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#26 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-16 13:23:07

Open-source is the way to go. I'm glad my thread brough this opinion here.

#27 Re: Main Forum » Appearances » 2014-04-16 12:06:45

I think you should be able to buy another wife when you want. After all you are a robber and a murderer. Why would it be wrong?

#28 Re: Main Forum » Hacking Fortress Theory. » 2014-04-16 08:32:12

cullman wrote:

Actually, no decryption is even needed in the client hacks.  You just dump the map string as soon as the client decrypts it.  It's dead simple.  It doesn't matter what is done on the client, that will always be the case.

This is pretty much true since I only hook a function that sets your map to retrieve parameters ( house map ).

#29 Re: Main Forum » Hacking Fortress Theory. » 2014-04-15 12:17:18

iceman wrote:

A. What exactly is DogeWolf?
B. What does the hack do?  It looks like you just printed the house map from edit mode.  Does that work even when robbing others?  If so, why in the world are you posting how to cheat in a game publicly?!?!?!?

A. DogeWolf is not related with this.

B. It works on any house in any mode.

C. I don't show HOW I show possibility.

Oh btw, do you have any kind of skype etc. I can contact you with?

#30 Main Forum » Hacking Fortress Theory. » 2014-04-15 12:05:54

DaVinci243
Replies: 19

                                   DISCLAIMER

THIS IS ONLY A DEMONSTRATION OF HACKING IN FORTRESS THEORY.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

After some tries, I made it so I would be able to hack in it.

800b85257f5a0cff81bca38abc37ba53.gif

Oh and, this means any closed source build is hackable by injection.

#31 Re: Main Forum » This game is unplayable because of cheater! » 2014-04-15 08:45:44

uncastlebar wrote:

Cheese you dont understand me.

Solve a 6 digit code - maybe.

But the 6 digit AND the 3 digit at once - Never.

And nobody solved the first 6 digit code ever?!


w/e no tools & no scouting?

#32 Re: Main Forum » Crazyace, I heard you had a death in the family, my condolences. » 2014-04-12 23:25:54

pagedMov wrote:
cullman wrote:

Man, you should quit whining and just build a stronger house.

There's only so much a house can do to protect a family against someone who wasted $36k on guns and with something to prove.

If a house is built around a ton of dogs, this is true.

But any mechanical constructions can't be solved with guns.

Guns doesn't solve the problem. Have the peace. <3

Since I feel like responding with another music video

http://www.youtube.com/watch?v=817EVmiR7qE

#33 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-08 07:43:53

iceman wrote:
Kimenzar wrote:

Seems like a memory on the first sight

Kind of...
Anyways, I'm back to scouting your house, 42.  Did you switch your magic dance yet?

DaVinci243 wrote:

Saving on the server seems very ruthless and evil in my opinion. Can cause great damage because unlimited accounts = unlimited houses.

Saving on client is logical since text files are easily kept.

Now, a load & save function.

I'm thinking about making a simple form in a .dll that is called through The Castle Doctrine, but I'm not sure if it would work. But that would be the most easiest to do in my opinion.

Otherwise you'd have to deal with in-game GUI which will require you to study how it works.

Are you thinking about damage to the server because of space, or just in-game exploits?  I'm not sure either one would be an issue- there's not enough people to stop the server by saving houses, and it would be functionally identical to building a house, just much faster.

Anyways, I want to get into GUI big_smile

The problem is, an attacker can possibly send the required queries to the server to create huge text files.

#34 Re: Main Forum » List of Bannable Offenses. » 2014-04-07 13:56:45

Cylence wrote:

- discovering a potential exploit and exploiting it before reporting to Jason for a ruling.

I'm sure you wrote that wrong. That doesn't say anything to the usage of exploit AFTER telling to Jason.

#35 Re: Main Forum » New real money bounty of $150 on dual accounter Brian Steven Naylor » 2014-04-07 13:31:57

cullman wrote:

$50 for proof of robbery.

$150 for proof of complete razing.

To be paypaled when I am emailed proof.

Sent you the mail for further business upon those bounties.

#36 Re: Main Forum » Server that does not tolerate cheating » 2014-04-07 13:25:49

cuntman wrote:

Are you trying to join the server or the development effort?

My point is this;

You are a clever person to see such vuln in such thing to abuse dual-account users & others to make a good in-come out of nothing for yourself.

but still, you screwed it all where you revealed your future plans (making 10-20 $ price after 100 ppl).

Tip: Don't contunie this project since it's only an indie game. By monetizing of this you are already fucking everything up.

#37 Main Forum » How to get advantage w/e doing anything [ ULTIMATE TUTORIAL! ] » 2014-04-07 11:29:06

DaVinci243
Replies: 16

In this tutorial gentlemen, I will explain how to haxor into any magic dance!

Let's start.


I did this on linux and I'm not sure how to do it on Windows, so download your virtual machine right away!

Run the game through terminal!

Every time something hits a pressure plate, you will see "mobile trigger push hit" or a text that is like that.

Now you can know where pressure plates are and guess how they work.

[spoiler]Not tested for 31+[/spoiler]

#38 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-07 11:25:15

iceman wrote:

---

Didn't see the post, sorry.

Saving on the server seems very ruthless and evil in my opinion. Can cause great damage because unlimited accounts = unlimited houses.

Saving on client is logical since text files are easily kept.

Now, a load & save function.

I'm thinking about making a simple form in a .dll that is called through The Castle Doctrine, but I'm not sure if it would work. But that would be the most easiest to do in my opinion.

Otherwise you'd have to deal with in-game GUI which will require you to study how it works.

#39 Re: Main Forum » Calling any/all hackers... » 2014-04-07 11:19:00

rofl. I'm sure we can call a hitman out there to kill this spammer. Nothing illegal after all. They will put their life into risk for your demand sir.

#40 Re: Main Forum » Server that does not tolerate cheating » 2014-04-07 11:10:46

So you are here for business?

From what I see you value your time & money. All your talk has one small point, and that's dual-accounting.
I liked your idea of how to create a source of income out of a ready project.

I'd also like to join this if any slots are available.

#41 Re: Main Forum » $50 real money paypal bounty to kill the cheater Craig Jason Phillips » 2014-04-07 11:02:49

cullman wrote:

It's moot at this point anyway as Craig Jason Phillips is gone and no one claimed the bounty.  Also, I have a new path to solving this particular problem.

Explain more please. I'm interested in your knowledge of blocking dual-accounts in a community server.

#42 Re: Main Forum » $50 real money paypal bounty to kill the cheater Craig Jason Phillips » 2014-04-07 10:53:45

Kimenzar wrote:
DaVinci243 wrote:

Oh my god. Please no.

Don't turn this into a "I give you bounty fuck this dude off". It's meta-gaming in a way.

I kinda like this meta, i want to see me at some time as a top house, and someone spend some real money on my head big_smile

Yeah but, it is meta & that is just cheating in a different way.

2 wrongs won't make 1 right.

#44 Re: Main Forum » How to make your house automaticly - For community servers » 2014-04-07 10:39:16

You'll have to do this to EditHouseGrid on game source files.

#45 Re: Main Forum » $50 real money paypal bounty to kill the cheater Craig Jason Phillips » 2014-04-07 10:37:02

Oh my god. Please no.

Don't turn this into a "I give you bounty fuck this dude off". It's meta-gaming in a way.

#47 Re: Main Forum » Robbers cracking combo locks » 2014-04-03 12:46:15

xandalis wrote:

It could also be DaVinci243, with hacks.

~~~~~ Yup. I be hakin' CD all day mate. ~~~~~~

But seriously, deal with the facts. I wasn't the one who had a god-mode on main-server recording to post it on youtube.

We are anonymous.
We do not forgive.
We do not forget.

#48 Re: Main Forum » sending movelist directly after death » 2014-04-03 12:40:30

Blip, I never said it included Snyder's.

MMaster;
48083310.jpg

#49 Re: Main Forum » sending movelist directly after death » 2014-04-02 11:24:31

DaVinci243 wrote:
Blip wrote:
LiteS wrote:

Woah, guys, before we make wild accusations, I don't think DaVinci actually intends to use the hack ruin the main server. I mean I'd be a prime target, and I haven't been robbed yet, so...

It would suck if he did though.

I would be fine if he didn't claim to have seen your map. I completely understand the desire to mess with the source and do what you want with it (I has some non-cheaty changes on my old clients), but not in an unfair manner on the main server.

DaVinci243 wrote:

I hope you know you can set your own server up.

DaVinci, I fully know that you can set up your own server. I also know that Snyder's house map (which you have seen in full) is on the main server, though, and that seems to be the sticking point here. You claimed to have attempted to solve houses given full map view; on your own server, with no other players, there would be no other houses to "fuck up" solving. So please, feel free to modify your client, but if it's an unfair modification, don't use it on the main server against other players.

I'm trusting you that you haven't been doing so and that you won't in the future.

I did not see it full. I went in it once though, like 2 - 3 lives before.

I already said it was on DarkunderdoG's server.

I never claimed to see full map of Snyder's.

But pls no. read again.

#50 Re: Main Forum » sending movelist directly after death » 2014-04-02 11:23:16

Blip wrote:
LiteS wrote:

Woah, guys, before we make wild accusations, I don't think DaVinci actually intends to use the hack ruin the main server. I mean I'd be a prime target, and I haven't been robbed yet, so...

It would suck if he did though.

I would be fine if he didn't claim to have seen your map. I completely understand the desire to mess with the source and do what you want with it (I has some non-cheaty changes on my old clients), but not in an unfair manner on the main server.

DaVinci243 wrote:

I hope you know you can set your own server up.

DaVinci, I fully know that you can set up your own server. I also know that Snyder's house map (which you have seen in full) is on the main server, though, and that seems to be the sticking point here. You claimed to have attempted to solve houses given full map view; on your own server, with no other players, there would be no other houses to "fuck up" solving. So please, feel free to modify your client, but if it's an unfair modification, don't use it on the main server against other players.

I'm trusting you that you haven't been doing so and that you won't in the future.

I did not see it full. I went in it once though, like 2 - 3 lives before.

I already said it was on DarkunderdoG's server.

But pls no. read again.

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