first non combo lock section.

That is an understandable reason then.

Still, running into an almost certain deathtrap is especially little fun for newbies. Even less so when it's almost the rule. Aside of two houses (and even so one was only doable after about a dozen trial and error runs, not sure how the owner managed to do it without tools, and the other one seems to be some sort of secret steps to make animals go certain ways that's just as impossible to figure out), all the advanced ones I ever ran up against had some sort of a "1/1000 chance you get it right, shucks mate"-lock after no later than the first "normal" unavoidable trap, which is just designed to make unsuspecting people stuck in there. Hardly an anti-hacker measure.

I also noticed that there's no way the family can ever leave the house in almost all of these. Are they all dead, or is it an exploit?

#25 Re: Main Forum » House Design Planning Template (Image) » 2013-04-06 01:54:27

Ed wrote:

Omnipotent, ask and ye shall receive!

I spent ages on a house design a while back, and because of a server error, I lost it.
It annoyed me so much that I made http://castlr.fonkle.com/ so that I could design/share/backup layouts.

Let me know what you think - I've not tested it in anything other than Chrome so YMMV.
(Also, this is for static elements only, no pets, family members or electricity awareness)

Thanks
Ed

This is so much more comfortable than running around all the time. Thanks a lot!

Board footer

Powered by FluxBB 1.5.8