The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

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#1 Re: Main Forum » RIP Mr. Smith? » 2020-05-14 02:50:06

Mr Smith's meticulously curated collection was sadly stolen, but news of his death has been greatly exaggerated smile

#2 Re: Main Forum » Couple small issues with the squatter update » 2017-11-21 11:27:36

Yeah the fact that you can see how much a house is worth after a visit means the house list is now mostly < $200 houses that have a hazard near the doorway that costs more than the house is worth to bypass. Maybe if a squatter house has gone X visits without a robbery or a death drop another tool in there. Otherwise they're just filling up the house list.

Actually kinda like the braindead houses. It's like salary, but with at least a little bit of risk involved.

#4 Re: Main Forum » Improved Chill Timeouts for smaller populations » 2017-11-14 19:26:37

This is great. Some of these houses are super creepy, and they're all fun to explore.

I can see having broken walls in your house to fool people into thinking it's squatted (and not taking due caution) being a viable new tactic!

#5 Re: Main Forum » There are now 100 houses on the list » 2017-11-14 10:05:31

Dammit, now I have to remember how everything works

#6 Re: Main Forum » The Builder Challenge #1 - $1000 House! » 2014-03-18 03:36:31

I've corrected the price of cats and doors on castledraft. Holler if there's any others.

#7 Re: Main Forum » Help import TO CastleDraft. » 2014-03-11 03:02:41

If you turn word wrap off you'll see that the house code is all on one line. wink

#8 Re: Main Forum » Someone with a lot of money ought to build a home like this: » 2014-03-07 05:19:10

Four crowbars, two water, two meats and three guns?

And as LiteS said — every time someone dies the vault will become robbable again, letting people repeatedly save damage.

#9 Re: Main Forum » Chills » 2014-02-28 01:55:39

If you enter with tools, you get chills when you die.

#10 Re: Main Forum » Ideas and questions » 2014-02-27 15:49:54

TheRealCheese wrote:

How about a tool to unpress a button? You would have to be adjacent to it and it should probably cost something like a saw or the likes.

You can use a crowbar to un-stick a sticky switch.

If you're rolling in money, of course.

#11 Re: Main Forum » New wave of players? » 2014-02-27 11:11:58

Immhotep wrote:

I'm pretty sure the next Christmas sale on steam will get us more fresh meats... Just got to be patient smile

Awkward.

#12 Re: Main Forum » God Rest The Soul Of Steven Elliot Vinson, A Bad Man ($45,100 Bounty) » 2014-02-26 09:18:34

Surely the tabloids have a lurid 3D map of the torture house?

#13 Re: Main Forum » One week at the top » 2014-02-26 09:17:16

I'd say it's time to put bounties back up to $200, or even $500.

Now that the house list defaults to your own neighbourhood it seems that robberies are spread more evenly across the wealth range, rather than the richer houses snowballing like crazy on the front page.

#14 Re: Main Forum » Surprise level: 0 » 2014-02-24 08:39:48

Dance around the trigger lock

#16 Re: Main Forum » castledraft.com — another house editor » 2014-02-24 04:30:14

Challenge: Create a house version of an in-game painting that is actually tricky to solve.

#17 Re: Main Forum » Question on precedence and pet spotting. » 2014-02-23 13:50:46

You could try this:

http://castledraft.com/editor/hqBcmK

The dog won't jump in the pit unless the robber blows through the concrete above the doorway.

#19 Re: Main Forum » How'd you hear about this game/what other indie games do you like? » 2014-02-23 11:05:42

Can't remember how I heard about it. Either a write up of the alpha on RPS or a mailer from Jason.

Some of my favourite indies of the past while... Hotline Miami, Monaco (another vote for best co-op!), Escape Goat, Starseed Pilgrim, Teleglitch.

And lots and lots and lots of Spelunky.

#20 Re: Main Forum » castledraft.com — another house editor » 2014-02-23 09:39:18

Ok I think that's fixed now. Let me know if it comes up again.

#21 Re: Main Forum » castledraft.com — another house editor » 2014-02-23 05:35:01

Josh can you let me know what steps you are taking to reproduce the bug? I'm having trouble reproducing it now.

#22 Re: Main Forum » castledraft.com — another house editor » 2014-02-23 02:39:42

Yeah I'm aware of that one. It's on my list.

#23 Re: Main Forum » castledraft.com — another house editor » 2014-02-22 17:09:42

Update [23.02.2014]:

– Added initial robber view to grid overlay
– Added diff function (show money spent since you toggled the button... handy for planning an upgrade)
– Added fill function (for the pitbull ocean you always wanted)

There's a couple of bugs I'm aware of with the fill function (you can paint the doormat, and fill the house with family/vaults), but if you find anything else, please let me know.

#25 Re: Main Forum » [Idea] A tool for breaking combination locks. » 2014-02-21 07:24:07

The bottom left of the map seems to be the favourite spot for fake combo locks.

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