The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#26 Re: Main Forum » Solo Player Non-Commit House Designs (For Cullman's Game) » 2014-05-28 20:08:16

Here's one that's a bit different - it teaches players to avoid stepping on possibly deadly tiles after seeing a dog. A more difficult variant on this same trap would feature a pit bull instead (so that you can't go and un-press that final button once you've reached the end hallway and seen the final trapdoor).

r8p075y.png

#27 Re: Main Forum » Luna's Park Grand Opening » 2014-05-28 19:45:48

mala wrote:
Blip wrote:

5/5 Stars! Luna Park was an amazing and fun place to go to! Lots of animals to play with, and lots of cool bits and bobs to mess with as well. The best part, though, was the carnival games; I won the grand prize of 45,000 dollars!


goddam you blip, you ended up smashing a meaningless wall big_smile

did you got hint on that side or it was pure luck?

I could tell pretty early on that the vault was either in the top right or bottom left corner, and since I was already up by the top right and I saw a 1-thick concrete wall behind a pit, I figured that that might be a place worth cutting through the wall. Turns out it was!

as every luna park, it's a complete scam...

all you had to do is send 2 cats up, walk to the first dog of the doggy path (to avoid being killed on the last set of pits by the first cat you sent), free the caged dog, pass the commit gate and walk to the other side of the house, than north.

After 83 step the wife will activate the panic button, and the door will open for a single turn
you should reach the upper red door on your 83rd step (in my solution, but i guess there could be more) so you can walk through the door before it shuts again.

Everything else is just there to mess with you, i don't even know if the lower part works properly big_smile

Hope you had fun in it big_smile

That's both irritating and very clever. I was so convinced at first that the correct route involved going down somehow, then coming back up, and having one of those doors along the right wall open to reveal the vault. Seeing the door at the bottom made me realize the possibility that the vault could be along the family path, and I ended up just running with that.

Overall, it was a really nice house, and I was only able to finally get you for a pretty absurd amount of tools. Also, your house probably forced me to use more tools unnecessarily than any other house I've ever tried; I really had no clear idea of how the house was meant to work even once I robbed you.

#28 Re: Main Forum » Luna's Park Grand Opening » 2014-05-26 18:24:50

5/5 Stars! Luna Park was an amazing and fun place to go to! Lots of animals to play with, and lots of cool bits and bobs to mess with as well. The best part, though, was the carnival games; I won the grand prize of 45,000 dollars!

#29 Re: Main Forum » Goddammit... wife trap! » 2014-05-26 17:48:42

mala wrote:

have you been at the park Blip? haven't had serious try tonight, just a couple of random visitors.

I stopped by, and tried some of the attractions. My personal favorite was the "get $45k" part of the park.

#30 Re: Main Forum » Goddammit... wife trap! » 2014-05-26 15:34:54

Pumaroma wrote:

so i haven't really been paying attention to the hood over the weekend, just checking my tapes and such.

What happened to the list? 4 people above 50 k then the rest under 20

I sorta robbed nearly everybody in that 20-50K interval, and some of the people above that. The four left there either thwarted my robberies or just got lucky. tongue
Also, I think that there have been more deaths lately; I've been noticing rich houses disappear and their paintings ending up at auction more than usual.

#31 Re: Main Forum » The reboot thread (cullman's proposed new version of TCD) » 2014-05-26 10:56:59

I hope this all goes well; I'd love to see the game get revitalized. One clarification: when you say "change the themes", does that mean an entirely different theme, or just a slightly changed one? For example, will the game now take place in medieval dungeons or high-tech space labs, or will it still be robbing houses in the 1990s?

Also, is there any window of time when we should be expecting the beta?

#32 Re: Main Forum » pruit allmost top house » 2014-05-25 18:10:57

Aaaaaand I just came home to find that my key pressing macro script crashed and that I idled out of my house. This game seems to hate me; whenever I get a big score, I manage to lose it in an incredibly stupid way.

#33 Re: Main Forum » pruit allmost top house » 2014-05-25 13:07:42

bigSadFace wrote:

Yup. Of course, now that your money's mine, that previous death doesn't really matter.

#34 Re: Main Forum » pruit allmost top house » 2014-05-25 11:59:35

bigSadFace wrote:
mala wrote:
Blip wrote:

Sorry, but you're not even close to top house anymore. wink

Edit: And neither am I. Self-tests suck sometimes.


lol Blip, welcome back big_smile
been waiting for you at the park big_smile

Indeed.  Me too.  I've been curating a rather special set of paintings.  Mr Doney currently has the final piece for the collection.  I do plan to make an acquisition of this soon.

If you saw a well-tooled idiot walk into a drugged dog, that was me. tongue

#35 Re: Main Forum » pruit allmost top house » 2014-05-24 16:38:32

Sorry, but you're not even close to top house anymore. wink

Edit: And neither am I. Self-tests suck sometimes.

#36 Re: Main Forum » Cullman do you have another tiny tricky house up? » 2014-05-24 13:16:38

I just set up a house with a vault in sight and a clever electronics trap right upfront. The first person to rob me left a $3,700 bounty after walking directly into the trap. Sorry, guy, but you deserved it for trying to rob me tool-less.

#37 Re: Main Forum » Who all is still active » 2014-05-22 17:52:50

I'm still here, I've just been very busy on weekdays. I plan to have a triumphant return over the coming Memorial Day weekend, beginning with robbing Geyer (I'm nearly positive I know where his vault is) and then building up a major fortress from there. I'd like not to try my crazy painting-heists anymore (though I may do so anyways, nice art is so tempting), as they drastically shorten my characters' lifespans; I may try to just stay at the top for as long as I can with as strong of a house as I can possibly conceive.

#38 Re: Main Forum » So I died to a self-test... here's my map! » 2014-05-15 18:02:56

AMWhy wrote:

Blip (I believe it was Blip) did brute force the house once, but no one solved it or got close to it.  With the map visible, can you solve it?

Yeah, that was me. I like those magic dances you have there, they're really innovative. It's a shame that I never got to give your house a real, non brute-force try.

#39 Re: Main Forum » To the visitors of Stephen Thomas Geyer [spoiler alert p3] » 2014-05-15 17:55:59

Pumaroma wrote:

i dont remember whose house it was. got lucky cause i was robbing with no tools so i could still have my 2k for this house.

but after my crowbar excursions this morning i am now being forced to revisit a path i had previously ruled out.

So... does that mean that all the cat paths at the end are ruled out? And possibly also that other side-path before the three-way dog commit gate?

I think I may be the only person to know of the last possible vault location. wink

#40 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 19:03:42

I'm just wondering, Cyclene, how you design your houses. Because it interests me how the traps you design are the polar opposite of my own. I build relatively linear houses with a few large, modular traps, each with its own set purpose, and that's how I've always built houses out of habit. You, on the other hand, build houses that are a crazy, massive set of small traps, all hooked together, with lots of different paths and dead ends. Do you design the whole thing in Castledraft beforehand and then build it, or do you just do the whole thing in build mode?

#41 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 18:10:07

Cylence wrote:

Noted the bigger items: 25 saws, 30 explosives, 10 ladders, 5 crowbars, 6 guns.

That's an absurd amount of tools. I have never, ever brought more than 5 ladders and 15 explosives for a brute-force, ever. And I've never brought more than 2 crowbars except in the case of Scott.

#42 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 15:58:46

I haven't seen Jensen's name on the list in a little while, nor Parham's for that matter (which sucks, because Geyer, Parham, and Jensen were my top 3 targets).
Has a successful robbery taken place?

#43 Re: Main Forum » Art Sales: recent acquisitions » 2014-05-11 13:45:24

bigSadFace wrote:

I see the Dermotillomanians are available once more.  Is Blip guaranteed to come after them if I were to pick them up?  Now that you are relived of them, please feel free to stop by.

Yes.

#44 Re: Main Forum » to the scouts who made it to the south wall of Caldwell's » 2014-05-10 18:35:19

eppfel wrote:

But be sure, you did not get all of my money ;-) And Mr. Case is still alive..

Don't become another David Michael Scott. I've robbed him four times and he just keeps on coming back.

#45 Re: Main Forum » to the scouts who made it to the south wall of Caldwell's » 2014-05-10 18:24:13

eppfel wrote:

So, I'm going on a vacation for one week and I thought, why not use the cash. Very nice House, tiger balm. I was so happy a brought those two crowbars. But the trapdoors visible from your entrance was a huge weakness, because i was in the center of your house and path and your family was just around the corner.
I hope you have fun in my house and with my collection, but this is not the last time you have seen Mr. Case. ;-)

Edit: obsolete you posted first

Yeah, your house is broken, I took all your money, and in a bit, your paintings are going to auction after I starve to death locked in by powered doors in my own selftest.
Sorry 'bout that. tongue

#46 Re: Main Forum » to the scouts who made it to the south wall of Caldwell's » 2014-05-10 17:49:35

tigerbalm immunity wrote:

aaaand earl michael case got me! aaand killed my family. new target, blip.

Well, if Case's vault is still where it used to be, I should be able to grab his cash pretty cheaply. And I know I'll get all of it, as he has no wife; I killed her myself.

Of course, I have 2k right now, so I'll need to chain a bit to hit Case.

Edit: Case is down. Now to make a nice new house. I have some spiffy ideas to make a cool place.
Edit 2: Just locked myself in a room with no way out in my self test. Probably should have removed the door before testing my failsafe. tongue

#47 Re: Main Forum » to the scouts who made it to the south wall of Caldwell's » 2014-05-10 09:01:44

tigerbalm immunity wrote:
The Vault Keeper wrote:

It wasn't Blip... ...

I have failed :'(

Your secrets are safe.... for now...


please excuse me!
very nice work, indeed, sir!
i think you've learned very very much, and I have every faith that you will succeed on your next run. 

if you don't mind me asking, how did you come by the funds to rob me so quickly? i'm not concerned about dual or tri or quad accounts, just curious. 

anyway thank you for the visit; it taught me much and was very entertaining.

tigerbalm, I'll be going for you cash and, more importantly, paintings probably starting Sunday, so you still have a little while to wait.

#48 Re: Main Forum » Art Sales: recent acquisitions » 2014-05-08 13:41:33

tigerbalm immunity wrote:

I have also picked up the entire Dermatillomania series.  Do stop in if you care to admire them.

When will you guys realize that owning part of that set is a kiss of death? I have and will continue to pursue those paintings ruthlessly.

#49 Re: Main Forum » I'm an Idiot + The Mills House Map » 2014-05-06 13:22:17

eppfel wrote:

Is the house from the mapshot successfully self-tested? I like the top right corner trap. Took me some time to figure it out seeing it and its revision was really necessary wink

I self-tested the house shown, and successfully, so it should all work. The revision I died on had the three empty tiles above that cat near the entrance, along with the vertical wire, replaced with electric floors. It would have worked, but I walked directly into the electric floors once they were activated. tongue

I agree that the house was not your best one. It screamed vault in the bottom right corner and the cat in the south gave me an idea as well.

Yeah, I made the house in a rush after my successful robberies, resulting in a lot of unused space and boring traps like combo locks and magic dances. I also was just running out of trap ideas; I used my last truly unique ones in the Harris house.

#50 Re: Main Forum » I'm an Idiot + The Mills House Map » 2014-05-05 20:19:49

iceman wrote:

I'm really sorry, but I burst out laughing when I read this.  You looked like you had a really good chance at collecting all paintings, and out of nowhere *BAM*!!!
Game over.

I don't know what it says about me that I did the same thing when I died: I chuckled as I saw my small collection of pixels dead before me. It wasn't horrifying, nor heart-wrenching, but funny. I've just been playing this game too long to really feel angry; it's just all part of the experience.

tigerbalm immunity wrote:

sweet house blip, i dig the gun-requiring dogs at the end of the first half of the north east combo lock.  do you think you can be back on top in less than, say, 48 hours?

Maybe, with really good luck, I could, but I won't be trying. I've been really, really busy lately, and Mills wasn't due to a real concerted effort to take down top houses, but a lot of luck and a few hours of downtime. The only really good and unique trap in that house was the top-left one, anyways, and that only came about after two different revisions. I'll probably be back playing more seriously in about a month, if there are still other players by then. Anyways, for now, au revoir.

Board footer

Powered by FluxBB 1.5.8