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#101 Re: Main Forum » Wife has all the cash? » 2014-02-13 16:07:11

Call me crazy, but maybe if this happened?

  1. Create house

  2. someone solves house puzzles/2nd account solves puzzle

  3. someone dies with 4k in tools

#102 Re: Main Forum » Stop Getting Brute-Forced! The Modular Theory of House Design » 2014-02-13 16:00:51

joshwithguitar wrote:
redxaxder wrote:

I'll just leave this here...

http://castledraft.com/editor/nLABeP

Hmm, brick the cat, take 2 steps, club the dog.

Nice idea though smile. Possibly this would work better: http://castledraft.com/editor/eIKbHc

Of course, one gun is cheaper to buy than 4 saws, but guns are much less common to find lying around and less likely to be held by a robber.


I don't get what that design is trying to do/prevent?

#104 Re: Main Forum » Stop Getting Brute-Forced! The Modular Theory of House Design » 2014-02-12 20:05:26

Storm wrote:

well, I've finally devised an anti-bruteforce method. its unique as far as I can tell, we'll see how it goes in the field...

First off good luck!

But in theory isn't it always possible to bruteforce everything?
let us know how you go.

#105 Re: Main Forum » Sawmaggedon » 2014-02-12 20:01:12

sigh, why do these always happen when I'm at work?
sad

#106 Re: Main Forum » Any castle doctrine streamer? » 2014-02-12 20:00:07

I don't know of any streamers, possible due to the risk of people immediately trying to find their home and breaking in.

I do know if a Youtuber that uploads videos (with a delay), to help prevent would be screen cheaters.

Youtuber:Avaak

#107 Re: Main Forum » Stop Getting Brute-Forced! The Modular Theory of House Design » 2014-02-12 17:51:50

Sybernetik wrote:

As the game stands now, no house design can prevent brute forcing. Every square in the house has a tool that provides a solution.

I've designed a 60k house using castledraft, with so.... many "Modules", however at the end of it all, I came to realise this.

Even the dogie double commitment gates can be overcome easily with water+ladder. even arrays of pits, can be overcome.

There is nothing that can't be brute forced with say 100 of each tool.

#108 Re: Main Forum » The best house with $2k » 2014-02-12 17:44:42

Americans17 wrote:

taked the second gone, and it worked.
i don't get the first one , how you can even die? the dog doesn't even activate the electric floor


The electric floor are fake, just a jedi mind trick.

The dog sees you from the first step so will keep following you.
as there are layers of doors, you don't know if opening a door will meet you with an activated dog. (give you no chance to drug/shoot it)

The only solution is to know you have to walk down to the only place with 2 doors and not three, then open 1 door, making the dog walk forwards. once the dog is stuck there, you can walk back up to chance which door is correct.

#109 Re: Main Forum » Question about Chihuahua Mechanics » 2014-02-11 23:14:38

Yes, you can make your dance trap with Chihuahuas before changing them over into pitbulls.
They both act the same way towards ground wires

#110 Re: Main Forum » Saws for the Poor » 2014-02-11 23:13:33

Lord0fHam wrote:

No wonder I robbed so many people today in that range that all had 5 saws… Thanks!

Just remember to "give back" to the community when you "need to rebuild". smile

#111 Re: Main Forum » Saws for the Poor » 2014-02-11 21:58:49

cbenny wrote:

If even a few other players start doing this whenever they have to restart we can help players down on their luck, and make building a viable starting strategy.


After your evil 7 steps of death... I'm glad you sought some karmic redemption... wink

*secretly hopes he helped provide inspiration *

#112 Re: Main Forum » What initially interested you about this game? » 2014-02-11 21:52:51

The pure evil you need to become, to get ahead in this game!

No seriously...Read half the comments in this forum out of context, and you'd this this forum is for sociopaths.

Trying to out think and out smart everyone... makes you... hardened and evil.

#113 Re: Main Forum » [suggestion] self-test suicide post-review » 2014-02-11 21:12:29

iceman wrote:

You can always watch the recordedGame file - simply drag it into the playbackGames folder in the CastleDoctrine folder.  It'll have everything you did in there, including whatever house edit went wrong.

This... works???

#114 Re: Main Forum » Remapping Safe Move Confirm Button? » 2014-02-11 19:29:53

I really like this "Space button to confirm" idea.

#115 Re: Main Forum » Player Logic and an Idea » 2014-02-11 19:28:23

Gopher wrote:

but there might be something to be said for capping the total value of carried tools to equal the total value of your house design. Ultimately, though, this would mainly affect poor players, not rich, potentially widening the power gap there.

Here is the thing, tools sell for 50%, meaning if your house is worth $400, it's still "worth it" (mathematically anyway) to spend up to $750 "worth" of tools if they were dropped by others into your home.

Which makes it possible (not sure how likely, but possible anyway) that it might be newer users that don't see the "Sell tools" button.

As far as solution goes... No idea, everything I can think of has a serious downside.

#116 Re: Main Forum » So much wrong with this game » 2014-02-11 17:49:49

I don't want to chime into this argument here about game design and making a point, but I do want to talk about the self test itself.

  • I do feel that the actual self test should be perma-death, It's part of the game's theme, if you wire a shotgun to the front door, and forget to flick the safety before "self testing" in real life, you'd be dead. It's game game death, not your real life, so I find it fine.

  • I also feel that "swapping" out all pitbulls for chiwawas, and electric floor for orange lights, and doors/p.pits for green lights is very slow going. If would be nice if there was a "replace all" button - "replace all with safe version" button?
    I mean, yes, the undo button helps us "automate" the reverting of changes... If we forget to go back to danger mode, then it's our fault.

#117 Re: Main Forum » Bounty and a question about the wife » 2014-02-11 17:23:48

JoeBlow wrote:

No comments about my 2nd question?  I'm a little shocked to be honest...

It sadly reflects on us all as TCD players... sad

#118 Re: Main Forum » multiple safes / purchaseable minor safes » 2014-02-11 14:10:41

Storm wrote:

you're definitely right about the first point. would never work

Who said self test have to end at first vault? Just like switches have a on/off state, for self test you can have every safe turn "off" until you get them all?
The downside is... commitment traps will, well.. kill u.

#119 Re: Main Forum » Unfair for new players. » 2014-02-11 06:43:44

Welcome.

I'm new here myself, so I feel you, I really do, but here are a few pointers that has helped me, personally, maybe they will help you too.

  1. People will never guess my maze,etc so they will always use tools to break once i get too high in value. I need to learn from the past to improve

  2. I will always eventually die, I need to make the most of each life.

  3. I can scout and rob others, even if my family is dead, and i have no cash, I can slowly get enough cash from low level homes to "repair" my traps, and start the killing process again.

  4. Every person that dies in my home, is another player. Some times that player will be me.

I so very much agree that getting gold when your new is very hard, I mean I still find it very hard.
That's part of the appeal of the game, the moments when you learn someone else's trap that have never contemplated before. Those moments where you go, I want to build that!

Take a chance, and live to rob another home, in another life.
smile

#120 Re: Main Forum » Funniest Home Surveillance Tapes » 2014-02-11 05:39:46

LiteS wrote:
42dustman wrote:

Sometimes my house gets invaded by nice guys

Coulda been me. If I suicide run on a richer house and fail, I'll try to make it back out and kill myself in a poor house to give them a free bounty.

I thought I was alone...
whenever I "lose" a family+house, I do about 10 runs of the following

  • Use starting 2000 to buy a bunch of random items (either 20 water, or a ladder and door stop if i'm lazy)

  • Find player with low robberies AND <$100 in value

  • Attempt to solve their home without using tools

  • If successful, suicide right in front of their vault

  • If not successful, see if can back track to entry, if yes, suicide at doorway

  • If total failure, well.... die.

After my "Santa runs" are over, I start again for real.


EDIT: formatting of

[list][/list]

#121 Re: Main Forum » Tips Page » 2014-02-11 02:43:58

jasonrohrer wrote:

You can press '+' during editing or tape playback to save an image of the entire map into the mapShots folder.


How do you open *.tga files?

#122 Re: Main Forum » Tips Page » 2014-02-10 23:19:13

DethBringa wrote:

Wish you could die from being crushed in a powered door... that would be funny. So many cool trap ideas.

wait... you mean you act as a doorstop when a powerdoor closes on you?

#123 Re: Main Forum » This must be a clock level? (Game death no longer your fault) » 2014-02-10 21:31:26

cbenny wrote:

Most of my money comes from people who believe it is safe to walk right up to the button as long as they don't step on it.

I died to your trap thinking exactly that... you're evil.

smile

jere wrote:

I have more people dying by stepping in a pit 2 steps from the entrance than anything else.

I died to this misclick too... damn you and your ilk!

smile

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