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#1 Re: Main Forum » How'd you hear about this game/what other indie games do you like? » 2014-03-21 21:02:01

Just wanted to pop in and recommend Out There, a game I discovered today- it's like FTL but more about exploration than combat. It's coming to PC but is on mobile devices now. And it's only $4!

#2 Re: Main Forum » I just relaized what this game is missing that would change everything » 2014-02-27 22:15:15

I say we need catnip to draw cats in your LoS toward you. Seriously!

#3 Re: Main Forum » What is the highest bounty of all time? » 2014-02-27 22:09:21

I guess I'm up there at $50,600 (Eric Robert Tso- … 36#p10536). But seriously, that Dean Dennis Duncan is a very, very baaaaad man.


#5 Re: Main Forum » How'd you hear about this game/what other indie games do you like? » 2014-02-23 20:48:23

iceman wrote:

For Artemis Spaceship Bridge Simulator - I haven't played it, but I have watched it been played, and it seems like a lot of fun.  I have a feeling that it will *really* depend on the people you're playing with, though.

Yes. Yes, it will: … -simulator

#6 Re: Main Forum » How'd you hear about this game/what other indie games do you like? » 2014-02-23 18:53:11

Agree with a lot of games mentioned by others (Dead Pixels, Monaco, Papers Please), and have a few others on my wish list (Project Zomboid and Sir, You Are Being Hunted). Forgot to add King of Dragon Pass, too!

I'd like to rattle a few more off my wish list on Steam and ask if anyone's had any experience playing these: The Banner Saga, Prison Architect, UnderRail, NEO Scavenger, Legends of Eisenwald, Blackguards, and Artemis Spaceship Bridge Simulator.

#7 Main Forum » How'd you hear about this game/what other indie games do you like? » 2014-02-23 09:48:59

Replies: 26

I think I first read about Castle Doctrine's "Steal Real Money" promo, but didn't decide to buy it until I read about Jason's reasons for making it. Because of the permadeath my first few times dying provoked some of the strongest emotions I've felt playing in a game. Plus the pleasure of building up a fortress (and frankly, watching people die in it) have been pretty good hooks too.

The Yawhg (a sort of choose-your-own adventure text story RPG), Zafehouse Diaries (mostly text group dynamic survivor simulator), and FTL (permadeath adventure/combat rougelike in space) are different but pretty enjoyable indie games I'd recommend checking out. Possibly Defcon and Frozen Synapse, though I didn't enjoy those as much. The Ship would be more enjoyable if the servers had more people. Darkest Dungeon ( … ok-studios) on Kickstarter looks pretty promising. Anyone have other recommendations?

#8 Re: Main Forum » Meta-Game and Common Trap Mechanics » 2014-02-22 18:52:34

joshwithguitar wrote:
jacksonblue wrote:

This is what I use from the start. I would preferably replace the chihuahua with a pit bull later on.
It incoraprates 2 trap designs form this forum with a little editing.

You can make that house a bit cheaper by getting rid of most of the power supplies:
Now at least you'll have some money to lure robbers with.

Just make sure it's not more money than a brick and/or meat, which is the minimum to defeat this setup. Personally, I would move the chiwawa back enough to be out of brick range:

#9 Re: Main Forum » Only in the world of Castle Doctrine... » 2014-02-21 20:53:38

Come to think of it, the one-shot, low range guns might make sense if they're zip guns.

-This is a manufacturer's paradise: you have a captive market for high priced, shoddy goods that break after using exactly once.
-Amazon Prime cuts down on your margins, though.
-On the other hand, nobody lives long enough to survive the wait times with customer service.
-Plus, it's not like anyone has a phone to call customer service in the first place.
-Police here are like Swiss keystone cops: they usually arrive after the robber has left, but always exactly 10 minutes after a robbery has commenced.

#10 Main Forum » Only in the world of Castle Doctrine... » 2014-02-21 19:50:58

Replies: 10

-You can remember the safe route to your vault, but you ALWAYS forget to lock your house before you leave.
-In fact, you forgot to install a front door in the first place. At least you remembered a welcome mat for all the homicidal robbers who will be visiting you.
-Or maybe it's because your family is too stupid to operate things like doors.
-Otherwise, how could your family not recognize you after putting a bandana on your face? Yep, gotta be the stupid.
-On the other hand, men (and women and children, for that matter) can run as fast as dogs.
-Speaking of dogs: apparently nobody ever feeds them because they are always hungry enough to eat whatever strangers throw at them.
-Homicidal strangers who pillage and murder dozens of people at random but apparently are too soft-hearted to kill equally homicidal, drugged dogs. They're just too CUTE when they're asleep like that!
-Dogs which can be fed at a range (4) which is farther than you can shoot things at (3). Why not just throw the damn guns?
-As for cats, we're missing the catnip/tuna item that attracts them towards you until they reach them item. Now THAT would be useful. Sometimes. Maybe
-Flamingos and garden gnomes are passe. Instead, impress neighbors with the mounds of backpacks and/or perfectly good tools outside your home!
-Seriously, those backpacks are f'ing huge.
-Who needs toilets? Just go in the pit.
-As for food, there's so much roasted dog you'd think you were in Korea, China, or Vietnam (disclaimer: not racist if you're making fun of yourself).
-Side note: Jason, if you really want this game to get some press, I can buy a gift copy or two for the folks at PETA.
-Clubbing MILFs: absolutely not what you think it means. And if you know what it means and it turns you on anyway, you are one sick bastard.
-In this bleak dystopian land, paintings that you can't resell or ever see inside your house will help keep you safe.
-Also: free, fast shipping everywhere- it's as if Big Brother merged with Amazon and PayPal.
-Life is short, and all the neighborhoods are bad, but you do get big (ware)houses.

#11 Re: Main Forum » Soo, been going better and better. Now i'm getting nervous. » 2014-02-21 19:13:51

Leveller wrote:

Up to 7k, wife killed behind 2 glasswalls with 2 clubs and then a gun.  *mumbles*

Try putting her behind a few pits next time.

#12 Re: Main Forum » Soo, been going better and better. Now i'm getting nervous. » 2014-02-21 18:10:38

Leveller wrote:

LordOfHam: Not yet, got about a quarter to go.

Protox, yeah im upgrading walls as we speak. Income is no problem since ive found a neat way of finding 2000$ emtpies.  So i can just plow down a little time to get more.    And yes i worry if i die.  This house isn't one of my greatest and i am just hoping no one will be good enough for it at the moment.  tongue

Josh. I don't really have room in my narrow hallways for more dogs, im not wasting money on paintings.  smile         Really wish i had someone to show it too and not get robbed. tongue    But a game of thievery attracts a certain kind of people.. tongue

Thanks for all your answers, they are really appreciated.

Haven't you heard about honor amongst thieves? tongue I'm willing to swap house maps if you'll agree not to attempt anything that looks like mine (I'm about to make some major revisions but will retain key elements). Learned a new trick or two from LightS after I showed him my map: … hp?id=1012

Honestly, it gets deadly boring keeping a low profile- more exciting to see people come in and get close to your vault.

#13 Re: Main Forum » Don't worry Curry » 2014-02-21 18:02:35

joshwithguitar wrote:

I'll have to return at some point and see if I can figure out the cat herding puzzle...

#14 Re: Main Forum » Soo, been going better and better. Now i'm getting nervous. » 2014-02-21 17:44:07

The best thing you can do is to upgrade your house or burn cash down (via paintings or ditched tools) to just over $2k (or less if you don't need an income). Unless you have a lot of paintings it's rare for robbers to intentionally lose money robbing a house. Don't worry if you die or have your vault cracked. It's just a matter of time and a question of how much you learn until them.

#15 Re: Main Forum » Two questions on combo locks and trap size » 2014-02-21 15:39:09

Thanks guys. However, I don't think I'll use combo locks because they take up as much space as a commit trap and several other conventional traps which are more costly for a brute forcer to push through. Besides, a couple doorstops and saws and the example above is defeated.

#16 Main Forum » Two questions on combo locks and trap size » 2014-02-21 14:47:46

Replies: 6

1) How small can a basic, effective combo lock be? I haven't really used them yet but it seems if you only used combo locks in your house, with maybe some backup traps, you couldn't fit more than a half dozen or dozen of them in there. See:

2) On a related note, I've noticed that a lot of folks have relatively few traps in their houses, but thick walls (see any of the top 10 houses at the end of Jason's contest). Having come into the alpha very late, I'm of the opposite school of thought ("now with more death per square!")- I've crammed dozens of traps into my houses, in the hopes of making it exhausting/dangerous/stressful to disarm them.


#17 Re: Main Forum » A new player trying to add to the game, thinking: my ideas are awesome » 2014-02-21 14:39:09

redxaxder wrote:

Regarding 1, my understanding is that this game is supposed to make you feel bad about people breaking your stuff. I think it's working.

Oh, definitely, although it's worse when you die self-testing or through some other stupidity... tongue

#18 Re: Main Forum » Family Protection Guide and Suggestion » 2014-02-21 14:38:00

Dedicating a third of your house to protect your family is likely to increase the risk a robber can more easily or cheaply find his way to your vault, but that's the trade off...

#19 Re: Main Forum » My old house as Donald James Averett » 2014-02-21 14:32:56

MMaster wrote:


Donald James Averett died a while ago and I've decided to share my house with you:
EDIT (wrong link):

It was very nice house and it survived many brute force attempts (hi jwg ;-) ) but now the new one is being born and I'm almost sure you will see it at the top page sometimes next week ;-)

Here is what you had to do to pass this one:
1. you do 2 steps left and right to get the dog to close the door in front of him.
2. you take step up where the door is and immediately return down (the door will close behind you). By doing this you just deactivated button in front of dog that you will meet soon.
3. You go down and let the door close behind you.
4. You will meet the dog, but the button in front of him has no power so you can go ahead.
5. You go down and right to where the trapdoor is (let the dog stay in his hallway for now), press the button, do a step back and press the button again. By doing this you just prepared the commit gate to be passed as the dogs at the control room from the beginning now have the buttons prepared to activate the trap door when needed.
6. You return for the dog and go through the trapdoor. As you walk through it the dogs in the control room enable the power through the button that was deactivated at the beginning and power the trapdoor at the exact time as you step on it.
7. You can now go down.
8. As soon as your screen shifts you will notice dog that is going to hit the button that is obviously powered.
9. You need to leave the dog as it is and step to the right door which will close behind you as the dog steps at the button.
You need that to happen as that power is then going to the combination lock at the bottom right where you need to go now.
10. When you step on the button at the entry to the combination lock all the traps behind you will be activated.
11. You can now enter the code (1, 4) and as soon as you step on the button leaving the combination lock, power will start flowing from it through the electric floors to power the combination lock buttons and unlock all the trapdoors / deactivate the electric floor in front of you.
12. You can now freely continue to the vault.

The last part was probably the most vulnerable as it was being activated by combination lock and if robber would knew the combination he would be able to defuse everything in front of him and take all loot.

I would add some steel walls and pits and possibly pit bulls to your layers of concrete. It would force robbers to bring more stuff which might be wasted and up the cost of cracking your vault. That being said, this looks like a pretty good and tough design!

#20 Re: Main Forum » I am sorry, Eric Robert Tso ($50,600 Bounty) » 2014-02-21 13:54:31

LiteS wrote:

This happened in my starter house last night around midnight. I had I designed my house to kill suicide robbers and unarmed explorers, generally players with little or no house investment. I did not get to review the tape since my vault didn't have nearly enough defenses for 50k, but I'm assuming he jumped past the "hidden" commitment trap 5 steps from my entrance without tools. I died two hours later trying to build a house, because testing and building a new 50k house full of traps takes me a lot of time, and it was very late.

I had no intention of ruining the game for a player who had an established house. I am sorry.

Ha! That was likely me; yes I had no tools, and yes jere, I am a very bad man- I do love to go clubbing with other peoples' wives. wink I'm also surprised to see my bounty so high, though it does seem about right. Dog on the bottom side behind the glass, right? I'm also guessing you're on the East Coast, as it happened around 9 my time. Sigh.

No need for apologies, though I am very, very sad I lost the house I built over several days and getting rather weary of starting over from scratch. I was getting impatient, got careless, and got what I deserved. Or maybe, as Eastwood once said, "Deserve's got nothing to do with it."

Apologies to the jere, redxaxder, and others whom I kept visiting; it's hard to keep track of who's constantly tinkering with their houses, but I like to visit houses which appear new. I'm (clearly) not a very good robber and dislike risk.

As a token of my esteem and to show I have no hard feelings, LiteS, I'll be emailing you a layout of my house- I've been wanting to share it for some time and get feedback. jere, you're also welcome to take a peek if you're interested. It's a gem that's never been broken and I intend to keep improving and using it, though I hope neither of you will use it against me if you ever run across it. tongue

#21 Re: Main Forum » Family » 2014-02-19 22:39:07

I can proudly (?) say my family has never died before I succumbed to death by stupidity. Aside from the insurance factor I just like keeping them alive.

#22 Re: Main Forum » Empty vault trap » 2014-02-18 21:07:02

42dustman wrote:

I agree. If you can teleport out of the home by finding a full vault then there's no reason not to teleport out of it by finding an empty vault.

I suppose the point is to add risk and uncertainty to a robbery. Remember, Jason's theme in making this game was to never make you feel safe...

#23 Re: Main Forum » Empty vault trap » 2014-02-18 20:10:47

On the plus side, your post has inspired me to finally choose an avatar which, somehow, no one's picked yet...


#24 Re: Main Forum » Player Vision vs NPC vision and weapon range » 2014-02-14 20:07:06

Pandamonium wrote:

In terms of animal vision and behaviour, I'm not sure which scenario protects the wife more...

What is a good way to make the robber use as many guns as possible before reaching the wife?

Space out them doggies or the rest after the first one can be clubbed: … 8793#p8793

You can probably confirm this with the houses which have four-digit break-ins (forget their names but there's at least two).

#25 Re: Main Forum » Paintings » 2014-02-14 16:46:53

ukuko wrote:

I'd still love a nice rug.

Yeah man, it would really tie the room together.

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