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#1 Main Forum » Starting money not enough to make any defence » 2013-09-03 09:21:01

sergio
Replies: 2

With the current pricing, it is impossible to make a sensible house with 2k. I *never* had this behavior before, but the way things are set up, I am starting to basically buy 2k of tools and try my luck at the top ranking house. Usually I die, then I go for the 2nd best, etc until there are no more good houses, so I just quit the game and repeat the process.

#2 Main Forum » Opinion about version 12 » 2013-07-05 13:35:27

sergio
Replies: 2

Jason, you did it!

I didn't play Castle Doctrine since version 7 and I decided to give it a shot. It is simply brilliant, it totally works!

What I found pretty cool:

- Unlimited tools. No more invincible 8 walls tick.

- Always lose your tools and more expensive tools. This is the perfect counter-balance for the item above. You CAN take all the tools you want, but whatever you do, you are going to lose them. This makes robbers take only what is necessary.

- Animals only walk after seeing the person. Not only realistic, but also ends most of the magic dance (I have seen some people already trying it with cats, since they run away, but not as effective/annoying as before).

This really feels more rogue-like now. Congrats!

EDIT: forgot to mention the house lock-out timer when you die. Works pretty well!

#3 Re: News » Version 7 Released » 2013-05-30 13:52:56

Just a common icon in the middle or corner would suffice. Like a little bomb or a little "cartoon punch balloon"

#4 Re: Main Forum » New indicator lights » 2013-05-15 13:58:48

Really cool, looking forward.

#5 Re: News » Calling all Cheaters » 2013-05-08 06:22:14

People won't take the ban hammer seriously if you just invite them back. Those people knew what they were doing and they did it anyway, ruining the fun of the game for other legitimate players.

#6 Re: Main Forum » Idea: Separate Puzzle Making and Puzzle Solving » 2013-04-20 10:52:32

I am not sure I agree with the proposed mechanics, but I do agree the mix between robbery and house building is not working.

#7 Re: Main Forum » More thoughts on too-hard houses » 2013-04-19 11:21:36

One idea would be that objects can receive electricity, but not conduct electricity. This would make it a bit trickier, but not impossible.

#8 Re: Main Forum » More thoughts on too-hard houses » 2013-04-17 14:30:36

Let's go for maps (stylized, like blueprints)!

Maybe not free, but a % of what is in the house's safe. This way, it can always pay off to buy the map, irrespective of how much money someone has in the safe - and obviously will make the richer houses have more expensive maps.

#9 Re: Main Forum » Dealing with too-hard houses » 2013-04-15 12:50:09

I have been observing my behavior, basically I do not invade any house. The only ones I rob are the low $ ones, which usually have no defense. Why do I do it? To build my own house. Once I have built a fortress, I have an extra disincentive to try the high paying and hard houses: if I die, my fortress also dies.

Maybe there should be a disconnect between house and robber, in the sense that if you die robbing, you lose money (maybe you give every penny you have or a % to clone your body or whatever) and not your house. It basically stops me from playing the game, I only watch people die at my security tapes or rob very easy houses to build a better house.

#10 Re: Main Forum » UX suggestions - include yours » 2013-04-15 05:28:50

twyn wrote:

When building, middle clicking an object selects it as your current item, so we can avoid going into the build menu so often.
Making right click clear, or having the clear button more accessible in the interface.

This would be super awesome!

#11 Main Forum » Cheater stories... :/ » 2013-04-11 16:30:20

sergio
Replies: 2

*sigh* just lost 15k+ and a bunch of painting to a cheater that "guessed" my 12bit combination lock (and the other traps before) in just 5 tries...

I guess this is it for me for a while.

#13 Main Forum » Earn robbers money on kill » 2013-04-11 14:10:48

sergio
Replies: 8

Do you earn the robbers money if you kill him?

I think now we only earn the tools, but it should be the money too. smile

#14 Re: Main Forum » UX suggestions - include yours » 2013-04-10 18:05:09

Have the screen move with the character in the center. The amount of times I died because the damn screen rolled to late is just ridiculous.

#15 Re: Main Forum » Dealing with too-hard houses » 2013-04-10 17:59:50

Maybe a tool (crowbar?) that can reset sticking pressure plates to their initial state? this would make it easier to brute force combinations.

Maybe a tool that can identify voltage switches and inverted voltage switches?

#16 Re: Main Forum » Dealing with too-hard houses » 2013-04-10 17:57:24

What if instead of buyable maps, you could buy SECURITY TAPES? This would make it so that tough houses would get more and more solvable as people try to rob them and it would still require a significant amount of effort (and money) for the robber to put together the house puzzles and make sense of them.

For this to work even better, you should add "versioning" to the house, so every time the house is modified, you would get a new version number for that house. The closer to "current version" the security tape is, the more expensive it is to buy the tape.

#17 Re: Main Forum » Big steals » 2013-04-09 19:29:34

I lost 30k testing my new house design tongue

#18 Main Forum » Is there a way to export your house layout? » 2013-04-09 19:24:54

sergio
Replies: 8

Is there a way to export your house layout?

#19 Main Forum » UX suggestions - include yours » 2013-04-09 19:17:16

sergio
Replies: 8

Some suggestions for improving the user experience:

PLAYERS' LIST
- number pagination (so you can click straight on the page you want and not click 5-6 times to go to the bottom of the list, taking a long time and using precious server resources)
- Highlight houses you already robbed or only visited (different colors)
- Filters by range of money in safe and/or number of attempts and/or number of killed

HOUSE BUILDING
- move tool: when you have a built house, it is really annoying if you need to move something but have to pay for it again
- explanation about what each item does
- save initial house setup: since I die so much, I end up building always the same setup in the beginning. Why not make the process automatic smile
- View whole house (or some way to export the house in jpg/png)

#20 Main Forum » What is the point of paintings? » 2013-04-09 10:21:48

sergio
Replies: 4

What is the point of paintings?

Why buy it?

#21 Re: Main Forum » ideas for new objects (feel free to add your own ideas) » 2013-04-09 08:44:34

DrNoid wrote:

- A simple button:
What I miss, and surprised me that it wasn't there, is a simple button. One that is only on when someone/thing (you, cat, dog, family, brick) is on it and turns off again when what presses it moves.

+1

#22 Re: Main Forum » Abandoned wiki » 2013-04-09 08:21:09

colorfusion wrote:

It's a community wiki, anyone can add information that they have.
Wire bridges let power flow from left to right or from the top to bottom, but don't mix the signals.

I assume top-bottom = vertical and left-right = horizontal. Or is it really one way (i.e. only left to right and not right to left)?

#23 Main Forum » Abandoned wiki » 2013-04-09 07:56:06

sergio
Replies: 4

I still don't understand certain things (i.e. wire bridge), would be really nice if there was an effort to update the wiki: http://thecastledoctrine.net/wiki/index … se_Objects

#24 Main Forum » Separate forum for bugs, suggestions, house design and general » 2013-04-09 07:27:09

sergio
Replies: 2

What about separate forums for bugs, suggestions, house design and general? Now it is really hard to tell what is what.

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