Discuss the massively-multiplayer home defense game.
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Thanks, this and the increase in the gun price should make things easier (with the V17 changes guns no longer needed to be cheap).
Still, with current pitbull prices to defend your wife against starter houses you need to spend $1600 on pitbulls and you won't have enough money to build enough walls to stop them and you won't have enough money to protect your vault. I think now that they return to their original position and with the introduction of the club pitbulls are no longer as OP as they were when you set the $800 price tag and as such should be decreased in price. This will allow someone to properly secure their wife against starters and also allow those that want to protect their wife the ability to build some actual vault defence.
I also agree with anxious that at the moment even if you decided to spend all of your money on vault defence, it would be (I think) impossible to build something that survives starter cash. For anything larger than a corridor the only affordable walls are wooden ones but on starter cash you can buy 40 saws. Any interesting but cheap house that I see, one of the first thoughts I have is "how many saws to break this one" - generally 6 ($300) will easily do. It is hard to conceive of a house built with only wooden walls that could survive 40 saws, even if you many thousands to spend on it. Perhaps saw prices need to be increased - wooden walls simply do not provide the same utility as the others at the moment as to defend against the same amount of money you have to build ridiculously thick walls that are simply impractical.
It's good to see a club introduced, this will fix some things up, but...
...we now have the problem back again that there is no way to build a $2000 house that will protect your wife against $2000.
This is because you can only put two dogs in the way of your wife for $2000 (for $1600) and they can be taken out for the same amount leaving enough money for a club to kill your wife with. So, currently a successful start in dependent on a) getting lucky with a robbery early on that allow you to buy 3 pittbulls or b) not starting your house at a time where there is someone destroying houses with starter cash.
Even with 3 pittbulls, if you don't have any money to defend your vault someone can easily come in, take out 2 dogs and your vault with a couple of guns, suicide and return to take out your wife.
Yeah, I guess it would be easy to create something like this - http://castledraft.com/editor/ERVS6s,
though this can be bipassed with a piece one piece of meat after it is robbed.
Maybe this:http://castledraft.com/editor/qlEFzH
though we are now well above starter cash for the basic design.
Yeah, I made a decision early on to keep it "reach the vault and that's it." Otherwise, it makes a bunch of stuff messier without really adding anything. Anything you could force them to solve to get out of the house is stuff you could force them to solve to get to the vault in the first place.
I can understand why you keep things simpler, I guess I just thought of this because the way things currently are a little more complexity in house design would be welcome. Fixing dogs is probably all that needs to happen though.
I was thinking about the problem of one time robbable houses being the only good starting strategy at the moment and I came upon the idea of having it so that, like the wife, after you rob the rob you have to leave the house again. I think this would definitely shake up the current dominant (and boring) strategies of walking a few steps with dogs chasing you to the vault, although I'm not sure it would fix the one time robbable issue as I guess you could still make it so that a dog trails you to the door when you exit... still it would make people think about house design in a different way, which is always good.
What do people think?
Rember - the old dog near the door is very old and didn't use to cause too much of a fuss because you could disable it with a $20 piece of dog food. Now that dogfood is $400 this kind of thing makes scouting houses much harder. I'm not sure that dog movement placement rules need to change - the price of dogfood should go down though (even with $800 dogs).
Yeah, it's sadly not a great time to start Leopoldfrank as Rohrer has been experimenting with a few things over the last few, changing prices etc and so the game is not particularly well balanced at the moment. One time robbable houses are too powerful and so everyone is doing them. It is also hard to do anything else effective with starter cash which means that it's really the only way to survive early on.
I've been confused as to why the game is in 'alpha' - I thought alpha testing referred to 'in house' acceptance testing. Isn't this more like a beta?
Oh, yeah, I forgot about that. Maybe the multi-function nature of the crowbar needs to change. Or maybe not.
Yeah, I think I've only done something like 3 full-world resets ever, in the history of this game. I don't do it very often, or take it lightly. I know that it destroys people's hard work. I don't plan on doing it again, ever, if possible.
I saw that you were busy editing when I did the reset. I emailed you privately about this.
Just sent you a reply email
.
What I mentioned in a different post about adding a new tool that only attacks close ranged targets could work, perhaps a bludgeon? Crowbars could retain their multifaceted role but be primarily for opening electric doors.
Vault defense? Only for the rich.
That being said, just killed my first robber
.
Just took your 'sorry' money Jason - sadly it is too expensive to take the wife's money as well.
(Ok, out of context that sentence is odd
).
Noooooooo!! My beautiful house
. I was just spending 16k on some improvements when it reset.
I understand the need for a reset though, but the current volatility of the game makes me nervous to put that much effort into a house again, if it is just going to reset in a few days.
Good luck to anyone who can survive anything with the current building prices. Looks like there is not much room to do anything but protect your wife with an $800 pitbull and some walls. Vault defense? Only for the rich.
Hmm, looks like crowbars are now only useful now in breaking open doors as guns and bricks are cheaper. This makes wife defense much less interesting - just pile pitbulls next to each other. Maybe there needs to be a new item for killing things up close?
Someone died in my house with 5 crowbars before the price changes - I'm rich!
haha, looks like we had the same idea at the same time gumshoe
.
Ooh, I had one idea (that I think may have come up before): allow cheaper prices when buying in bulk, like a 1 for $10, 5 for $30, 10 for $50, 20 for $80, 40 for $100 etc. Thus, houses that relied on a single defence will be cheaper to attack than those that vary things up a bit. Also, if everyone is relying on the same defence then anyone with money can get a mass order of the appropriate tools and go rob everyone.
Sounds interesting
. Could be hard to get right though.
One problem with varying tool prices is that as pitbulls are currently the only way to defend your family, so there will always be demand for guns, food and crowbars. If this causes the price of those tools to drop it will make wife killing even more viable and so even more people will buy them, and the prices will drop even more.
For now, I'm enjoying the challenge of figuring out how I can "break the system" and create unsolvable and extremely expensive to brute force houses. Of course, the novelty will eventually ware off, especially if there are no interesting houses to try and break.
I'll admit though there are some pretty obvious and boring choices at the moment that are pretty effective, like this type of thing: http://castledraft.com/editor/ZzOBpE
So you're Mr Jones bey bey (with the owl painting)?
It might take some time before interesting house designs come up. Mr Jones's house is not particularly good because it looks like you can brute force it with two ladders (and figure out the electronics with one). Houses that require large amounts of money to brute force are hard to think up in v16 (without relying on having a broken house) but that doesn't mean it's impossible. Hopefully the best designs won't just be combo locks (though I suspect they will be until guns are made cheaper).
On that note, Jason - please don't decrease gun prices without advance warning
.
Also, it seems you can still buy paintings with a broken house.
Oh, and you can even rob other houses while yours is broken (just wait for time-out to eject you from your house). You can't buy tools though.
With 4x tool prices we are starting to see a lot more interesting houses -
. I guess one pitbull now is a pretty good wife defence on its own.
One time robbable houses have become completely OP now though: "What's that? There is a pitbull and a broken pit trap in the way of my vault? That'll only cost $6400 to bypass (only to find my second pitbull, bring $10,400 next time!). Oh, and yes I do plan to leave my house like that while I happily earn my salary."
Perhaps once broken houses should get a smaller income?
I'm pretty sure anyone could make a port if they wanted to using the source code. I'm kind of thinking along the same lines as jere and Cent though here... it could ruin my life.
Cool, thanks for this and the salary changes. I'm sure this will help a lot! (I suspect gun prices will have to come down - it's going to be pretty easy to defend your wife now - but I guess we can see how things go).
. It was a fun bait and kill house - I got quite a number of people that way. I'm guessing this was with just a starter robbery though Ludicrosity?
Your running on the assumption that we live in the same time-zone gumshoe, this is probably not the case
.
Also, there were a lot of doors to look behind, there is no guarantee you would have picked the right one in time.
Here is my final house:
(thanks to ukoko for letting me know about recorded games).
http://castledraft.com/editor/XqzjPz
I built this one mostly as a way to mitigate brute forcing by allowing the vault to be in many locations so just "following the trapdoors" wouldn't lead you there. I'm glad I got to implement this before the changes came in, a bit sad that no one gave it a good brute force attempt once it was properly completed.
Thanks, found it
.
http://castledraft.com/editor/XqzjPz