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#26 Re: Main Forum » Getting sick of duplicate accounts » 2014-02-11 10:29:34

that is pretty lame behaviour, however it could easily be two separate friends.

hey jim, i just got to the vault in this house, do you need some cash to help you get started?

yeah charles, that'd be awesome, what do i need?

#27 Re: Main Forum » Tips Page » 2014-02-11 10:25:58

Pandamonium wrote:
jasonrohrer wrote:

You can press '+' during editing or tape playback to save an image of the entire map into the mapShots folder.


How do you open *.tga files?

this is the question that has plagued all of humankind for the last.. uh.. well, as long as i have had a computer. the answer is usually 'with great difficulty.'

photoshop can read'em. but ew, photoshop sad

#28 Re: Main Forum » Contest Results » 2014-02-10 13:36:34

Poundsmiley wrote:

It is amazing that I held on for $10 at the end of the contest. I came home from work and saw I had zero balance. After checking the tapes I see at one point I had over 10,000 I must have been robbed right after the contest ended. I do feel a little bad that I just died several time with some tools until I broke into a house and stole 5000. The extra money allowed my place to start climbing up the list by killing people. I had a boring combo lock plus you also needed to power two electric pit traps. I am not as clever in trap design as other players are.

hey my house won money and you could just walk straight to the vault because i was too lazy to repair it smile

#29 Re: Main Forum » Server with "small puzzles" ? » 2014-02-10 12:30:01

comg wrote:

- Smaller map (13x13 sounds good)
- Adding rotated objects (since we'd have less room for building)

or leave the map the same size so you don't have to add the rotating objects?

*shrugs*

why set a cool limit and then undo the biggest role that limit has

#30 Re: Main Forum » Linux build of the game has a little built-in cheat for magic dances! » 2014-02-08 01:43:24

Blip wrote:
largestherb wrote:

the only thing i can think of is how slowly animal shadows are faded out and if you move fast you can see where the animals are walking behind walls when they should not actually be drawn

That's not much of a cheat though; but that's all I think it could be as well. Unless there is some output in the recordedGame file that contains animal moves or something, I don't know how there could be any major, built in advantage for players. Otherwise, its a bug, and then it should be reported.

that is my point really.

this person has obviously found something that they think nobody else has found and is trying to call it a built-in cheat. when actually it is just a part of the game that everyone knows about and doesn't talk about because.. it is just part of the game.


hey guys i found a cheat you can use brick to kill dogs and cats

#31 Re: Main Forum » Linux build of the game has a little built-in cheat for magic dances! » 2014-02-07 08:05:33

the only thing i can think of is how slowly animal shadows are faded out and if you move fast you can see where the animals are walking behind walls when they should not actually be drawn

#32 Re: Main Forum » Fun while it lasted on the top » 2014-02-07 05:16:34

oh this was a few days ago. i was toolballin' around and didn't quite reach your vault. and then i had a toolball on another account and went in your house again by mistake, and since i already knew exactly where the vault was it didn't seem fair to take it, so i just ran around blowing stuff up and left.

was a nice house smile

edit: oh yeah, to make it clear, i was not whoever did rob it in the end.

#33 Re: Main Forum » The price of cracking a combo vault » 2014-02-07 05:05:57

my favourite is when the house has three or more combo locks

#36 Re: Main Forum » Is this game worth it? » 2014-02-06 14:35:21

i think if you only have $16 you might consider something other than a vidya game. i have been there and trying to eat, ride the bus and everything with no money is a real pain.

however i did learn that people seem to always drop coins where the bus stops.. so always check the ground. lost count of how many free rides i have had from found change.

#37 Re: Main Forum » Wife Strife & Bounties » 2014-02-06 11:34:32

SmokestormX wrote:

If someone comes into your house with $2000 worth of tools and dies, that is a potential $2000 tool value and at present a $100 bounty for the vault. Why not give the vault the $2000 and $50, and $50 for the wife. 50-50 the bounty.

$2000 worth of tools adds $1000 value to the house.

bounties splitting with wife would give you some spare change, i suppose.

but i have robbed a LOT of houses lately that had a good $60,000 in tools and $10,000 in cash.

i guess $5,000 might be okay to patch up a bit. hmm

#39 Re: Main Forum » [Idea] A tool for breaking combination locks. » 2014-02-06 10:30:32

DaVinci wrote:

Well, even though it MIGHT NOT be what you are looking for, there is a future update that will bring the "voltage-tester" in-game.Possibly.

Source: game files

haha, the voltage meter was replaced with the club a while back. i think there was only one ever used.

also i should have mentioned, the voltage meter used to be placed on 'wire' tiles and it'd let you know if the wire was powered or not.

v in reply to cheese: i am going to poke ukuko about having an export to blueprint button. or letting me play with it to make it do that

#40 Re: Main Forum » [Idea] A tool for breaking combination locks. » 2014-02-06 10:12:29

oh i can't believe there isn't a page on it in the wiki!

a long time ago the game was changed to prevent combo locks by adding a viewable blueprint for every single house that you could access from the neighbourhood screen. i'll go and see if i can find an old screenshot.. they were beautiful.

but basically, this tool was suggested before blueprints came about. and then blueprints came about. and then the game just became an electronics puzzle solver. .....it was pretty awesome fun, but not the game jason wanted to make.

edit: found one on goooogle

8882715330_1fe2192d26_o.png

#41 Re: Main Forum » Wife Strife & Bounties » 2014-02-06 10:07:47

the problem is that most accumulated value is in the form of tools, which you have to actively log-in to sell to split the cash 50/50 again.

maybe a 'tool-box' purchasable tile (perhaps working the same way as the shotgun, partner picking it up if they move over it) that can be used to hold half of all the tools dropped in your house while you are away?

at least then you could choose. i know i don't always want my partner to have half my value. sometimes it is funny to see someone come in with twenty guns to steal their $20.

#42 Re: Main Forum » Bruteforcing too easy, a proposal » 2014-02-06 10:01:00

hahaha. i'll record it for sure! but who knows when it will happen~!~~!~!~!~~~~~~

#43 Re: Main Forum » [Suggestion] Monthly rankings » 2014-02-06 09:58:31

a weekly/monthly updated MOST WANTED kind of page would be fun.

perhaps with fun statistics, such as;

number of pets harmed last month

number of murders

number of 'accidents' (self-test oopsies)

sales charts for items

sales charts for house tiles


hmm.

#44 Re: Main Forum » Tips Page » 2014-02-06 09:55:08

pix0l wrote:

One thing I learned the hard way is that you need to wall your power sources,it is pretty obvious but sometimes a burglar with just one saw and a bottle of water can ruin your cleverly designed commit trap so ...

you can kind of prevent people from having very easy/repeatable exploration of your house with something like this http://castledraft.com/editor/O3UGnP

doggy commit gates are probably one of the most effective.

#45 Re: Main Forum » Highlight houses you have already been into » 2014-02-06 09:51:36

haha, i found all the old notes back from even v5 when i was cleaning up the other day. i will have to take a picture sometime.

i think this game is actually helping to improve my memory.. i have so many OTHER PEOPLES house designs and how to solve them in my head.

#46 Re: Main Forum » Bruteforcing too easy, a proposal » 2014-02-06 09:43:20

rule one of the castle doctrine, your house WILL be destroyed. i am quite fine with that.

'oh no someone brought 1000 saws and sawed to my vault' review your house design. you can do some clever things without wired walls that lead straight to the vault.

of course, no matter what house you make, it will be crushed. eventually.


i already have a plan for pricey

#47 Re: Main Forum » Milestone! The first house I believe in! » 2014-02-06 01:56:30

TheRealCheese wrote:

As that last thing was written someone killed my last surviving family member, my son, so there is no longer a pitbull at the top. Will probably cost me quite a few kills.

put a new one back! people love a red herring

#48 Re: Main Forum » Tool dropping in houses is making this game only playable two ways. » 2014-02-06 01:52:47

yeah i gave up toolless scouting for the most part. so many houses are commit on entry that it was just a waste of time

#49 Re: Main Forum » [Suggestion] delay updating listed house value » 2014-02-06 01:39:28

maybe i am still half asleep but this just sounds like:

it is an unfair advantage that people who have played a game longer might be better at it* than some people who have not played as much

*whatever it might be in each specific case.

#50 Re: Main Forum » You left your house due to inactivity... » 2014-02-06 01:30:27

i am sure it is longer than five minutes on the building screen. my monitor turns off after ten minutes idle, and i have come back to many a stand-by monitor and still had my builder able to run around and resume.

edit: well i have a funky client that likes to keep pinging when i am not moving, it seems. cool!

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