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#1 Re: Main Forum » Unsolvable houses » 2014-02-12 08:43:34

cartti wrote:
aszgarre wrote:

Earlier however i found a house that had a pitbull right outside the door as you come in. If you took 1 step you died. It is impossible and because of that i am starting to think that maybe some of the others have been like that as well. (I think it was John David Appleton)

I'll quess thats me and i do apologize. Just came from RL work and noticed i had a sleeping pit bull right at the entrance. You shouting out my name here seems to solve the problem tho (or just a coincidence). Roger John Alston came in with ridiculous amount of tools and brute forced his way in. Stole 26978$. smile

I do hope there is some solution in the future to prevent this kind of unsolvability from happening. Also at this moment i hope i could sell parts of my house to repair it..

Sorry everyone who died because of this!


Just in case you are unaware I thought I should tell you that it is possible to move pets at no cost.  If you place one somewhere and then pick up one from anywhere the net cost should be $0.  This applies to pit bulls, chihuahuas, and cats.  They can be asleep or awake but not dead.  Hope that helps.

#2 Re: Main Forum » Players who you wish you could kill... » 2014-02-04 17:30:30

I recently learned that if you mouse over the wife it shows you how much money she is carrying.  I know this may not always be relevant but it is good to know and not immediately obvious.

#3 Re: Main Forum » Hey! » 2014-02-04 09:12:09

protox13 wrote:
iceman wrote:

A bit off topic since I can't think of any games, but I really wanted the first word of this post to be "Listen!"...

I just know you're quoting a song here, but can't remember the name of it!


I assumed it was a zelda reference.  Navi would follow you around (at least on the N64) and constantly yell things at you, like : 'Hey!... Listen!'

#4 Re: Main Forum » Players who you wish you could kill... » 2014-02-04 09:08:30

Different people play the game for different reasons.  Not all are motivated by cold cost benefit analysis and cannot be relied on to refrain from causing harm when an opportunity presents itself.  This must be taken into account when designing a house.  After I had someone kite all my pets into various traps before killing an accessible child I realized that I had to change the way I designed my houses to make them not only financially undesireable to attempt and scary for established players, but also emotionally unappealing for the destroyers.

#5 Re: Main Forum » let's play a game » 2014-02-02 09:55:19

Is there anywhere to watch the videos after they have been livestreamed?  I must admit that I don't really know how twitch works.

#6 Re: Main Forum » Can you stack all tools? And how many of them? » 2014-02-01 22:59:38

We will use the power of crow-sourced clicks to generate the tools and then, as trickle down economics predicts, the material wealth will naturally accumulate at the top.

#7 Re: Main Forum » I cannot play with my brother with this game? (Big problem need help.) » 2014-02-01 22:57:25

If you are just interested in playing around with clever traps trying to fool each other you could make traps out of the appropriate types of lights and play on the honor system.

Not as appealing but cheaper and less likely to cause a 24 hour lockout.

You could have robbery races.  Like the first person to successfully rob $5000 from one house wins/gets a point/is the best.

#8 Re: Main Forum » Too much money in the game? » 2014-02-01 21:59:30

jasonrohrer wrote:

Hmmm.... it's a good problem to have, though, I think.

I'll know by the end of the day how the removal of easy $2000 houses changes "how much money is stolen" and all that.  I can break it down per player, per robbery, etc.

Any data visualizations on the money flux in the game would be super cool to see.  Even raw data sets would be sweet to have so that someone can make the data into beautiful pictures.

#9 Re: Main Forum » Wacky Deaths » 2014-01-29 11:24:01

Ah, okay.  I totally mis-read your previous comment.

#10 Re: Main Forum » Wacky Deaths » 2014-01-29 07:45:08

Congratulations ukuko.  You are the first person to successfully rob Mr. Mccoy.  You also showed me several ways to improve the house design that I will implement whenever I get up the gumption to bring the house back online after the trashing you gave it.  I wish that I had put my safe one trap further into the house. 

The safes current location was merely supposed to be a decoy which would have made the actual safe un-assailable (I think) depending on your remaining tools but I had spent 2 hours on my post-competition edits already and the 'safety version' self tests were taking for ever to do I called it good enough finally went to bed.

When I checked the house list some time after you robbed my I couldn't find any houses bulging with >$400,000 or your robbers name.  I hope there was no untimely demise of the servers richest player.

#11 Re: Main Forum » Wacky Deaths » 2014-01-28 18:48:18

My condolences go out to the family of Wayne Keith Hernandez.  He must have struck it rich quick and it all went to his head.  There is no other explanation for the fortune of tools he carried with him which accompanied his relativly insignificant $2700 bounty.

He entered my house with 90 saws, 35 treat, 6 explosives, 12 clubs, 20 wire cutters, 3 ladders, 30 water, and 2 guns (a total purchase price of $66700).  In 156 steps of devastation later he died still holding 82 saws, 34 treat, 6 explosives, 9 clubs, 15 wire cutters, 3 ladders, 29 water, and 0 guns (a total purchase price of $58600).  While it is impressive that he managed to spend $52 per step I feel that he must have been disappointed to die so early in his odyssey into my humble house. 

As consolation, should his next of kin read this, I would like to mention that nobody has ever survived the room that he perished in (someone came close once); although he did have all the information that he needed to make some lifesaving observations.


Aside:  Can anyone tell me if there is a way to capture/record/save the replay?  The best thought I've come up with so far is to screen shot each frame and sew it together into a gif.  Is there a better way?  I'd like to start saving some of the best robbery tapes.

#12 Re: Main Forum » Possibility of Duplicate Accounts » 2014-01-28 12:20:15

Once you have an okay house the key design feature is to make it so the you need >$2000 tools to learn much about it.  This means that an alt can scout, but not far and may learn some things but not enough to make a fully informed decision about the level or risk or the tools required.
With that design parameter accomplished the next design stage is to reduce the likelihood of lucky bumbling.  There are many ways to do this, magic dance for example.   I think that scouting with alts can be abused but no more so than playing cooperativly with a friend and the benefits of alts can be minimized through good design.

Thoughts?

#13 Re: Main Forum » Servers overloaded? » 2014-01-27 23:06:16

I too am experiencing this problem.

#14 Re: Main Forum » The Contest » 2014-01-27 18:15:02

That was amazing.  That was one of the most intense protracted gaming experiences I have ever taken part in!  Thank-you so much to everyone!  I think I made it through without any last minute robberies but how can I know?!

Super kudos to jasonroher.  This is a fantastic game you've made and a truly compelling event you've run.

When I died, stupidly, the first time after putting the finishing touches on a $15,000 upgrade to my house and lost $60,000 worth of tools after playing for 5 hours strait after work(I forgot to eat) it destroyed me.  It was my own damn fault, hubris, greed, and regret.  So much regret.  There was much wailing and gnashing of teeth.  Literally, I scared my cat with my anguished howls as I tore my shirt of and hurled myself at the floor.  When she nipped me, concerned by my unusual behaviour, I pulled it together and within 15 minutes was back climbing the ranks again. 

On my third house I stopped taking stupid risks, leaving that task to those that chose to enter my kingdom of doom.

While my houses weren't the fanciest I would like to take a moment to brag and say that nobody reached the safe in any of the versions of my house.  In one of them the robber killed my wife and escaped with some money though.  I know luck had as much to do with my un-robbed streak as skill but I am still very pleased with the accomplishment.  (end brag)

#15 Re: Main Forum » How these last few minutes of the contest feel.. » 2014-01-27 18:02:37

I didn't see a single 2K house in the last 30 minutes of the game.  I just figured that everyone was buying max tools.

#16 Re: Main Forum » DRASTIC RESPONSE: Contest campers » 2014-01-27 17:32:20

Iceman:  Is that how chills work?  That explains why I keep getting names popping up on the list that are still chilled when I haven't died in over 48 hours.

#17 Re: Main Forum » The Contest » 2014-01-27 12:50:31

My understanding of the contest rules is that if I have a house that has been on the market and edited (active for several days so I meet both of those requirements) and I am still alive at 5PM PST today the robbable value of my house will be counted and converted to USD.  Based on this understanding I think that if I were to hide my house for the last half of the day by walking around and admireing my house in edit mode it would still be counted in the final tally.  Is this correct?

I'd like to run and hide from the last minutes of the competition but I don't want to risk being removed from the list of eligible houses.

Confirmation?

#18 Re: Main Forum » Wow thanks for the free money » 2014-01-24 16:17:51

Welcome to Castle Doctrine.  Have fun!

#19 Re: Main Forum » Wow thanks for the free money » 2014-01-24 15:51:01

oh okay.  I left a big bounty last night and i was wishing i could find out how big it was.  Does wife clubbing still boost the bounty by $1000 or is it $500 now?

#20 Re: Main Forum » Wow thanks for the free money » 2014-01-24 15:18:56

This might have been me.  Did the death involve one scouting visit.  One visit with a club to take out the son and block the door.  One visit by a $200 dollar bounty (they snuck in while I was getting my next club).  Then one visit where I demonstrated that I hadn't played much in a few versions because I learned something new about wife shotgun interactions by getting shot in the chest as I approached her with a club as I expected here to cower in fear and she reached for her gun and blew me away. 
 
Does that story match with your tapes?

#21 Re: Main Forum » Abusing chill timeouts? » 2014-01-14 10:43:34

I would be very interested to see how this plays out if/when implemented.  I like the creative solution to the set of problems, especially as it should have almost no visible impact on most cases of the chills that most 'honest' players will encounter.

#22 Re: Main Forum » Visibility issues and Gamma » 2013-12-26 13:23:46

I love the change.  It works really well and solves all the problems that were associated with being able to use gamma adjustment.  In fact I think it makes the gamma adjustment downright hazardous now as it can give a false sense of security because it looks like you are seeing empty tiles when there are not in your line of sight an so aren't fully filled in yet.

#23 Re: Main Forum » Suggestion..probably just a nub raging though » 2013-12-26 13:19:25

I think the mass destruction was more previlant when there was only one supreme house.  Right now there are a whole crop that seem to sit >$5000 which I think is a good development.

As far as players playing rationally (for their own gain) vs. irrationally (for your maximized loss) I have to say that I've introduced 4 other people to this game and all but one of them plays on the very self interested side of the spectrum, not seeking to cause extra harm (because that usually costs us money) whereas the other player is just the opposite.  He will sometimes build a house but more often than not he will load up on tools and charge into house after house, thoroughly destroying them or dying trying.  If you can make a house to withstand the battery of these destructive players it can be very lucrative.

#24 Re: Main Forum » House value (bug?) » 2013-12-17 12:03:16

Fair enough.  I think that those are all good counterpoints.  Thank-you all for the solid discussion.

#25 Re: Main Forum » Visibility issues and Gamma » 2013-12-17 12:01:58

I like some of these options you've proposed.  It is interesting to know more about the history of how the design got to the point it  is currently at.

I like the idea of drawing boxes behind walls and other 100% vision blocking things.  Would using a grey square (or the actual empty floor texture) under the shroud where there is no direct line of sight pop less than solid black masking?

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