Discuss the massively-multiplayer home defense game.
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That sucks man. I would have wished you a more glorious death than what the fates gave you.
personally I feel that keeping less money circulating would make things more interesting especially as everyone becomes more skilled as most likely robbing a house would become more of a long term endeavor involving multiple attacks/counterattacks between players. It takes a very large amount of money to bruteforce a filled out well-built endgame home, but with relatively large amounts of money circulating compared to skill levels, the endgame is about trying to counter bruteforcing in some way. With less money I feel that people would be able to make multiple robbery attempts against each other (while each one tries to adapt their house to the last attempt) before one of them finally takes the other one down. Especially if both of them are skilled enough and money was low/slow enough. would make for much more epic player vs player warfare if there was a way to find a balance in that direction.
And who knows, maybe people midrange would start attacking their neighbors more often under those conditions...
you were wireless exploiting before. seems your house is much much weaker now.
lol, you were ONE explosive short the first time in, you could've reached your arm out diagonally and touched my vault. was fun watching a really skilled player go through it, points out all the little stupid things I did (toggles instead of stickies, brick hits on pet traps). well that was my original build in this game, finally went down. About time to build a new design.
hope you don't die till then. see ya around
Here's the vid if anyone wants to watch it.
https://www.youtube.com/watch?v=fvE8JTsAN00
I won't forget about you. Give me a few hours to learn advanced electronics tonight, I'll be seeing you. Very clever opener, it's been fun
-Billiat
showdown
you kept going back in his house and dancing around? lmao
Storm wrote:Ah so you are Steven Elliot Vinson ($10000 14 10) who keeps coming back and dances in my house. My wife met her end in your hands. Good job, sir.
I can't take credit for that one actually, wish I could. credits in the comments
I found this on the ground. you should have it http://www.youtube.com/watch?v=oVUYTToG … e=youtu.be
It's LiteS! he's a zombie! You said you were leaving the game... I made you a grave and everything
http://thecastledoctrine.net/forums/vie … php?id=970
most top houses who protect their family like to use that straight line of pitbulls down the edge of the map technique, its usually a dead giveaway if you see the beginning of it. go around to where you think the end is and cut through into their family.
ah, C'est la vie
One of the things I find most interesting about this game is that it closely resembles a social experiment, both in the game and in the forums. Perhaps by way of design and that it's based on real life experiences and meant to replicate those feelings and experiences in some fashion (see Jason Rohrer youtube interviews). How would each of us react to and handle such situations as the threat of imminent danger to the things we hold dear? It's interesting to watch people responding and reacting as a whole, watching the trends in reactions and the changing of how the game is played. and maybe giving a little push here, a little poke there, just to watch what happens. When there was a flood of people from the steam release the lower class was prevalent and people told their stories of despair from the poverty line because they kept dying and didnt know how to build well. Now people have generally learned more and a heavy middle class has formed as people know the dangers of leaving their house and losing everything and so turtle up and tell their woes of that predicament.
So here's some help to get out of that one.
How to escape the middle class: at some point you will no doubt grow weary from the effectiveness of your home design, if it's particularly good you can end up chilling so many people that you go for long periods without any adventurous/desperate souls encroaching on your land at all, as their previous incarnations have already come and died. There's also yet another gap between too high for suicide robbers and too low for bruteforcers. So you look around and see everyone else in ~10-15k range just sitting there turtling too. If you wish to climb higher, here's a strategy you may find useful:
sorry for the book, it gets a little more complex up here.
1. scout the houses 5-10k above yours. Just like earlier in the game some houses are high strength/low money, some are low strength/high money. Go in, look for the general layout/traps employed. Take notes. Find one that seems to suit you and you think is the best chance you have of successfully robbing. Make your way to the first commit or possibility of death. take note of the persons name and leave.
2. Get the right amount of item to pass that section safely (dog drug for dog commit, doorstop for pdoor commit etc. if its something more expensive dont bother, there's better targets out there) and go back into the house for further scouting. Fearing for your life yet? you were the one who was bored. During your second scouting run you should get deep enough in to decide whether you want this house or not. If you're not sure, do some more scouting runs, you'll be able to tell the difference after a bit. Look around for the family. If you can find them, then this house is perfect, otherwise take your chances or not but it will be more difficult if the family isn't involved.
3. Once you find a house you want to go for (for me, it has almost always been the first house to make it to the second scouting phase) you need to leave and go load up on your tools. I broke down a couple tiers of tools and their prices at first to wrap my head around it all. Here's a tier that's in this general price range:
tier 1 - $14,335 (make a lower tier if you feel like it, leave yourself with > $2k as usual)
saw x 25 = 8,000 brick x 7 = 1,050 wirecutters x 1 = 400
dog x 15 = 1,500 water x 30 = 3,000 (gun x1 if wife spotted)
Modify these a bit based on the house. saws because you're in someones place who likes to use a lot of electricals, bricks for badly designed magic dances/cat and chihuahua electric floor traps/and opening doors that may have a insta-pitbull or shotgun wifey behind them. you know when to be wary because you are careful to watch for any pets or family appearing at the edge of the map when you move, especially ones behind windows. If this is a house with a family you saw then don't bring the really expensive items like ladders yet. This is because you will shoot the wife in the head with a gun (walk over her to pick up her allowance) and spare the other family members for later. Now continue on and track the most logical path where his vault could be. Saw around blind corners or pdoors, strategically drug dogs to block other dogs mindful not to lock yourself in. Turn back and leave if things get too dangerous. This shouldn't happen much if you did the first two steps right. By now you should have a good idea of his house. Get as close to where you think the vault is while still being safe. Usually this will take you right up to a relatively hefty amount of ptrapdoors trap that needs to be passed, sometimes just pdoors. you can usually tell you're close to the end, however. Either finish it here or if you need more items (ladders, crowbars, explosives, the expensive stuff usually at this point) then feel free to turn around, leave, and go get those items. You killed a family member this time in so your damage through his traps won't reset.
4? Get just what you need to continue including a club, if you're still not far enough in this time around go club a family member you saved to lock the house again and get a couple more tools you need. A house is only so big, so by this point you should be right there or extremely close. Maybe turn that one corner and...yeah, the vault. just sitting there in all of its victimized insecurity. ripe for the pluckins.
here's the notes on one of the houses I broke recently:
Successful - Anthony Benjamin McMillin. House value: $23,300
intel: house damaged. wife killed?
N: 2 dogs in commit trap, drug 1 to block.
E->N: door 1left, door 1Up->dog/dead end, right1->window with wife, assume safe robbed. pass window with dog on N, corridor immediately after then door all the way up , (bricked door, remember wife in window? yeah shes standing there with a shotty) came back killed wife w gun only $741. one child remaining other child must have been killed locking house dmg, damnit, safe still active.
bitlock guessed: 1 1 0 1 1 (if you test one button at a time then check door your chances are greatly improved. I've simply guessed correctly 3 times now. not that it mattered with my tools)
S:doorstop 2 doors, E->chihuahua/sticky deathtrap?, saw into wall to view dog, yep. trip it and use waters.
S->W: 2 more doors, need two more doorstops and wirecutters to be safe.
vault must be just beyond, perhaps need ladders. bring club too, if need more tools kill last child on way out to save new house damage.
need: 2 doorstop, 10 dog drug, 10 saws?, 10 water, 1 club
This strategy will put you on page 1. which is another list of dangers and strategies... go for #1 or bide your time and play around awhile. Don't want things to be Too easy do you? then it would be over.
hope some of this helps ya out in one way or another. have fun
TrineDoc is an all new server that you can use instead of the main server. If you would like to join this server, post below. I will then accept you and send you a PM with instructions on how to get onto the server.
TrineDoc is great for players who don't want to get robbed as much as on the main server. We have a small active community and nobody cheats or trolls. Either of these will be caught by a moderator and will get you banned from the server.
Have Fun!
-Julian
sounds good. you could make a mod for it too. Replace electric floors with throw rugs, bloodthirsty dogs into guests you invited over for tea and supper, have a nice little dinner with all the neighbors. maybe make a spa out of pits in the backyard next to your vault where none of your neighbors would touch it anyways. people would never troll you by coming in and trying to destroy your nice things, you could live in comfort and safety. Ahh, so relaxing, no danger or conflict at all. sound like a good little get-together. one person could build a church and a school and everyone could behave nicely and courteously, with mod reinforcement just in case anyone dares to step out of line. Here in wonderful Trinedoc land. Why, you could make it just like another The Sims game. I for one will be joining you in your Shangri-la, I hope there's enough chairs for everyone!
Last night the guy came wit a gun, 2 clubs, 2 meats and a brick. In a 800$ house !! He poisonned the dog, used 2 clubs on windows, a gun on my wife, and left. He did not even explore, nor use the tools he had left. He could have opened a door with a brick, but he just went away.
^lol
that sucks man. all you were trying to do was lure people in and kill them so you could take their money... and that bastard wouldn't even explore through a door. sad times...
there are rumors about a group of robbers. dwelling in the shadows, using top houses like meat-shields... hands of Entropy they are. Entropy employs an in-game 'handshake' to identify the names of its members. Nobody knows who the leader is, certainly a man of pure wickedness and evil. Chaos and destruction follows always in the wake of Entropy, houses burn for no apparent reason, women and children thoughtlessly sent to the next dimension... but, probably just ghost stories and old wives tales...
you sir, are one of the lucky intruders who can count squares what are you doin on such cheap houses lite? arent you supposed to be out expanding your painting collection? (edit: up to $4806, don't rob me)
the only cure for windows h8 is uninstalling it. even that is a pain in the ass
use psychology instead of cash. this example leaves you with enough money to draw people in, and with no obvious commits (besides the window/dog alone danger to the very wary), can net some relatively fast kills. remember to keep expanding your house as one like this won't stand up outside the slums meta ( > $2k. this one took me to $3.5k at time of posting, ran it for about 35 minutes. once you get a kill or two throw down a wooden wall anywhere and reset your house to 0/0 on the board to lure more people in).
your days are numbered josh. you may have a year ahead, but I'm a lot faster than you.
this design was mostly based on psychology.
those are the best ones. the fun thing about this game is it's directly mind vs mind. you don't need to practice muscle memory or reinforce game mechanics four hours a day to stay competitive (require additional pylons), its your head against theirs and that's it. you can use that to your advantage. get into their head. whats a simple example? most robbers are very cautious, make a trap that they have to run straight through to pass. any stutter-stepping, movements in another direction and they die. This can be implemented with a magic dance setup, only, if they magic dance they die, if they bravely (stupidly?) run straight through they will survive. throw things in just to confuse the hell out of them and get them to second-guess themselves. even randomly placed pits along their path can unnerve them into pressing the wrong button.
Kathleen! oh god, oh god no what have they done to you? damnit Ricky, what did you do just stand there the whole time? I knew you were the neighbors kid, i knew it!! oh.. oh god... I'm going to the hardware store kids. daddy's gonna be right back. Ricky, try not to let anyone club your sister to death while I'm gone. This is all your fault. all your fault
so i was 1-4 on the list yesterday, i stayed in my house till it was later preparing for a sneak attack. I was gonna kill #4 for 50k then dump all my money into taking out #1 and use his money to build a new counter-bruteforcing design. so I go into his house. something doesn't feel right. but this is the one, nothin but wooden walls far as the eye can see. so I explore and end up walking down a hallway of doors after a bit, I grow a little impatient and decide to find out where other paths may take me. so I saw into the wall above me, and immediately drop to my death in a hole in the floor beneath my feet. I hadn't noticed the trap door i was standing on between the lines of doors and walls around me, and had just so randomly decided to stop and saw right where he hooked up his power line. damnit, lol.
well, guess its time for some spree robbin'. so I gather up my trusty 2k tools and head out. I juke some peoples commits, run their dogs around loops for no apparent reason, and die a bit. It takes about 30 minutes before I roll a house for 10k. stage 1 complete. Then as I'm absently musing over which sections of my house to build first, I nod off in my chair... When I wake up 15 or so minutes later I had been logged out of my house for inactivity. shit. i hope you enjoy your 9 step 10,000 dollars you sonofabitch. im goin to bed. later on good robbing
don't worry about dying if you have nothing, take advantage of that fact. rob just to learn new tricks. let them have your tools, theyll come to rue the day. the more you rob the more you can recognize what theyre up to and the further in you'll get. saws are good, i usually grab 3. sometimes you can land on top of their chest with a couple well guessed saw points. usually a saw to break outside into the open, then 1 or 2 to strategically place yourself back inside is one of the lucky draws you can stumble on. plus bricks, dog, water, occasionally a doorstop is good. when starting off with $2k to rob you get nicer houses with lower money (5-15k) because they just upgraded, and you also get low quality houses with higher money(5-15k) because theyve accumulated kills and havent come back yet. the second one is where youll likely find a score. of course... if your skills keep staying the same despite practice and reading the forums, perhaps a more peaceful existence of slowly tending your budding domicile is the path for you. piece by tender piece. one minimum bounty roughly equaling one concrete wall...
Pandamonium wrote:in theory isn't it always possible to bruteforce everything?
let us know how you go.yes thats true. But in practice its not without it's limits (money and item slots). I spent the last few days bruteforcing- that was a real fancy double bitlock you built btw that took up half your map bypassed w 3 ladders whoever that was- and got a good idea of how to attempt to trick bruteforcers into misusing their assets. the primary target of my design is not to kill them but to drain enough of their resources (which given the right environment can happen a lot faster than you think) until they cant afford to go on anymore giving you time to react. ie bruteforce them. and also reducing scouting value they get on attempts. Not sure if ill clear my house and try my new design just yet. i kindof want to watch my current house get taken down
I havent built it yet, just made a design. yeah ill share it once I test it out a bit. who knows, it may fail miserably. I think the logic is sound though. some general bruteforcing/counterforcing tips:
1. electrical walls are like bridges, dont connect them to anything you want someone to easily have access to. as a bruteforcer: cool, they built me a safety bridge...
2. I think Blip said it well when he said build modular. keep things compact, reduces scouting value and lets you pack more in which forces them to spend resources. think in terms of squares moved per resource spent (items). a larger more elaborate trap allows them to move more spaces (scouting, closer to vault) while spending less resources.
3. as a bruteforcer, never put yourself in a possibility of danger. thats why you brought all those tools you cheap bastard. never step on a grate/pit unless you see everything that connects to it in plain view(including animals that spot you), always disable with cheapest/most abundant resource at the time. never block yourself in. if you didnt bring doorstops to save an item slot(smart)then just cut around any powered doors before they open/shut. keep notes on your scouting info in case you run out of items and must leave. if you can kill the wife, then things wont reset and youll save a bunch of money on consecutive trips.
4.place your wife by the entrance with a shotgun so somebody shoots her in the head early. shes not worth the liability.
5.outside of the house tactics- keep your house off the first page till you have a solid plan. or someone adopting the late Mr. Price's meta will target you. theres lots of ways to blow your money... paintings cheap on AH... or if you feel like being a dick, blow all your money down to $2k on tools and go completely obliterate someones easy house (you can always blame Price for their misfortune). haha
just some stuff i've picked up so far... hope it helps add to this great game we got goin here. thx again for makin it jason
An idea that I've been toying with is similar, and more expensive to safely get past it.
thats a cool trick. a line of electrical walls functions just like a safety bridge to a bruteforcer tho. I dont think a good one would step foot on a power trap door thats not covered by a ladder in the first place. I think a good bruteforcer (the kind you'd expect to be in your house when at the top of the list) isn't going to die ever unless they just get unlucky. mispressing a button, cat on keyboard etc... the whole point of bruteforcing is never having to roll the dice. so if you build to drain their resources, you have the same chance of killing the good ones only you're focused on a more effective objective.
neither of those objects are conductive