Discuss the massively-multiplayer home defense game.
You are not logged in.
... Every house will fall.
Every house will fall. Every house will fall. EVERY HOUSE WILL FALL!!!!
This is exactly right, and exactly what I don't get about certain people who complain about dual account abuse (<- their words, not mine). I mean what exactly is the end-game? You get to the first page? Easy. Get the richest house? Also easy. Build an unbreakable house? Impossible.
In time, ALL HOUSES GET ROBBED. And almost all are highly susceptible to a few 2K tooled suicide runs (with the exception of combo locks, which fall like dominoes after your first score). So what's the point? Are you just going to quit because you can't achieve an irrational goal? Then who's fault is that?
The bounty issue sounds like a legitimate problem (as well as the house lockout, and btw the checkbox is a lovely idea), but the root cause of that is the bounty system being dated and in need of tweaking. All other 'issues' with dual-account users stem from the whining about others spending an extra $16 to get added enjoyment out of the same game. Yeah, shame on them!
Amen on the 512 step clock. Loved that trap!
As for Mr. Harris, this is as far as I ever got, before you updated your house, and I got real busy at work all week:
http://castledraft.com/editor/NYe1lT
Ugh. LOVED this house. Wish I had more time to go through it. Haven't played in a while, and my first (and only) scout spent about 15 minutes playing with the cats.
Argh! I wanted to write this exact tutorial but you beat me to it! Well done.
So, those of us who don't feel as you do are automatically part of the problem? Just checking here, because that's sure how the OP reads.
+1
The listed forum members, including many respected and popular posters, are all advocates of dual accounts. All of them have refuted claims that dual accounts are any advantage over single accounts. Every time a player complains about dual accounts, these forum members reply in kind belittling the problem as nothing. I suspect that every one of them has two accounts.
Can I be added to the list please? I don't refute at ALL that dual accounts don't have an advantage over single accounts. However, if someone wants to buy two copies of the game to help them rob houses, I'm all for it. Like, what's the big deal? You act like houses aren't meant to be robbed.
For the record, I don't have two accounts. It's easy enough robbing with only one. Two accounts would just speed up the grind, and make me spend more time on the game.
Some kind of sad that my house didn't earn any answer =/
To be honest, the first magic dance should be a shining example to magic dances, and is about as far as I analyzed your house. If I was suicide-robbing your house, I probably would break into several others before I even found a way past your dance, if I did at all. The rest I didn't really look at, though I'm sure it's pretty damn solid. This is the kind of house I'd just let someone else attempt to force.
Interesting thread!
I think this kind of discussion is precisely what fuels fluctuation in the housing market -- in other words, more players going out to rob, and less house stagnation. Create value in something (i.e. having the 'top house'), and people will chase it. What a neat game!
Your name was Jeffrey Todd Semple, and what I liked best about your house (though I didn't get very far. didn't yet figure out how to pull a dog across the leaps of faith) was that your clock mechanics were well-meshed within the house. People don't usually realize that the clock mechanics themselves aren't that important -- the cycle is no secret, and it's usually far easier for a robber to avoid short-circuiting them -- and thus, the clock mechanics don't need to be secreted away somewhere, taking up 1/4 of the whole house just for 1 trap.
Anyway, nice house.
So, this was my map:
http://www.castledraft.com/editor/gQ3p4n
And I STILL couldn't figure out the opening trap . Kudos, I think. Man I wish I had gotten to see the powered door section.
::Raises hand::
Guilty!
I actually had a rather epic run through that house, as his value got to the frontpage, and I was desperately looking to burn some tools. I started drafting his house until I realized how far it was, and then, worried I was running out of time, I started breaking things left and right in a race to get to the vault.
I managed to travel all the way across the ENTIRE house map, and at the VEEEEERRY end, you open a door and there's a dog behind a window. Two steps later, and it's the simplest leap of faith in the world to get to the vault.
So of course, what do I do? Brick the window, drug the dog. Sans ladders.
I had to sprint my way BACK all across the entire house until I got to the exit... then I came back with explosives.
For a 60K house, not sure I even made a profit, but I needed to burn cash somehow, and it was an entertaining run.
The saddest part about robbing houses is that I always find myself admiring the architecture as I lay waste to it.
Also, just curious, what was your large house that was lost?
While I know the game is meant to instill paranoia, I still like watching the tapes to see how people approach the problem presented. So now, I just make a nice puzzle with no commit until you solve it. The rest of the house is for making it expensive to brute force.
Is your house by chance the one with all the dogs behind a massive wall of powered doors? I LOVE that house! Still haven't solved the second part.
I still haven't figured out your first puzzle. Be patient!
oh man, i was JUST in that house! I can't remember where, will inform if I find it again.
It's not 'Wilcox', though.
Question: Are you the same guy that built the second house robbed in this video? (link: http://www.twitch.tv/akuwelkin/b/508376372) (skip to about 38:00)
Just asking, as the design concept looked very similar to the Noonan house. Quite effective.
I'd have to say if someone actually created such a bot, that's pretty damn impressive. And somebody with no value should check to see if his bot is perfect (ie. place a single dog between you and the vault, plus a short loop-de-loop in a bottom corner).
I've seen pretty far inside his house, and while none of the traps themselves are particularly novel, the house as a whole is very efficient. It's not many houses that require such a heavy bankroll to brute force - AND are able to easily move the vault location to sabotage repeat visits. No house is impenetrable, but breaking into his is wonderfully tedious.
Just discovered another interesting aspect of chihuahua surfing completely by accident:
Surfed chihuahuas can walk right past dead animals, ie. a crippled cat in a pit. So you could, for example, take a chihuahua past a crippled cat in a pit, and then separate it from you via a panic button to cross a leap of faith.
Incidentally, I'm not sure if this is interesting, but if you have TWO chihuahuas with you, you can move right onto one from the other, and space them out (ie. to take one with you across a leap of faith).
I saw the 'Steal Real Money' contest being mentioned on Deadspin. Then I saw Roosterteeth did a feature. Then I stalked the game some more 'til I finally admitted I had to check it out.
edit: oh, and favorite other indie game - Hidden in Plain Sight for xbox
I just wanted to note that my favorite part about this article is the emphasis on psychology. Most house design threads are just about making traps that are functional, and I haven't yet seen a good analysis on space-efficient traps with a high scout-to-death ratio.
What's interesting about this trap is that the solution is plainly visible, and yet two people have already died to it.
Submitted.
HAHAHAHAHA
I just watched the REST of the tapes. I'm sorry, but these are just too good not to share.
Now keep in mind that when I left my house a few days ago, I had $10 left. JUST TEN DOLLARS!!
In fact, here's the first successful robbery of my house:
Good job!
Unfortunately, I think the wife still had about $10 on her.
That's right, I went on vacation for a few days and left my wife with the kids and a measly $10.
… and she was PISSED:
Thanks, dear. Now you've attracted attention.
It's a good thing our house still has that state-of-the-art security floor:
… as you can imagine, the sudden rise in property value brought a new influx of tourists. Things quickly got out of hand from there.
Luckily for us, we had 'Dewayne' to finally bring enough tools to overcome those scary lightning-bolt thingies.
Thanks man.
… oh, and thanks for this:
Prick.
—*****—
Suddenly, just like that, I had a $10 house that's practically immune to $2k tools.
This guy even brought a blowtorch. Very useful against steel walls!
…and did I mention the security floor?
Finally, somebody came to end the reign of terror:
Rest in peace, sweetie.
(I still owe you $10)
This had me laughing hard enough I had to figure out how to contribute.
Backstory: when I'm about to log off for a few days, and no more than $2000 to my name, sometimes I like to build something silly. That way, at least I can look forward to that instead of 3 dead bodies and a busted vault.
This time, an intentionally cookie-dough house turned into an unintentionally fiendish death trap for scouts. And just like that, the stupidest house ever nets a $1100 bounty. Had me cracking up...
Ryan Arnold Lloyd
Your entrance looked like this:
http://castledraft.com/editor/11zlVU
It was beautiful, simple, elegant, cunning
Just three steps, the clock was running...
Turn the corner and one would pause…
Unaware they were already within its jaws
An endless trail of wire and trap
Deep black pits across the map
"How in the hell…" they wondered aloud,
Could they possibly do Indiana Jones proud?
I solved this riddle once.
And then
Thinking perhaps I was near the end
I felt faint promise of higher thrills
Just as soon as I'd dispelled the chills
You changed your house before I returned…
…but fate would hold it to be no concern
The changes were slick, to just one fault
…which was when I stumbled upon a vault.
I stood and stared for a time, in shock
I couldn't destroy this thing of beauty.
The cops nearly interrupted my thoughts
As I struggled to ken a Robber's Duty
No house of mine would compare to yours
Nor would it be immune from thieving
I had no wish to build a castle
When losing yours would cause such grieving.
Alas, I made my decisive step.
And came at destiny's ambition
My family stared at me in silence
As I loaded my pack for one more mission
Guns! Bombs! Drugs! Bricks!
My fury had no dollar limit
I'd wreck the first house I saw
And maybe find some money in it.
PAUL WILLIAM LANG
Your entrance looks like this:
http://castledraft.com/editor/rzAB8h/
Ugh Blech Barf
For this, was such a marvel stolen?
I walk through hallways holding up my scarf
Thinking it looks like someone's colon.
I go in, well-tooled, about to make
A mess that might not get a double take
One ladder down, one dog drugged, oK HERE WE GO
One dog stepped on, I- OH NO.
And so ends the brief sad tale
Of a poor fisherman and his white whale
He who forgot the golden rule:
Far better the wise pauper, than the lucky fool
R.I.P.
Your first point isn't entirely true. A few players have been robbed down to 0 multiple times and somehow return. I am guessing they use an alt or friend to suicide in their house to get 1100 for patch repairs, or just sit at the 2k line and hit refresh all day.
Can you explain the 'sit at the 2k line'? Robbing the vault + killing the wife takes your value down to zero, no?
And while I have no doubt what you say is true, the risk in rebooting a robbed house is that someone will inevitably track the layout and have an easier time of breezing or brute-forcing their way back.
Gecko: we're on the same page, and I agree that another contest will ultimately lead to the same state. my post was generally directed at people who complain of not enough robbers suiciding into their traps.
Building on your points, I'm speculating that as the flow of 2K suiciders slows to a trickle, there will be a point when more of the middle class will realize they're not going anywhere, and then more will decide to go out and rob, which will lead to deaths + robbed-to-0 houses, which in turn leads to more suicide runs.
I would bet that there are more actively logging-on players than players with stable houses, and that the ratio of the first to the second fluctuates, which determines whether or not it's better to rob, or better to fortify. No?
edit: and Cheese is right that it's possible this isn't really happening at all. My house was about 8 deaths for 10 entries for 3 days in the past week. Possibly more if I had let it stand.